QUIDDITCH CUP
INTRODUCTION
Card game for 2 players.
Players are each in control of opposing Quidditch teams.
DISCLAIMER
Harry Potter is a trademarked, licensed property.
This is merely a fan site
THE DECK
Players share a common deck.
TURN SEQUENCE
Each turn is divided into 6 phases:
1. Draw Phase
2. Tactics Phase
3. Foul Phase
4. Action Phase
5. Modifier Phase
6. Score Phase
DRAW PHASE
Each player discards down to 2 cards (or less), and then draws 5 cards.
TACTICS PHASE
Each player may discard up to 2 cards and draw replacements.
FOUL PHASE
Play (discard) a Foul card to make your opponent discard 2 random cards.
If one of the cards discarded is a Player card, your opponent gets 10 points.
ACTION PHASE
Each player makes 3 Action piles of face-down cards:
1. Bludger-Beater Pile (May contain Bludger, Beater, & Speed cards)
2. Quaffle-Chaser Pile (May contain Quaffle, Chaser, & Speed cards)
3. Snitch-Seeker Pile (May contain Snitch, Seeker, & Speed cards)
Players reveal their piles (flip them face-up).
Each card has a Force value.
Each pile has a total force equal to the sum of all the force cards played in a pile.
MODIFIER PHASE
You may play a Magic card to cause any card in any pile to be discarded.
You may play a Keeper card to cause both Quaffle-Chaser Piles to be discarded.
SCORE PHASE
If you have the highest total in the Bludger-Beater Pile, and you have at least one
Bludger and one Beater card, then your opponent draws one less card next turn.
If you have the highest total in the Quaffle-Chaser Pile, and you have at least one
Quaffle and one Chaser card, then you get 10 points.
If your total in the Snitch-Seeker Pile is four times or more greater than your
Opponents total, and you have at least one Snitch and one Seeker card, then you get
150 points and the game is over.
CARD LIST
Card Name # Force Notes
Bludger 1 1 1 Ball
Bludger 2 1 2 Ball
Bludger 3 1 3 Ball
Bludger 4 1 4 Ball
Bludger 5 1 5 Ball
Bludger 6 1 6 Ball
Bludger 7 1 7 Ball
Bludger 8 1 8 Ball
Beater 1 1 1 Player
Beater 2 1 2 Player
Beater 3 1 3 Player
Beater 4 1 4 Player
Beater 5 1 5 Player
Beater 6 1 6 Player
Beater 7 1 7 Player
Beater 8 1 8 Player
Quaffle 1 1 1 Ball
Quaffle 2 1 2 Ball
Quaffle 3 1 3 Ball
Quaffle 4 1 4 Ball
Quaffle 5 1 5 Ball
Quaffle 6 1 6 Ball
Quaffle 7 1 7 Ball
Quaffle 8 1 8 Ball
Chaser 1 1 1 Player
Chaser 2 1 2 Player
Chaser 3 1 3 Player
Chaser 4 1 4 Player
Chaser 5 1 5 Player
Chaser 6 1 6 Player
Chaser 7 1 7 Player
Chaser 8 1 8 Player
Snitch 1 1 1 Ball
Snitch 2 1 2 Ball
Snitch 3 1 3 Ball
Snitch 4 1 4 Ball
Snitch 5 1 5 Ball
Snitch 6 1 6 Ball
Snitch 7 1 7 Ball
Snitch 8 1 8 Ball
Seeker 1 1 1 Player
Seeker 2 1 2 Player
Seeker 3 1 3 Player
Seeker 4 1 4 Player
Seeker 5 1 5 Player
Seeker 6 1 6 Player
Seeker 7 1 7 Player
Seeker 8 1 8 Player
Keeper 2 - Player
Speed 4 5 Speed
Foul 2 - Cheating
Magic 2 - Cheating
House 4 - See House Rules
OPTIONAL SETUP RULES
HOUSE RULES
Each player chooses one House in setup:
Gryffindor, Slytherin, Hufflepuff, or Ravenclaw
The Gryffindor player may use a House card to add 5 Force to any pile.
The Slytherin player may use House cards as Foul cards.
The Hufflepuff player may discard a House card to draw 2 cards.
The Ravenclaw player may discard a House card to take an extra Tactics Phase.
STAR PLAYERS
Each player rolls 3 times on the following table in setup:
1D6 Player Notes
1 Star Captain You may discard 1 additional card in discard phase
2 Star Chaser Chaser cards get +1 Force
3 Star Beater Beater cards get +1 Force
4 Star Keeper Your opponent must defeat you by an additional +1 Force to score
5 Star Seeker Seeker cards get +1 Force
6 Super Brooms Speed cards get +2 Force
LINKS
quidditch.com