PSIONICA
INTRODUCTION
Players are Psionic warriors trying to destroy each others minds and bodies.
2+ player card game.
THE DECK
Players share a common deck.
The deck contains 1 of each of the cards in the card list.
The deck contains 9 power cards.
Cards of 2 or more types can be used for either purpose.
Six sided dice (1D6) are needed.
SETUP
Each player starts with 20 Physical points and 20 Mental points.
Each player starts with 3 cards.
Determine turn order by rolling high on 1D6.
The first player to go must discard a card.
OBJECT
Reduce your opponent to 0 Physical or Mental points.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Power Phase
2. ESP Phase
3. Attack Phase
DISCARD RULE
All cards are discarded as soon as they are played.
POWER PHASE
The current player draws 2 cards.
Max hand size = 7.
Discard excess cards.
ESP PHASE
The current player may play one card of the:
“E” (ESP) type or the “R” (Regeneration) type.
“Scry” means to look at an opponents hand.
ATTACK PHASE
The current player may play 1 card of one of the following types:
M (Mental Attack)
P (Physical Attack)
SM (Special Mental Attack)
I (Incapacitating Attack)
A mental attack will cause an opponent to lose 1D6 Mental points.
A physical attack will cause an opponent to lose 1D6 Physical points.
The attacker may play “Power" cards to enhance the attack damage.
the Power card must be played with its base card together and then the defender reacts.
For Special mental attacks apply the card text.
An Incapacitated player can play no cards until the end of his next turn.
The target opponent may play a D card (Defense) to negate any attack.
The target opponent may play a PD card (Physical Defense) to
negate any physical attack.
The target opponent may play an MD card (Mental Defense) to
negate any M, I, or SM attack.
CARD LIST
Card Name Type Notes
Psi Scream M May be used as a Power card
Mind Bomb M Opponent may discard 1 card to negate this card
Mental Blow M
Mind Twist M
Psychic Lobotomy M/I
Psionic Blast M You lose 2 Mental points
Id Insinuation M
Dream Stalker M/E Scry if used as an ESP card
Mind Stab M
Ego Whip M
Trance State MD
Thought Shield MD
Mind Wall MD
Mind Barrier MD
Intellect Fortress MD
Tower of Iron Will MD
Delta Waves R Regain 1D6 Mental Points
Drain SM Steal 1D6 Mental points from opponent
Psychic Vampire SM Steal 2 random cards from opponent
Mind Switch SM Switch hands with opponent
Mind Trap SM Opponent that looks at your hand loses 1D6 MP’s
Psychic Venom SM Opponent -1 Mental point for 1D6 turns in his Power phase
Memory Lapse SM Opponent loses 3 random cards
Amnesia SM Opponent loses 3 random cards
Mind Wipe SM Opponent loses 1D6 random cards
Electrokinesis P
Cryokinesis P/I
Pyrokinesis P
Energy Bolt P
Telekinetic Blow P
Telekinesis P
Molecular Agitation P
Mind over Matter P
Brain Burn P/M
Suggestion P/I
Domination P/I
Temporal Stasis P/PD
Combat Sense PD
Levitation PD
Invisibility PD
Teleport PD
Rejuvenation R Regain 1D6 Physical Points
Sense Aura D
Anti-psi D Discard one card when you play this card
Neutralize D Use any time to negate any card play
Reflection D Attack reflected back onto attacker
Mesmerize I
Fugue State I
Inflict Pain I
Fear I
Seizure I
Paralyzation I
Confusion I
Images I
Astral Projection E Search deck & put 1 card in your hand
Astral Sight E Scry and look at next 2 cards in deck
Clairvoyance E Scry and draw 1 card from deck
Precognition E Look at next 5 cards in deck
Total Recall E Search discard & put 1 card in your hand
Telepathy E Scry all opponents
Mental Probe E Scry and discard one of opponents cards
Brain Storm E Draw 3 cards
Power X Add 1D6 to target dice roll
GAME DESIGNERS NOTES
Unused card names:
Head explodes, Head Bang, Kill the Inner child