Board & card game for 2 players.
Battle between two Fleets of Greek Warships.
Abstract skirmish level combat.
Each figure represents a single Ship (unit).
You win if you Destroy the opposing Quinquereme.
Use an 8x8 chessboard.
Use chits or miniatures to represent Ships.
There are 4 types of Ships:
Biremes, Triremes, Quadriremes & Quinqueremes
# Type Hits
2 Bireme 2
3 Trireme 3
2 Quadrireme 4
1 Quinquereme 5
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.
Each player places one Ship on each square of his back rows.
Ships may not stack.
Players share a common deck.
Players take turns.
Each turn has 3 phases:
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
Play (discard) a Move card to move one of your Ships.
The move card has a number.
This is the number of spaces the Ship moves.
Moves can be diagonal or orthogonal.
“Knight” type move cards allow a Ship to move like a knight in chess.
Instead of moving just one Ship in any direction, you have the
option of moving one or more Ships forward the indicated number of
spaces using a single move card.
Play (discard) an Attack card to have a Ship attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
“Knight” type attack cards produce an attack with a range like a knight in chess.
Each attack inflicts one point of damage.
Use Chits or coins to record damage.
A ship reduced to 0 Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.
In order to ram, a ship must move first in the same turn.
A Shear Oars does no damage but the target ship can no longer ram or move.
CARD LIST NOTATION
M = Movement
S = Shooting Attack
R = Ramming Attack
B = Boarding Attack
D = Defense
X = Special
K = as a Knight would move in Chess
Type = Purpose of card
# = Number of that card in the Deck.
Card Name: # Range Type Notes:
Row 5 1 M
Row Row 5 2 M
Row Row Row 5 3 M
Ramming Speed 5 4 M
Periplus 5 K M Outflank
Prongs 2 1 R
Reinforced Ram 2 1 R
Ram 2 1 R Special Damage
Shear Oars 2 1 R
Hoplites 2 1 B
Harpax 1 1 B Catapult Launched Grapnel
Corvus 1 1 B Swing Bridge
Marines 2 1 B
Full Deck 2 1 B
Archers 1 3 S
Javelins 1 2 S
Slings 1 2 S
Greek Fire 1 2 S
Ballistae 1 4 S
Catapult 1 5 S
Trebuchet 1 6 S
Tower Archers 1 K S
Parablemata 2 - D Negate Shooting Attack
Reinforced Hull 2 - D Negate Ram Attack
Disengage 2 - D Negate Boarding Attack
Cards, Counters & Board!
Add Islands or an irregular shaped board to make things a little more compicated.