PUNIC WARS COMBINED ARMS






INTRODUCTION
Board game for 2 players.
Roman vs Carthaginian Punic War theme.  No dice or cards.
Each unit represents a cohort. 

VICTORY
Destroy the enemy General.

THE MAP
Use a 12x12 square grid.

UNITS
Use chits or miniatures to represent units.
There are separate lists for Roman and Carthaginian units.

UNIT ATTRIBUTES
Each unit has 3 Attributes or Traits:
*Move: the number of spaces the unit can move per turn.
*Range: the maximum number of spaces distant the unit can apply damage.
*Defense: the amount of damage the unit can take at one time before having to retreat.
Some units have additional special abilities.

ROMAN UNIT LIST
Unit Name		Move	Range	Defense	Max/Min	Notes
Scipio			6	1	3	1/1	General
Velites			4	3	2	-/2	Skirmish
Princepes		1	1	4	4/2	2 Pila
Hastati			1	1	3	-/2	2 Pila
Triarii			1	1	3	-/2	
Auxiliary Cavalry	6	1	2	4/2	
Onager			1	6	1	2/-	Artillery

CARTHAGINIAN UNIT LIST
Unit Name		Move	Range	Defense	Max/Min	Notes
Hannibal		6	1	3	1/1	General
Caetrati (Slingers)	4	3	2	-/2	Skirmish
Numideans		6	3	2	2/-	Skirmish
Spanish Cavalry		6	1	2	-/2	
Scutarii		1	1	3	-/2	2 Pila
African Infantry	1	1	4	-/2	
Celts			1	1	3	3/-	Charge
Elephant		4	1	3	3/-	

UNIT SPECIAL ABILITIES
All friendly units adjacent to the General get Defense +1
Skirmish units may attack at any point during their move.
Units with Pila (javelins) may use them to attack with a range = 3.
Keep track of how many Pila each unit has remaining.
Once per game a Celt unit may Charge.
A charging Celt gets Move = 2 and does 2 Damage for that turn.
Elephants do 2 Damage.
If forced to retreat, an Elephant is automatically destroyed.
The Onager (catapult) cannot move & attack in the same turn.

ARMY CREATION
Each player designs an army before play starts.
An army is composed of 16 units. 
The Master List gives the maximum & minimum numbers for each unit type

SETUP
Each player places one unit on each square of his back four rows.
Units may not stack. 
Players take turns placing their units.
Determine who goes first in a non-random manner.

FACINGS
Units have facings: front, sides, and rear.
A unit may change it’s facing at the end of it’s move.
A unit may only attack in the direction it is facing (forward & diagonally forward)
A non-skirmish/non-artillery unit attacking directly into the side of an 
adjacent unit does 2 damage.
A non-skirmish/non-artillery unit attacking directly into the rear of an 
adjacent unit does 3 damage.

TURN SEQUENCE
Players take turns. 
Each turn has 2 phases:
Move Phase
Attack Phase

MOVE PHASE
You can move some, none, or all of your units in move phase.
Units can move orthogonally or diagonally. 
Units can move up to a number of spaces equal to their Move Trait.
Units cannot move through other units except for skirmishers who may 
Move through friendly units.

ATTACK PHASE
Each of your units can attack one target enemy unit in Fire Phase.
Different units may attack different targets.
Each unit has a Range Trait (number of spaces out it can attack into)
A unit can only attack a target that is within its range.
Units with ranges 2+ can attack over other units.
An attack does 1 point of damage.
As soon as a unit takes damage in a turn equal to its Defense Trait, it must retreat.
(Combined Arms: you must concentrate force & combine attacks)
A retreating unit must move laterally or back towards its side of the board 1 space.
A retreating unit unable to move is destroyed and is removed from the board.
Units that retreat off the board are destroyed.
A unit cannot move laterally if it will come in contact with an enemy unit.
A unit that retreats must face away from its nearest attackers.

DOUBLE WHAMMY RULE
If you can force a unit to retreat a second time in the same phase, it 
is automatically destroyed.






OPTIONAL RULES

TERRAIN
Distribute Hills & Plateaus.
Units occupying Hills have a Defense bonus of +1.
Units cannot move into or through Plateaus.




VETERAN UNITS
Each player may make 2 of his units Veterans.
Veteran units get +1 to Defense & always do 2 Damage instead of 1.




EXPERIENCED UNITS
A unit that helps destroy 4 enemy units becomes a Veteran unit.




CAMPAIGN
Use a Larger map with bigger armies.
Use all the other optional rules.




BOARD & PIECES AVAILABLE!
Alecrespi An Italian Warpspawn fansite






ALTERNATE SET AVAILABLE!
Thanks Jose!
Click Here







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