PACIFIC RIM MATCHUP






INTRODUCTION	
Card Game for 2+ players. 
Based on The Pacific Rim Movie. 
Kaiju vs Jaeger Combat. 

DISCLAIMER
Pacific Rim is a licensed, copyrighted property. 
This is merely a fan site. 

VICTORY
Destroy all enemy units. 
Units are destroyed when they are reduced to zero or less Hits. 

HITS
Each unit (Kaiju and Jaeger) start with 20 Hits. 
Use Tokens to keep track of hits. 

THE DECK
Players share a common 52 card deck. 

FACE CARDS
Each Face card has a unique ability for each unit. 
These are described in each Units unique Face card list. 

NUMBER CARDS
Number cards are used the same way by all units depending on their Suite. 

HEART SUITE --- ATTACK CARDS
Numbered cards of the Heart Suite are Attack cards. 
In order for your unit to attack during a turn, it must play an Attack card (or 
Play a Face card that provides an attack bonus). 

DIAMOND SUITE --- DODGE CARDS
Numbered cards of the Diamond Suite are Dodge cards. 
If your opponent plays an Attack card, you may dodge it, if you play a 
Dodge card of equal or higher value. (Or a Face card that provides a Dodge bonus)

CLUB SUITE --- DAMAGE CARDS
Numbered cards of the Club Suite are Damage cards. 
If you made an attack that was not dodged by your opponent, you may play a
Damage card to determine how many Hits worth of damage the Attack will cause. 
(You may play a Face card that provides a Damage bonus instead)

SPADE CARDS --- ARMOR CARDS
Numbered cards of the Spade Suite are Armor cards. 
If you were hit by an attack and damaged, you may play an Armor card to 
Reduce the damage by that amount. 
(You may play a face card that provides an Armor bonus instead)

HAND SIZE
All players have a Base Hand Size of 7 Cards. 
This may be decreased by Critical Hits. 

SETUP 
Each player picks one Kaiju or Jaeger to control. 
There should be equal numbers of each if possible. 
Players may play 2 units, but must have a separate hand for each. 
Shuffle the deck. Each player draws 1 card. High card goes first (Aces High). 
Play proceeds clockwise. 

TURN SEQUENCE
Players take turns. 
Each turn has 8 Phases:
1. Draw Phase
2. Tactics Phase
3. Attack Phase
4. Dodge Phase
5. Damage Phase
6. Armor Phase
7. Combo Counter Phase
8. End Phase

DRAW PHASE
Each player fills their card hand to their base Hand size. 
Seven is the base hand size of all units. 
Hand size can be decreased
If the deck ever runs out, shuffle the discard and draw from it. 

TACTICS PHASE
The current player may discard up to 4 cards and draw replacements. 

ATTACK PHASE
The current player (the attacker) picks a target enemy unit to attack (the defender). 
The attacker plays an Attack (Heart) card. 
The attacker may play 1 or more Face cards to increase his Attack Score. 

DODGE PHASE
The Defender may play a Dodge (Diamond) card. 
The Defender may play 1 or more Face cards to increase his Dodge Score. 
If the Dodge Score is equal to or greater than the Attack score, the 
Attack misses: Skip Damage and armor phases. 

DAMAGE PHASE
If the Attack Hit (was not Dodged), the Attacker plays a Damage (Club) card. 
The attacker may play 1 or more Face cards to increase his Damage Score. 

ARMOR PHASE
The Defender may play an Armor (Spade) card. 
The Defender may play 1 or more Face cards to increase his Armor Score. 
If the Armor Score is equal to or greater than the Damage score, the 
Attack does no damage. If the Damage score is higher, the Defender takes 
Hits equal to the difference. 

COMBO COUNTER PHASE
The Attacker may play a Face card with the Combo ability to attack an additional  
Time this turn. This attack may be against a different opposing unit. 
After this, the Defender may play a Face card with the Counter trait to 
Also make an attack this turn (against the current player). 
Note: All played cards are discarded after their effect takes place. 

END PHASE
All players may discard up to 2 cards. 

FACE CARD TRAITS
Some face cards will enable special abilities such as: 
Critical, Combo, Incapacitate, Acid, Pilot, etc. These abilities are referred to as traits. 

TRAIT: CRITICAL
Play a Face card with the Critical Trait when you do Damage to an opponent. 
The opponent’s Base Hand size will be reduced by 1 for the rest of the game. 

TRAIT: INCAPACITATE
Kaiju may play this when they damage a Jaeger. One of the pilots is knocked out. 
Randomly determine which Pilot.  
That Pilot card cannot be played for the rest of the game. 
TRAIT: NEGATE
These cards can be played immediately by the defender to negate the   
Appropriate Card (or Trait) just played or to prevent it from being played this turn. 

TRAIT: ACID
Kaiju may play this when they damage a Jaeger. 
At the beginning of each of its turns the Jaeger takes 1 Hit and then must flip a coin: 
Heads: Nothing. Tails: the Acid is used up: the Acid attack does no more damage. 
Note: Kaiju Blue is the Glowing Acidic Blood common to all Kaiju. 
Attacks that cauterize the wounds they inflict will negate Kaiju Blue. 

TRAIT: OPPORTUNITY
You may immediately draw 1 card from the deck and put it into your hand. 

TRAIT: GRAPPLE
The opposing unit must immediately discard one card from its hand. 

TRAIT: EMP
Instead of Making a normal attack the Kaiju may play an EMP. 
One opposing Jaeger may not attack on its next turn and may not play 
Counters or Dodge cards until after this Kaiju finishes its next turn. 


GIPSY DANGER JAEGER FACE CARD LIST
Card	Name				Notes
JH	Plasma Casters			Damage +3 and Negate Kaiju Blue
QH	Chain Sword Slice		Damage +4 and Attack +1
KH	Elbow Rocket			Attack +3 and Damage +2
AH	Raleigh				Pilot Opportunity and Damage +2
JD	Analog				Armor +3 and Negate EMP
QD	Gunslinger			Opportunity and Damage +2
KD	Rear Jets			Grapple and Attack +2
AD	Stabilizers			Opportunity and Dodge +2
JC	Vortex Turbine			Grapple and Damage +2 
QC	Coolant Vent			Grapple and Counter
KC	Chain Whip			Attack +4 and Damage +1
AC	Torque Drivers			Counter and Dodge +2
JS	Mako Mori			Pilot. Opportunity and Combo 
QS	Uppercut			Draw 1 Card and Attack +2
KS	Bisection			Critical
AS	Find Weak Point			Damage +5


KNIFE HEAD KAIJU FACE CARD LIST
Card	Name				Notes
JH	Heavy Built			Armor +5
QH	Impale				Incapacitate
KH	Shell Back			Armor +4 and Dodge +1
AH	Dominant Arms			Damage +2 and Attack +3
JD	Secondary Arms			Grapple and Attack +2
QD	Lunge				Attack +4 and Damage +1
KD	Jagged Jaws			Grapple and Damage +2
AD	Play Dead			Attack +5
JC	Claws				Attack +2 and Damage +3
QC	Cunning				Opportunity and Attack +2
KC	Roar				Opportunity and Dodge +2
AC	Snout Blade			Damage +5
JS	Rip Off Arm			Critical
QS	Relentless Assault		Combo and Damage +2
KS	Slashing and Snapping		Counter and Attack +2
AS	Kaiju Blue			Grapple and Acid


STRIKER EUREKA JAEGER FACE CARD LIST
Card	Name				Notes
JH	Angel Wings			Dodge +5
QH	Brass Knuckles			Grapple and Damage +2
KH	Sting Blades			Damage +3 and Negate Kaiju Blue
AH	Chuck				Pilot. Opportunity and Attack +2
JD	Herc				Pilot. Opportunity and Damage +2
QD	Mark-5				Any +2
KD	Anti-Kaiju Missiles		Damage +5
AD	Dirty Boxer			Opportunity and Grapple
JC	Six Shooter			Combo and Attack +2
QC	Chest Launcher			Counter and Damage +2
KC	Strong				Armor +3 and Damage +2
AC	Speed & Agility			Attack +2 and Dodge +3
JS	Brutal Brawler			Armor +2 and Damage +3
QS	Stunner Warheads		Damage +4 and Attack +1
KS	Dispatch			Critical
AS	Advanced Visors			Opportunity and Dodge +2


OTACHI KAIJU FACE CARD LIST
Card	Name				Notes
JH	Evasion				Dodge +5
QH	Tail Lash			Attack +3 and Damage +2
KH	Ambush				Attack +5
AH	Acid Spit			Opportunity and Acid
JD	Head Crush			Incapacitate
QD	Talons				Grapple and Attack +2
KD	Winged Fury			Dodge +3 and Counter
AD	Acid Stream			Acid and Damage +2
JC	Disarm				Opportunity and Combo
QC	Kaiju Blue			Grapple and Acid
KC	Flying Slam			Grapple and Damage +2
AC	Dragon				Opportunity and 
JS	Bony Plates			Armor +5
QS	Tail Sweep			Attack +4 and Damage +1
KS	Head Spikes			Armor +2 and Damage +3
AS	Pincer Crush			Critical


CHEMO ALPHA JAEGER FACE CARD LIST
Card	Name				Notes
JH	Aleksis				Pilot. Opportunity and Dodge +2
QH	Incinerator Turbines		Attack +3 and Damage +2
KH	Tesla Fists			Grapple and Armor +2
AH	Sluggernaught			Opportunity and Armor +2
JD	Headshock			Critical
QD	Wrestle				Grapple and Combo
KD	Headlock			Grapple and Attack +2
AD	Pummel				Damage +3 and Attack +2
JC	Heavy				Armor +4 and Damage +1
QC	Best Armored			Armor +5
KC	Power Punch			Damage +4 and Attack +1
AC	Electric Arc			Grapple and Damage +2
JS	Taunt				Opportunity and Counter
QS	Foot Spikes			Armor +2 and Damage +3			
KS	Head Reactor			Armor +3 and Negate Incapacitate
AS	Sasha				Pilot. Opportunity and Damage +2


LEATHERBACK KAIJU FACE CARD LIST
Card	Name				Notes
JH	Hit and Run Tactics		Dodge +3 and Attack +2
QH	Hard Protrusions		Armor +3 and Damage +2
KH	Thick Skin			Armor +5
AH	Rage				Opportunity and Damage +2
JD	Organic EMP			EMP
QD	Attack from Behind		Attack +5
KD	Crush Cockpit			Incapacitate
AD	Kaiju Blue			Grapple and Acid
JC	Rip Apart			Critical
QC	Charge				Attack +1 and Damage +4
KC	Bearhug				Grapple and Opportunity
AC	Throw				Grapple and Damage +2
JS	Improvised Weapon		Counter and Attack +2
QS	Shoving Match			Grapple and Attack+2
KS	Gorilla Guile			Combo and Attack+2
AS	Head Crest			Attack +2 and Damage +3



CRIMSON TYPHOON JAEGER FACE CARD LIST
Card	Name				Notes
JH	Cheung				Pilot. Opportunity and Attack +2
QH	Jin				Pilot. Opportunity and Combo
KH	Hu				Pilot. Opportunity and Dodge +2
AH	Thundercloud Formation		Damage +5
JD	High Kick			Attack +2 and Damage +3
QD	Rotating Claws			Attack +3 and Damage +2
KD	Flexibility			Dodge +4 and Attack +1
AD	Counter Attack			Counter and Attack +2
JC	Flip				Dodge +5
QC	Toss				Grapple and Attack +2
KC	Triple Threat			Draw 3 Cards and Discard 2 Cards
AC	Titanium Alloys			Armor +5
JS	Mobility			Dodge +2 and Attack +3
QS	Shoulder Shields		Armor +3 and Attack +2
KS	Rear Jets			Grapple and Damage +2
AS	Situational Awareness		Any +2


RAIJU KAIJU FACE CARD LIST
Card	Name				Notes
JH	Armored Back			Armor +5
QH	Tripartite Jaw			Damage +4 and Attack +1
KH	Kaiju Blue			Grapple and Acid
AH	Stalk				Attack +5
JD	Tear off Arm			Critical
QD	Circle Back			Dodge +5
KD	Speed				Attack +3 and Dodge +2
AD	Fastest Kaiju			Combo and Attack +2
JC	Heavy				Armor +4 and Damage +1
QC	Iguana				Opportunity and Attack +2
KC	Croc				Opportunity and Damage +2
AC	Tail Smack			Grapple and Damage +2
JS	Bite				Incapacitate
QS	Strength			Attack +2 and Damage +3
KS	Thrash				Counter and Damage +2
AS	Agility				Opportunity and Dodge +2


COYOTE TANGO JAEGER FACE CARD LIST
Card	Name				Notes
JH	Mortar Cannons			Damage +4 and Attack +1 
QH	Counter Striker			Counter and Attack +2
KH	Energy Casters			Damage +2 and Attack +3
AH	Gunnar				Pilot. Opportunity and Attack +2
JD	Vic				Pilot. Opportunity and Dodge +2
QD	Light Armor			Armor +1 and Dodge +4
KD	Warship Motif			Armor +3 and Damage +2
AD	Cobra Attack			Attack +2 and Damage +3
JC	Synchronized Blast		Combo and Attack +2
QC	Low Neural Load			Dodge +3 and Negate Incapacitate
KC	Throwdown			Grapple and Damage +2
AC	Deadly Maneuver			Critical
JS	Great Speed			Dodge +5
QS	Long Range Attack		Opportunity and Damage +2
KS	Mecha				Any +2
AS	Hand to Hand			Grapple and Attack +2

SCUNNER KAIJU FACE CARD LIST
Card	Name				Notes
JH	Bull Rush			Attack +1 and Damage +4
QH	Gore				Incapacitate
KH	Battering Ram			Attack +3 and Damage +2
AH	Four Arms			Grapple and Attack +2
JD	Plated Body Armor		Armor +5
QD	Kaiju Blue			Grapple and Acid
KD	Claws				Grapple and Damage +2
AD	Thrash				Combo and Damage +2
JC	Protrusions			Armor +3 and Damage +2
QC	Largest Category IV		Opportunity and Armor +2
KC	Coordination			Opportunity and Attack +2
AC	Curved Horns			Attack +2 and Damage +3
JS	Dangerous Foe			Counter and Attack +2
QS	Ambush				Attack +5
KS	Move Fast			Dodge +3 and Attack +2
AS	Sonic Ball			Critical


GENERIC JAEGER FACE CARD LIST	
Card	Name				Notes
JH	Primary Pilot			Pilot. Opportunity and Attack +2
QH	Secondary Pilot			Pilot. Opportunity and Dodge +2
KH	Energy Blast			Attack +3 and Damage +2
AH	Armor				Armor +5
JD	Giant Robot			Armor +3 and Damage +2
QD	Tactics				Opportunity and Dodge +2
KD	Maneuver			Dodge +3 and Attack +2
AD	Suplex				Grapple and Damage +2			
JC	Hold				Grapple and Attack +2			
QC	Evasion				Dodge +5
KC	Critical Hit			Critical
AC	Power Attack			Damage +5
JS	Mecha				Any +2
QS	Counter Blow			Counter and Attack +2
KS	Combo Attack			Combo and Attack +2
AS	Punch				Damage +3 and Attack +2

GENERIC KAIJU FACE CARD LIST
Card	Name				Notes
JH	Giant Monster			Opportunity and Armor +2
QH	Kaiju Blue			Grapple and Acid
KH	Bite				Critical
AH	Smash				Damage +5
JD	Tail Swipe			Combo and Attack +2
QD	Grab				Grapple and Attack +2
KD	Evade				Dodge +5				
AD	Tough Hide			Armor +5
JC	Heavy				Armor +2 and Damage +3			
QC	Throw				Grapple and Damage +2
KC	Strength			Attack +2 and Damage +3
AC	Speed				Dodge +3 and Attack+2
JS	Thrash				Counter and Damage +2
QS	Crush				Incapacitate
KS	Surprise			Attack +5
AS	Alien Powers			Opportunity and Dodge +2


OPTIONAL VETERAN PILOT BONUSES
Veteran or Gifted Pilots such as Raleigh and Mako Mori get 1 random extra 
Bonus to differentiate them from Generic Pilots: 
1D6	Bonus
1	Attack +2
2	Damage +2
3	Dodge +2
4	Armor +2
5	Combo
6	Counter


OPTIONAL UNIT CLASS STAT MODIFIERS
All Mark I Jaegers get -1 to all played Number Cards. 
All Mark II Jaegers get no modifier to all played Number Cards. 
All Mark III Jaegers get +1 to all played Number Cards. 
All Mark IV Jaegers get +2 to all played Number Cards. 
All Mark V Jaegers get +3 to all played Number Cards. 
All Category I Kaiju get -1 to all played Number Cards.				
All Category II Kaiju get no modifer to all played Number Cards.
All Category III Kaiju get +1 to all played Number Cards.
All Category IV Kaiju get +2 to all played Number Cards.
All Category V Kaiju get +3 to all played Number Cards.
For every level above the first a Unit is, it gets 2 extra Hits. 


OPTIONAL SAMPLE SCENARIO RULES
Thermonuclear Device: The Jaeger carrying it may activate it, 
Destroying himself and doing 10 Hits of damage to one target Kaiju 
And 5 Hits to all other Kaiju. 


LINKS
Pacific Rim 	Wiki 	
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