OTHERWORLDLY WARLOCKS


AIR AND SEA VOYAGES



SEA VOYAGES These can be perilous. To cross the sea will require 1D8 consecutive encounters. Roll 1D50 on the Sea Voyage Table: SEA VOYAGE TABLE 1D50 Encounter: 1 Desert Island: Nothing 2 Sargasso Sea: Delayed 3 Doldrums: Delayed 4 Lost: Delayed 5 Monsoon: Storm 6 Tidal Wave: Storm 7 Hurricane: Storm 8 Tropical Paradise: Resupply 9 Ghost Ship: Pirates 10 Sea Serpent: Monster 11 Kraken: Monster 12 Leviathan: Monster 13 Merfok: Sea People 14 Cursed Ship: Pirates 15 Skeleton Crew: Pirates 16 Port: Ressuply 17 Harbor: Resupply 18 Cannibal Island: Dangerous Resupply 19 Sea Devils: Sea People 20 Safe Passage: Counts as 2 Encounters 21 School of Fish: Resupply Rations 22 Tritons: Sea People 24 Shipwreck Survivors: Add Crew 25 Spoilage: Out of Rations 26 Mutinous Crew: Mutiny 27 Sirens: Monster 28 Giant Octopus: Monster 29 Sea Dragon: Monster 30 Crab Men: Sea People 31 Buccaneers: Pirates 32 Corsairs: Pirates 33 Undead Sea Rovers: Pirates 34 Fishing Village: Resupply 35 Pirate Town: Dangerous Resupply 36 Reef: Damage Hull 37 Rocks: Damage Hull 38 Shallows: Damage Hull 39 Giant Whirlpool: Storm 40 Dolphins: All Gain Luck +1 41 Strong Headwinds: Delay 42 Sea Turtles: Resupply Food 43 Whale Sighting: Nothing 44 Dinosaur Island: Dangerous Resupply 45 Flying Fish: Resupply Fish 46 Calm Sea: Nothing 47 Driftwood: Nothing 48 Stowaway: Add Crew 49 Giant Squid: Monster 50 Flotsam and Jetsam: Nothing SEA VOYAGE MONSTERS You will have to fight these. Cutting off a Few Tentacles, Hurting an Eye, or Feeding them a Few Crew Members is Often enough to send them on their way. PIRATES A Pirate ship will have average 50 Crew. If less they may Offer you to join their crew. Outrun them if you can. Some you have to fight. Some it may just be better to Surrender to. SEA PEOPLE Some races are nicer than others. Often they just want to trade. If you look weak and they are strong, they will attack. DELAYS Each Delay has a 50% chance of using up all your rations. At the end of every encounter without rations there is a 25% the Crew will Mutiny. RESUPPLY Fill up on Rations and Water. Medical Help may be available. Regain Power Points and Luck Points. STORMS & HULL DAMAGE If you lose the Ship you are shipwrecked. Drowning, Sharks, and Dehydration are now options. It is assumed the Survivors are on A raft or grabbing onto some Flotsam and Jetsam. Roll 1D6 on the For each Day without a Ship Table: FOR EACH DAY WITHOUT A SHIP TABLE 1D10 Result 1 Someone Dies of Dehydration 2 Storm: Someone Drowns 3 Possible Hypothermia or Heat Stroke 4 Shark Attack 5 Picked up by a Fishing Boat 6 Picked up by a Merchant Vessel 7 Captured by Sea People 8 Washed up on a Friendly Shore 9 Washed up on a Dangerous Shore 10 Picked up by Pirates ------------------------------------------------------------------------------------ ARIAL ENCOUNTER TABLE 1D60 Encounter: 1 Dragon 2 Clear Skies 3 Roc 4 Headwinds: Delay 5 Giant Eagles 6 Air Pirates 7 Bat Swarm 8 Flying Apes 9 Air Elemental 10 Blue Sky 11 Wind Spirit 12 Cloudy 13 Hawk Men 14 Rain 15 Wind Demon 16 Storm 17 Cloud Giant Floating Cloud Castle 18 Bird Men 19 Storm Giants Throwing Lightning 20 Tornado 21 Wyvern 22 Updraft 23 Hail Stones 24 Drakes 25 Cold Air 26 Downdraft 27 Thin Air 28 Flying Serpent 29 Jet Stream 30 Angel, Deva, or Cherub: Gives Blessing 31 Wind Tunnel 32 Manticore 33 Blown Off Course 34 Gryphon 35 Migrating Birds 36 Hippogryph 37 Flock of Birds 38 Djinn 39 Overcast 40 Sphinx 41 Cirrus Clouds 42 Giant Wasps 43 Cumulous Clouds 44 Slyphs 45 Thunderhead 46 Giant Owl 47 Cold Front 48 Thunder Bird 49 Wind at Your Back 50 Phoenix 51 Men on Flying Carpets 52 Howling Wind 53 Pterodactyls with Lizardmen Riders 54 Turbulence 55 Goblin Balloon Brigade 56 Gust of Wind 57 Pot Shots from the Ground 58 Dark Skies 59 Gargoyles 60 Dusk ----------------------------------------------------------------- GREEK ISLAND ENCOUNTER TABLE 1D30 Encounter: 1 Rocky Shore 2 Minotaur’s Maze 3 Roman Wilderness of Pain 4 Alluring Forest Nymphs 5 Deserted Battlefield 6 Frolicking Satyrs and Fauns 7 Shepard with Goats 8 Medusa’s Lair 9 Grove of Olive Trees 10 Prowling Cerebus 11 Small Farms: Wheat 12 Drunken Centaurs 13 Vineyard 14 Hydra 15 Pagan Temple 16 Cyclops with Club 17 Oracle in Mountain Cave 18 Cretans with Slings 19 City State 20 Maenad Ceremony 21 Rocky Hills 22 Harpy Nest 23 Sheer Cliffs 24 Sorceress 25 Ruins 26 Bandits 27 Traveling Merchants 28 Hoplites 29 Noble in Disguise 30 Pagan Procession







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