OTHER WORLDLY WARLOCKS
QUESTS
INTRODUCTION
Adventures include Basic Dungeons, Major Foes,
Other Worlds, and Quests. This Section details Quests.
If you complete a Quest within a Certain Time Frame, you
will gain an Double XP. There may be additional good and
bad consequences to completing a Quest such as
Friendships forged, Enemies made, and Treasures earned.
Note: A Geas is a Magical Quest that the Character is
compelled to complete.
Pick a Quest from the Table or Roll Randomly.
These are Rarely straight-forward affairs.
Multiple Steps are often required including multiple
Treks, Searches, Encounters, Interactions, and Battles.
QUESTS TABLE
1D100 Quest:
1 Major Quest
2 Slay a Monster
3 Rescue a Child
4 Protect a Village
5 Retrieve a Holy Relic
6 Rescue a Fair Maiden
7 Escort Pilgrims
8 Escort a Merchant
9 Deliver a Message
10 Rescue a Hero from Prison
11 Deliver an Item
12 End a Curse
13 Fight an Enemy
14 Travel through a Portal
15 Enter into a Tournament
16 Capture a Beast
17 Catch a Thief
18 Vanquish Rebels
19 Save a Character from Himself
20 Avenge a Noble
21 Defeat Brigands
22 Cure Lepers
23 Visit Faerie Forest
24 Retrieve Rare Herbs
25 Pilgrimage to an Island
26 Betray Someone
27 Stop a Ceremony
28 Aid in a Ceremony
29 Destroy a Portal
30 Break an Enchantment
31 Partake in a Battle
32 Scout an Enemy Army
33 Recruit a Great Hero
34 Sabotage an Enemy
35 Steal an Item
36 Partake in a Hunt
37 Visit an Oracle
38 Travel to the Spirit World
39 Evacuate a Village
40 Defend an Outpost
41 Engage in Intrigue at a Palace
42 Join a Crusade
43 Aid Traveling Refugees
44 Aid a Migrating Tribe
45 Aid Survivors of a Natural Disaster
46 Escort a Diplomat
47 Rescue Shipwreck Survivors
48 Defeat Pirates
49 Aid a Castle Siege
50 Spy at the Royal Court
51 Engage in a Duel
52 Find a Runaway
53 Pay a Debt
54 Retrieve a Mages Spell Book
55 Negotiate a Peace
56 Make a Request of a King
57 Aid in an Escape
58 Aid in a Heist
59 Aid a Faction
60 Trick a Noble
61 Defeat a Highwayman
62 Cure a Knight of a Poisoned Wound
63 Get Rare Ingredients for a Spell
64 Settle a Matter of Honor
65 Settle a Matter of Chivalry
66 Solve a Crime
67 Investigate a Mystery
68 Investigate a Legend
69 Capture a rare Animal for a Bestiary
70 Capture a rare Bird for an Aviary
71 Take this Child as your Ward
72 Help Fulfill a Prophesy
73 Marry this Widow
74 Assassinate an Official
75 Infiltrate a Secret Society
76 Aid Rebels
77 Take Role of Champion
78 End an Injustice
79 Recover a Body
80 Assist a Guild
81 Retrieve a Hero from Hell
82 Rescue a Goddess
83 End the Torment of a God
84 Patrol the Badlands for a Time
85 Lead a Tribute Caravan
86 Lead Settlers to a New Land
87 Champion a Cause
88 Enter into the Service of a Noble
89 Win the Hand of a Princess
90 Return a Treasure to its Rightful Owner
91 Settle a Theological Debate
92 Solve a Great Puzzle
93 Explore an Unknown Territory
94 Escort a Monk to his Destination
95 Defeat a Demon Horde
96 Help Break a Devil’s Contract
97 End a Hex
98 Fight in the Arena
99 Find Philosophers Stone
00 Reunite two Lovers
MAJOR QUESTS
These are multi-step, complicated affairs.
The Character(s) must first find and then free, ally with, or reunite
1D6 +2 Pieces (Objects or Beings) of Great Power (Importance). This is
usually followed by a Showdown with an Epic Foe.
Objects can include: Relic Fragments, Crystal Shards, Weapons,
Forces, Essences, Seeds, Pearls, etc.
Beings might include: Spirits, Wizards, Oracles, Giants, Sages,
Goddesses, Dragons, Djinn, Sphinx, Angels, etc.
Each object will of course be located in a different, far-away Dungeon.
The Epic Foe will be Awesomely Tough, even after reuniting all the
Pieces. If Major Foe would be for example an Adult Dragon, an Epic
Foe would be an Elder Dragon or something even tougher.