OTHER WORLDLY WARLOCKS


QUESTS



INTRODUCTION Adventures include Basic Dungeons, Major Foes, Other Worlds, and Quests. This Section details Quests. If you complete a Quest within a Certain Time Frame, you will gain an Double XP. There may be additional good and bad consequences to completing a Quest such as Friendships forged, Enemies made, and Treasures earned. Note: A Geas is a Magical Quest that the Character is compelled to complete. Pick a Quest from the Table or Roll Randomly. These are Rarely straight-forward affairs. Multiple Steps are often required including multiple Treks, Searches, Encounters, Interactions, and Battles. QUESTS TABLE 1D100 Quest: 1 Major Quest 2 Slay a Monster 3 Rescue a Child 4 Protect a Village 5 Retrieve a Holy Relic 6 Rescue a Fair Maiden 7 Escort Pilgrims 8 Escort a Merchant 9 Deliver a Message 10 Rescue a Hero from Prison 11 Deliver an Item 12 End a Curse 13 Fight an Enemy 14 Travel through a Portal 15 Enter into a Tournament 16 Capture a Beast 17 Catch a Thief 18 Vanquish Rebels 19 Save a Character from Himself 20 Avenge a Noble 21 Defeat Brigands 22 Cure Lepers 23 Visit Faerie Forest 24 Retrieve Rare Herbs 25 Pilgrimage to an Island 26 Betray Someone 27 Stop a Ceremony 28 Aid in a Ceremony 29 Destroy a Portal 30 Break an Enchantment 31 Partake in a Battle 32 Scout an Enemy Army 33 Recruit a Great Hero 34 Sabotage an Enemy 35 Steal an Item 36 Partake in a Hunt 37 Visit an Oracle 38 Travel to the Spirit World 39 Evacuate a Village 40 Defend an Outpost 41 Engage in Intrigue at a Palace 42 Join a Crusade 43 Aid Traveling Refugees 44 Aid a Migrating Tribe 45 Aid Survivors of a Natural Disaster 46 Escort a Diplomat 47 Rescue Shipwreck Survivors 48 Defeat Pirates 49 Aid a Castle Siege 50 Spy at the Royal Court 51 Engage in a Duel 52 Find a Runaway 53 Pay a Debt 54 Retrieve a Mages Spell Book 55 Negotiate a Peace 56 Make a Request of a King 57 Aid in an Escape 58 Aid in a Heist 59 Aid a Faction 60 Trick a Noble 61 Defeat a Highwayman 62 Cure a Knight of a Poisoned Wound 63 Get Rare Ingredients for a Spell 64 Settle a Matter of Honor 65 Settle a Matter of Chivalry 66 Solve a Crime 67 Investigate a Mystery 68 Investigate a Legend 69 Capture a rare Animal for a Bestiary 70 Capture a rare Bird for an Aviary 71 Take this Child as your Ward 72 Help Fulfill a Prophesy 73 Marry this Widow 74 Assassinate an Official 75 Infiltrate a Secret Society 76 Aid Rebels 77 Take Role of Champion 78 End an Injustice 79 Recover a Body 80 Assist a Guild 81 Retrieve a Hero from Hell 82 Rescue a Goddess 83 End the Torment of a God 84 Patrol the Badlands for a Time 85 Lead a Tribute Caravan 86 Lead Settlers to a New Land 87 Champion a Cause 88 Enter into the Service of a Noble 89 Win the Hand of a Princess 90 Return a Treasure to its Rightful Owner 91 Settle a Theological Debate 92 Solve a Great Puzzle 93 Explore an Unknown Territory 94 Escort a Monk to his Destination 95 Defeat a Demon Horde 96 Help Break a Devil’s Contract 97 End a Hex 98 Fight in the Arena 99 Find Philosophers Stone 00 Reunite two Lovers MAJOR QUESTS These are multi-step, complicated affairs. The Character(s) must first find and then free, ally with, or reunite 1D6 +2 Pieces (Objects or Beings) of Great Power (Importance). This is usually followed by a Showdown with an Epic Foe. Objects can include: Relic Fragments, Crystal Shards, Weapons, Forces, Essences, Seeds, Pearls, etc. Beings might include: Spirits, Wizards, Oracles, Giants, Sages, Goddesses, Dragons, Djinn, Sphinx, Angels, etc. Each object will of course be located in a different, far-away Dungeon. The Epic Foe will be Awesomely Tough, even after reuniting all the Pieces. If Major Foe would be for example an Adult Dragon, an Epic Foe would be an Elder Dragon or something even tougher.







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