OTHER WORLDLY WARLOCKS
YURVAY
INTRODUCTION
Yurvay is a partially detailed World that the GM can use to start
his campaign in. It has lots of wild areas, ruins, portals, and
adventuring sites.
PLANETARY AND SOLAR SYSTEM INFO
Fourth Planet from a Yellow Sun. Medium Size.
The Sun Spirit is called Yurgis.
The Planetary Spirit is Called Yurvay.
Two Moons: The Green Larger and closer one is called Vanos.
The Smaller Purple Moon is called Kayale.
Temperate Climate. Minor Axis Tilt. 25 Hour Day. 400 Day Year.
Most societies use a 10 Month Solar Calendar.
Zodaic has 10 Constellations.
11 other planets in system. Five with Rings. 47 Moons Total.
Other Planet Names: Stanng, Gorotha, Matook, Vonan, Lakesk,
Elibis, Wobar, Miophis, Bleemis, Chandraj, Mahote.
Life can be found on 6 of these. Intelligent life on 4.
Some minor use of Void Ships. Portals are more common.
Nearest Neighboring Star is 3 Light Years Away.
Yurvay is 55% Water. Ice caps present.
CONTINENTS
Yurvay has 6 Continents, 3 Major Oceans, and 8 Seas.
WOTAN
Eastern Continent.
Plains, Desert, Hills, Badlands, Forests
Devils, Demons, Spirits, Dragons.
Tiang Empire
Kuro Kingdoms
Mohar Horse Tribes
XOTHOS
Southern Continent.
Savannah, Jungles, Deserts.
Beasts, Abominations, Djinn, Sphinx, Demons.
Savage Tribes
Desert Tribes
Oldijar Theocracy
IKORN
North Polar Continent.
Mountains, Arctic, Tundra, Taiga
Giants, Barbarians, Dragons, Undead.
FREZANTIS
Northern Continent.
Forest, Mountains, Plains, Marshes
Humanoids, Dragons, Composites, Fey, Demi-Humans
Feudal Kingdoms
KALAMA
Western Continent
Mountains, Hills, Badlands, Forest, Marshes
Humanoids, Horrors, Spiders, Dragons, Undead, Spirits
Humanoid Tribes
Ancient Ruins of the Kalamar Empire
GORZANTHA
Central Continent
Volcanoes, Mountains, Badlands, Forests, Ruins
Overrun with Dragons, Behemoths
OCEAN OF ISK
Lots of Trade Routes and Pirates
OCEAN OF ATOS
Spawns the occasional Kaiju from
large Portals in the Abyss.
OCEAN OF OZMAR
Infested with Krakens and Sea Devils
STORMY SEA
Ship Graveyard below. Ghost Ships.
SEA OF MISTS
Very Foggy. Fish Men
BOILING SEA
Underwater Volcanoes.
ICY SEA
Lots of Icebergs.
Whales, Penguins, Leviathans.
MIDDLE SEA
Balmy, Warm, Pleasant, Sea Monsters
SALTY SEA
High Salt Concentration
SARGASSO SEA
Choked with Seaweed. Sea Elves.
SIRENS SEA
Home of the Sirens.
MAJOR ISLANDS
There are thousands of Islands.
Some Notable ones include:
VIANTI - The Isle of the Technomancers
GLORD - Lair of the Goblin Pirate King
MIKOS - Island of the Birds
LEMOS - Land of the Talking Lemurs
FREZANTIS DETAILS
This Continent will most Likely be the Starting Point.
Half is Wild. There are 12 Kingdoms:
DEMAR
Large Feudal Kingdom. Lots of Trading.
Decentralized power. Barons posture and fight.
MORASH
Small Kingdom. Isolated. Paladins.
Religious and cultural Purity highly valued.
JONO
Small Kingdom. Excellent Navy and Merchant Marine.
Explorers and Adventurers.
ZIAN
Mageocracy. Ruled by Council of Mages.
Known for its frequent ritualized Mage Duels.
FLENZEN
Medium Kingdom undergoing a Renaissance style Golden Age.
UNDAKOSH
Northern Medium Liberal Kingdom. Reindeer Herders. Saunas
RICIEN
Mid Size Kingdom known for its bountiful Harvests and
Fine Wines. Intrigue and Hedonism are the national pastimes.
MURKIN
Industrial Kingdom. Factories, Artificers, Alchemists.
Run by the Guild Masters.
Home to Four Dwarven Mountain Strongholds.
GLOKENSHPLOK
Tiny Kingdom. Lots of Fey. Known for high quality
Mercenary Troops and Chocolate.
Elven Communities occupy the Woodlands.
ZAMISH
Disorganized Country. Undergoing a series of Civil Wars.
Large Population. Invented the Guillotine.
LOQUTUS
Cursed Kingdom. Evil Lords. Necromancy.
ENDON
Medium Kingdom. Constant incursions by Humanoids
and Dragons. Realm of Heroes.
Let us assume that Endon is the starting Kingdom of our
intrepid adventurers, so a little more detail is required:
The King is Lord Endomon.
The Kingdom is composed of 64 Hexes (30 miles wide each).
There are 3 Million Inhabitants, mostly in 12,500 Villages.
There are 112 Castles.
There are 3 Cities: Raganuk, Vestook, and Balifin.
There are 20 Towns.
There are 17 Baronies.
The players start in a Coastal Barony of 5 Hexes led
by Ardnor the Bold which contains the Port Town of Norge.
The local Count is Lord Hammen.
The Characters are currently residents of Norge.
They are Sell-Swords with some experience in the Goblin Wars.
They are a rough and tumble lot ready for any adventure.
There are rumors of a Dungeon in the nearby Badlands...