OTHERWORLDLY WARLOCKS
GODS & PATRONS
INTRODUCTION
This Section describes the Cosmological order of the
Other Worldly Warlocks Universe and provides a list
of Gods for which the Player Characters can seek Patronage.
BEINGS WITH GOD LIKE POWERS.
Not every being with God Like powers is worshipped as a God.
Not every Being worshipped as a God has God like powers.
Such is the folly of Mortals.
ALIGNMENTS
There are nine Universal Alignments.
Each of these has an associated group of representative
Creature Types that are the Incarnations and manifestations
Of that Alignment:
Alignment: Creature: Leaders:
True Neutral Archons Absolute Archons
Pure Good Angels Seraph Angels
Pure Evil Horrors Ultimate Horrors
Pure Law Singularities Supreme Singularities
Pure Chaos Abominations Apex Abominations
Lawful Good Devas Devine Devas
Lawful Evil Devils Arch Devils
Chaotic Good Cherubs Exalted Cherubs
Chaotic Evil Demons Demon Princes
THE UNIVERSAL BALANCE
Some worlds may fall under the sway of one Alignment or
Another, but in the great scheme of things, this always
Evens out on a universal Scale, or at least, always has.
OTHER THINGS OF GREAT POWER
Not all Beings are Beholden to the Alignment based power Structures.
Some are Older, Some Alien, Some are just funny shaped Pegs.
These include the Following:
-Primordials: These Beings control Time, Space, Energy, Matter, and
The Forces of Nature. They provide the Framework for everything else.
-Elder Gods: These Guys have been around forever. They Sleep.
They Dream. They have Nightmares. They Drool. They Cough
And Sputter. They ooze Corruption and Divine Power. They
Are the Senior Citizens of the Universe.
-Outer Gods: Alien Gods from the far ends of the Multiverse.
Their mere thoughts drive mortals insane. Their cruelty is without
Limit and their power levels are incomprehensible.
-Djinn: A Race with Godlike Powers for Sure. Able to make every
Wish come true. Mortals can do worse than seek patronage
With them.
-Sphinx: Strange Beings of Superior Intellect and Wisdom. The
Terrible Secrets of the Universe and all Time are at their
Disposal and Contemplation
-Fey: Faerie Magic is by its Nature most Elusive. The Lords of the
Fey can protect their own to the chagrin of those that want to
Steal that Power.
-Celestials: Zodiac Gods, Planetary Spirits, Solar Entities. These
Are the Celestial Spheres themselves. The background upon
Which we play out our short Lived Dramas.
-Pantheons: The Offspring of the Gods and their Children. On
Worlds where they are worshiped they play with men’s lives as
Men might play chess. Scores of these exist, hidden in pocket
Universes across the Cosmos.
-Gods of Creation: Paragons, Prime Movers, and the Godhead.
The Creators of Worlds. The Creators of the Alignments.
The Creator of the Universe.
-Gods of Magic: Strange, Changeable Beings able to break
The Laws of Nature and change reality at will. They are
manifestations of the Source of magic itself.
-Nature Bound Gods: Nature Gods bound to a Specific Planet.
Some are Caretakers and Nurturers of Living Things. Others
Lord over the Winds or the Waves or the very Earth itself.
-Elemental Lords: Powerful being that occupy the Elemental
Planes. They can be cajoled into sharing their power by
Those unafraid of getting Burned, or Crushed, or Drowned.
-Beast Lords: Lord of Cats, Lord of Wolves, Lord of Birds, and
Many more. They make awesome allies to those who can
Earn their fickle Trust.
-Great Spirits: Ghostly Forms of Kings and Mighty Spell Casters.
These Roam the Ethereal Plane at Will. They Go where they
want and do what they want. Woe to those Who get in their Way.
-Ascended Immortals: Mortal Men who, through force of will,
Great cunning, and the Strongest Magics have taken their place
Amongst the Gods. An Inspiration to us All.
PATRONAGE AND PRIESTHOOD
A priest will have a dress code and
can only carry weapons preferred by their Patron.
The Priest will have additional responsibilities such as
ministering to a flock, preaching the word, taking orders from
higher level Priests, and fighting oppositional religions.
Most Religions do allow time for adventuring, especially if it
advances the Cause of the Deity.
Each God has one or more associated Magic Types and Priests
will mostly know spells of this type.
LIST OF GODS & DEITIES
Name: Domain: Type: Magic:
Abrasax The Godhead Primordial Conjuration
Kron Primus of Time Primordial Time
Volun Primus of Space Primordial Space
Mektix Primus of Force Primordial Force
Particulon Primus of Matter Primordial Matter
Dynomost Primus of Energy Primordial Energy
Zul God of Magic Primordial Transformation
Yavoah The Creator Prime Mover Conjuration, Life
Archane Spider Goddess Beast Lord Spider
Basra Cat Queen Beast Lord Cat
Lupon Lord of the Wolves Beast Lord Wolf
Tika Bird Goddess Beast Lord Bird
Hissil Snake Lord Beast Lord Snake
Bombus Bear Lord Beast Lord Bear
Xizor Insect Lord Beast Lord Insect
Florent Plant Lord Nature God Plant, Druid
Tree of Life Life Giver Nature God Plant, Life, Healing
Niieema Goddess of Youth Nature God Healing, Druid
Sargas The Sea King Nature God Sea
Eukil The Storm God Nature God Weather, Air, Water
Avasan Sky God Nature God Air, Lightning, Weather
Inglorp Swamp God Nature God Swamp
Guiyen Fertility Goddess Nature God Life, Farming, Herding
Earth Mother Fertility Goddess Nature God Life, Earth, Healing
Yinzang Lord of the Balance Absolute Archon Anti-Magic
Krind Keeper of Portals Absolute Archon Dimensions
Hozer God of Evil Ultimate Horror Evil
Helizar God of Death Ultimate Horror Death
Nizzurat God of Suffering Ultimate Horror Curses, Hexes
Varkor God of Torture Ultimate Horror Evil
Liya Goddess of Light Seraph Angel Light
Eyo Shield of Existence Seraph Angel Blessings
Palidor God of Justice Devine Deva Law, Paladin
Frasa The Avenger Devine Deva Holy Wrath
Ranye The Vigilant Exalted Cherub Trap
Bikarah Champion of Mercy Exalted Cherub Battle
Onus Lord of Law Supreme Singularity Law, Order
Tibis God of Punishments Supreme Singularity Law
Destron Master of Fates Supreme Singularity Time
Kazerak Lord of Chaos Apex Abomination Chaos
Festoon God of Rot Apex Abomination Putrescence
Polyglox God of Many Forms Apex Abomination Transformation
Dispat God of Entropy Apex Abomination Darkness
Morganus Lord of Hell Arch Devil Diabolism, Necromancy
Gorguz The Gluttonous Arch Devil Diabolism
Gildgaz The Greedy Arch Devil Diabolism
Sesune Queen of Succubi Arch Devil Diabolism, Mind
Asmond Lord of the Abyss Demon Prince Demonology
Tirade Collector of Souls Demon Prince Necromancy, Spirits
Athor The Wrathful One Demon Prince Demonology
Golgoth Lord of Excrement Demon Prince Putrescence
Cleaven Lord of Carnage Demon Prince Demonology, Battle
Culu The Sleeping God Elder God Dreams, Sea
Harzash God of Madness Elder God Mind, Space
Yog Master of Realities Outer God Space, Matter
Ixl Oozing God Outer God Slime
Foomus God of Fire Elemental Lord Fire
Frumpus God of Earth Elemental Lord Earth
Flitus God of Air Elemental Lord Air
Filkus God of Water Elemental Lord Water
Frigis The Cold One Elemental Lord Ice
Thustra God of Wisdom Ascended Immortal Mysticism, Lore
Grom God of War Ascended Immortal Warrior, Battle
Xamander The Arch Magus Ascended Immortal Wizardry
Locutus The Trickster Ascended Immortal Thief
Zoltar The Charlatan Ascended Immortal Illusion, Mind
Budahn God of Acceptance Ascended Immortal Mysticism, Luck
Jezu God of Forgiveness Ascended Immortal Blessings
Leeyan The Mighty Monk Ascended Immortal Martial Arts, Body
Hamed God of Abeyance Ascended Immortal Law
Solaris Star Spirit Celestial Entity Solar, Fire
Silene The Morning Star Celestial Entity Solar, Light
Yurgis Planetary Spirit Celestial Entity Earth
Luna Moon Spirit Celestial Entity Moon, Water
Ziune Constellation Celestial Entity Zodiac
Grecos Pantheon Greek Pantheistic
Nord Pantheon Norse Pantheistic
Gyptos Pantheon Egyptian Pantheistic
Babel Pantheon Babylonian Pantheistic
Kells Pantheon Celtic Pantheistic
Nippos Pantheon Japanese Pantheistic
Hindic Pantheon Indian Pantheistic
Xian Pantheon Chinese Pantheistic
Cree Pantheon North American Pantheistic
Xoltos Pantheon Central American Pantheistic
Incata Pantheon South American Pantheistic
Slavos Pantheon Slavic Pantheistic
Atalon Paragon of Strength Demigod Warrior
Utalon Paragon of Wits Demigod Psychic
Djelsawad Grand Sultan Djinn Lord Djinn
Zizunni Keeper of Wishes Djinn Lord Djinn, Trap
Bahnopekh Supreme Sphinx Sphinx Lord Sphinx
Ngokept Master of Mysteries Sphinx Lord Sphinx, Lore
Anmemot Eternal Oracle Sphinx Lord Sphinx, Divination
Dracor Dragon Emperor Dragon Lord Dragon
Feynar King of the Fey Fey Lord Fey, Lore
Elsprite Queen of the Fey Fey Lord Fey, Life
Pixy Princess of the Fey Fey Lord Fey, Illusions
Strongbow Prince of the Fey Fey Lord Fey, Archery
TRANSMIGRATION OF THE SOULS
All things, living and non-living, generate spirits (souls).
When the physical thing is destroyed, the Spirit is set Free.
In the case of humans, most fly off into the Ether headed to
one of the Outer Planes. Some become stuck or trapped. These
are Ghosts and all the variants of such. Some Wander freely.
Some are reborn, willing or not. Some are destroyed, consumed
or enslaved by Wizards, More Powerful Spirits, or beings from
the outer planes. If the Soul was religious, it will eventually
find its way to its Patron's abode, or be collected by its
Patron's minions (Psychopomps). The Patron may then, as it
wishes, reward or punish the soul. Souls found on the outer
Planes are often referred to as Shades.
ASTRAL PROJECTON
The Soul or Spirit leaves the unconscious body.
The Spirit remains tethered to the Body by a Silver Cord.
If the Cord is cut this is equivalent to Death.
Most Spirits may go anywhere, including other peoples Dreams.
The Spirit world is also called the Astral Plane.
A disembodied spirit can still interact with the physical world.
A Spirit can be visible or invisible, heard or unheard.
A Spirit can open a door or simply walk through it.
A Spirit can make "Physical" attacks.
Spirits can be attacked with magic spells and weapons.
Some spirits are susceptible to Fire, Cold Iron, or Silver.
THE ETHEREAL PLANE
Similar to Astral projection but the Body and Soul remain Together.
Ethereal Beings are invisible but not to other Ethereal beings.
The Ethereal form is insubstantial and so cannot interact by touch.
You can walk through a Door but not open one.
The Ethereal being can attack or be attacked with magic spells and weapons.
Some Ethereal Monsters can make Physical Attacks.
The Ethereal Plane is contiguous with most other Planes.