OTHERWORLDLY WARLOCKS
MAJOR FOES
INTRODUCTION
Adventures involving Major foes are Tougher than
Basic Dungeons and potentially less complex than
the Quest or Other Worlds Adventure options.
Typically the Major Foe would be encountered after
completing a Basic Dungeon.
Ideally Each Foe listed would have its own
Encounter Table to be used in place of or in
conjunction with the Basic Dungeon Table. Several
sample Major Foe Encounter Tables are listed below.
MAJOR FOE TABLE
1D100 Foe:
1 Nefarious Necromancer of the Necropolis
2 The Lich in his Well Guarded Tomb
3 Alien Warlock in his Dimension Traveling Citadel
4 Colossus in the Ruined Acropolis by the Sea
5 Brooding Sorcerer in his Twisted Tower
6 Rampaging Behemoth in the City Ruins
7 Leviathan in the Subterranean Sea
8 Ghoul King on his Underground Throne
9 Evil High Priest in his Temple
10 Demon Lord in his Hot Halls
11 Devil General in his Fiery Pits
12 Hydra in the Jagged Cliffs
13 Orc Warlord in his Torch Lit Camp
14 Vampire Lord in his Vast Fastness
15 Cultists at their Secret Alter
16 Cosmic Horror at Forgotten Gateway
17 Dark Elf Queen in her Shadowy Demesne
18 Medusa in her Sculpture Garden
19 Skeleton Lord of the Catacombs
20 Zombie Master amongst the Plague filled Graveyards
21 Beast Men in their Jungle Refuge
22 Spider Horde in the Dense Mist Filled Forest
23 Goblin King in his Mountain Warrens
24 Kobold Emperor in the Narrow Caverns
25 Mummy Pharaoh in his Great Pyramid
26 Wish Granting Djinn in a Hidden Oasis
27 Mysterious Sphinx at the Temple Complex
28 Snake Men in their Underground Complex
29 Troglodyte King in his Damp Tunnels
30 King of the Crab Men in their Seaside Caves
31 Barbarian Chieftain in his Trophy Lined Hall
32 Amazon Queen in her Island Stronghold
33 Death Knight in a Ruined Keep
34 Cabal in their Fort
35 Slime Outbreak oozing up from Below
36 Golden Golem in the Golem Factory
37 Mad Shaman of the Hillside Grottos
38 Ghost Regent in his Mausoleum
39 Ice Queen in her Frozen Palace
40 Werewolf Clan in their Den Network
41 Ogre Magi in their Massive Dojos
42 Elementalist on his Rocky Island Abode
43 Enchantress in her Sylvan Palace
44 Illusionist in his Magnificent Maze
45 Crazed Alchemist in his Dangerous Laboratory
46 Technomancer in his Workshop
47 Biomancer in her Labs and Bestiary
48 Fire Giants in their Volcanic Caves
49 Frost Giants in their Ice Caves
50 Stone Giants In the Rocky Ravines
51 Hill Giants in their Giant's Playground
52 Bored Titan in his Cloud Castle
53 Dragon Men in their Gilded Fortress
54 Snow Dragon on the Icy Peaks
55 Forest Dragon in the Wild Woods
56 Swamp Dragon in the Fetid Marsh
57 Mountain Dragon in the Crags
58 Volcanic Dragon in his Lair
59 Naga Queen in her Pillared Alcazar
60 Pit Fiend Guarding a Portal
61 Greater Abomination befouling Church Lands
62 Dinosaurs on a Lost Jungle Island
63 Fungus Lord in the Mushroom Forest
64 Witch Coven in the Mounds by the Moor
65 Skeletal Dragon upon an Ancient Battlefield
66 Puppet Master in his Creepy Manor House
67 Faerie King under the Black Hill
68 War Machine Relics waiting in their Armory
69 Wraith Lord in his Barrow Downs
70 Voodoo Priest in his Borderland Hideaway
71 Chaos Lord in his Bastion of Bedlam
72 Chaos Priest in the Corrupted Cathedral
73 Giant Psychic Brain in its Spacious Safehold
74 Evil Warrior Monks in their Monastery
75 Pagan Cult in their Sanctuary
76 Pirate King in his Pirate Town
77 Merchant Lord in his Fortified Port
78 Pit Fighters in their Arena
79 Assassins Guild on the City Streets
80 Dwarf King within his Great Dwarf Hold
81 Sea King in his Sunken City
82 Dark Lord atop his Dark Tower
83 Nymph Sorority Frolicking in the Woods
84 Beast Lord in his Forest Home
85 Minotaur in his Labyrinth
86 Troll King in his Mines
87 Dragon Master in his Dragon Hatchery
88 Diabolist in a Desert Ivory Tower
89 Demonologist inside the Ziggurat
90 Lizard Man King in the Crags
91 Dungeon Keeper in his Dank Dungeon
92 Evil Eye Under the Ground
93 Overlord In his Great Keep
94 Rat King in his Sewer Kingdom
95 Morlocks in the Abandoned Mines
96 Mantis Men in their Donjon
97 Winged Apes in the Hollow Earth
98 Mind Slayer in his Underworld Realm
99 Aberrations in a Deep Dark Prison
00 Horrible Horde Locked beneath the Earth
NEFARIOUS NECROMANCER OF THE NECROPOLIS ENCOUNTER TABLE
1D20 Encounter:
1 Lurking Ghouls: 2D6 Undead
2 Broken Tomb Stones: Nothing
3 Zombie Mob: 3D6 Undead
4 Open Vaults: Nothing
5 Skeletons with Spears: 2D6 Undead
6 Empty Graves: Accident
7 Coffin Corpse: Level 6 Undead
8 Skeleton Warriors: 2D6 Undead
9 Wrathful Wraith: Spirit
10 Sarcophagus Treasure: 1D6 x 1000 Gold
11 Lost in the Catacombs: Delay
12 Zombie Soldiers Milling About: 2D6 Undead
13 Houses of the Dead: Nothing
14 Skeletal Rats: Swarm. 2D6 Damage
15 Skeletal Ogre with Chain: Monster
16 Maze of Grave Stones: Delay
17 Zombie Troll with Axe: Regenerate 3 Hits per Turn
18 Scattered Bones: Nothing
19 Heavy Gate: Strength Test or Delay
20 Skeleton General with Magic Sword: Level 8 Undead
The Necromancer Himself is 10th Level. He will have
1D6 Magical Items and 2D6 Skeletal Bodyguards.
DRAGON MAJOR FOE ENCOUNTER TABLE
1D10 Encounter:
1 Large Opening to the Outside
2 1D6 Dragon Eggs. Worth 1000 Gold Each
3 1D3 Hatchlings SL = 5. If Fought 75% Dragon Wakes Up
4 Remains of Dead Knights. Salvage Weapons
5 Loose Treasure: Worth 1D6 x 1000 Gold
6 Pile of Dragon Poop: All get -1 to all Rolls next 3 Encounters
7 Dragon Snoring Sounds
8 Knock Rock Over: 50% Dragon Wakes Up
9 Trip over Skeleton: 50% Dragon Wakes Up
10 Maze of Passageways: Delay
The Dragon Herself will be an Adult SL = 13. If you killed the Hatchlings
or took the eggs she will get +4 to Damage. If she is asleep the Party
will get Surprise. This Table will work in conjunction with most other
types of Dungeon Tables. She will be guarding 1D6 Magic Items and
other Treasure worth 10K in Gold.
MUMMY PHARAOH IN HIS GREAT PYRAMID
1D50 Encounter:
1 Fast Moving Scarab Beetle Swarm: All Take 3D6 Damage
2 Room full of small Figurines: Search to find Magic one
3 Hieroglyphic Warnings: Get +2 to Detect next Trap
4 Sand Man: Elemental Spirit. Casts Sleep Spell
5 Carved Tablet: Exploding Rune Trap hits 1D3 Characters
6 Mummified Zombies rise up: 2D4 Regenerating Undead
7 Bone Cases: Search to Find Magic Ring
8 Mummy Guards: 1D4 with Swords. Level = 6. Hasted
9 Magic Curtain: Trick. Perception Check or Delay
10 Locked up Dao: Angry Earth Djinn. Will not grant Wishes
11 Freezing Barrier Trap: 2D6 Damage. Disarm with Fire Spell
12 Statue: Detect Trap or Turns into Minor Sphinx that Attacks
13 Lightning Barrier Trap: 2D6 Damage. Disarm with Force Spell
14 Pharaoh Statue: Ruby Eyes worth 1000 gold Each
15 Fire Barrier Trap: 2D6 Damage. Disarm with Ice Spell
16 Skeletal Remains: Search to Find Magic Ankh
17 Infinite Room Puzzle: Wits Check or Delayed
18 Skeleton Guards: 2D6 Undead with Swords and Shields
19 Stairs: Nothing
20 Sand Trap: All Save or Death
21 Archway: Teleport Trap: Disarm or 1 Character Separated
22 Dancing Scimitar: Animated Weapon
23 Secret Door: Search for 1 Less Encounter
24 Sloping Passageway: Nothing
25 Maze: Delay then Wits Check or Second Delay
26 Cartouche Puzzle: Wits Check or Delay
27 Raised Dias. Teleport Trap: Detect or 1D3 Separated
28 Underwater Tunnel: Must Leave Armor to Swim
29 Magnetic Ceiling Trap: 2D6 to all in Metal Armor
30 Multiple Javelin Traps: All must save or 2D6 Damage
31 Murals of the Pharaoh Hunting: Nothing
32 Clones: Fight copies of themselves. Clones have no Spells
33 Crushing Wall Trap: Disarm or all Characters Die
34 Rows of Statues: One is a Stone Golem that gets Surprise
35 Collapsing Ceiling: All Save or 2D6 Damage
36 Two Clay Golems on Either Side of Opposite Doorway
37 Snake Pit: 2D6 Poisonous Vipers
38 Piles of Sand: Sand Elemental
39 Fiery Jackal Headed Major Demon with Flail
40 Open Sarcophagus: Search to Find Magic Weapon
41 Murals of Pharaoh at War: Nothing
42 Mummy Priest: Level 7. Sand, Mind, Curse Spell Lists
43 Rows of Engraved Pillars: Nothing
44 Papyrus Scrolls: Search for 1D4 Zodiac Spell Scrolls
45 Mummified Vampire: Knows Vampire Spell List
46 Statue of Osiris: Leave an Offering or lose 1D6 Power
47 Gargoyles: 4 Hidden in corners of Ceiling
48 Shrine of Ra: Leave an Offering or lose 1D6 Luck
49 Curse Trap: Character becomes a Trap Magnet
50 Raised Dias: Gold Idol worth 500 Gold
The Pharaoh Mummy himself is a Tenth Level Spell Caster.
He knows the Fire, Lightning, Sand, Darkness, and Death Lists.
He has a Staff that can cause Fear three times a day.
His Tomb has 20K Gold worth of Coins and Jewelry.
BARRIER TRAPS
Act as regular traps: If not detected they will hurt the
first individual to come across them. After that however,
unless they are disarmed, the party will be delayed.
DUNGEON KEEPER IN HIS DANK DUNGEON ENCOUNTER TABLE
1D60 Encounter:
1 Imps: 2D6 Demons with picks and 5K of Gold Ingots
2 Poison Gas Trap: All Characters Regular Poison
3 Goblin Horde: 3D6 Humanoids. Mixed Weapons
4 Tunnels: All Consume 1 Ration
5 Giant Beetles: 1D6 SL = 5 Insects. Armor = 3
6 Lightning Trap: 1D3 Characters 1D6 Damage
7 Wooden Door: Easy Strength Test or Delay
8 Hatchery: Find 1D6 +4 Rations
9 Guard Room: Next Monster Group not Surprised
10 Lava Trap: One Character 3D6 Damage
11 Demon Spawn: 2D3 Minor Demons SL = 4
12 Training Room: Next Monster gets +2 Damage
13 Braced Door: Strength Test or Delay
14 Alarm Trap: Next Monster Group not Surprised
15 Blood Fly Swarm: All take 1D6 +2 Damage
16 Lair: Next Monster Group gets +2 Members
17 Evil Ghost: SL = 6 Ethereal. Causes Fear
18 Word of Power Trap: All Take 2D4 Damage
19 Hell Hounds: 1D6 of the Beasts
20 Prison: Rescue one Hungry Hero
21 Horned Reaper: SL = 7 Lesser Devil
22 Boulder Trap: All save or 3D6 Damage
23 Orcs: 2D6 with Crossbows and Swords
24 Magic Door: Need Spell to open or Delay
25 Skeletons: 2D6 with Spears
26 Fear Trap: All Save or Separated
27 Giant Spiders: 1D6 Poisonous SL = 3
28 Torture Chamber: Find Wounded Hero
29 Tentacle Monster: SL = 9. Has 7 Tentacles
30 Iron Door: Strength Test or Delay
31 Cave Troll: SL = 8 Regenerator with Maul
32 Workshop: Next Trap is -2 to Detect
33 Vampire: Knows Vampire Spell List
34 Freeze Trap: One Character 2D6 Cold Damage
35 Warlock: Multiple Lists. Level 1D4 +2
36 Graveyard: Loot 2D4 Corpses
37 Black Knight: Armor = 3. Level 1D3 +4
38 Fireburst Trap: One Character 2D6 Fire Damage
39 Dark Elves: 1D4 +4 Archers
40 Unholy Temple: Next Monster gets +2 Morale
41 Fireflies: Nothing
42 Jack in the Box Trap: 1D3 Characters 1D6 Damage
43 Dark Angel: Knows Darkness Spell List
44 Steel Gate: Lift Gate or Delay
45 Spider Maiden: Knows Spider Spell List
46 Cannon Trap: SL = 7 Armor = 4. Ranged Attack 2D6 Damage
47 Salamander: SL = 7 Fire Damage
48 Library: Find 2D2 Valuable Books
49 Backstabbing Rogue: He gets +4 to Surprise
50 Stone Bridge: Next Monster fight 1 at a time
51 Trigger Trap: Next Trap does +1D6 Damage
52 Portal: To a Demon Dimension
53 Bile Demon: SL = 8 Acid Attack Close Range
54 Secret Door: If Found one less Encounter
55 Treasury: Worth 2D4 x 10K Coins
56 Dark Mistress: Succubus with Whip
57 Casino: 2D6 Monsters and 1D4 x 10K Coins
58 Spike Trap: One Character 3D6 Damage
59 Dungeon Heart: Destroy it for 2 less Encounters
60 Dragon: Young SL = 8 Volcanic Dragon
The Dungeon Keeper Himself is a Tenth Level Greater Demon
SL = 8 with Armor = 5 and a +4 Sword of Cleaving.