OTHER WORLDLY WARLOCKS
DUNGEON ENCOUNTER TABLES
BASIC DUNGEON ENCOUNTER TABLE
1D100 Encounter:
1 Poison Arrow: Trap. One takes 1D6 damage & Poison
2 Camouflaged Spiked Pit: Trap. One takes 1D20 Damage
3 Covered Pit: Trap. One takes 1D6 Damage. Impact
4 Spear: Trap. One Takes 1D12 Damage. Impale
5 Wandering the Hallways: Giant Centipede: Monster
6 In Round Room: Blood Bats: Swarm 1D10 Damage
7 Webs Floor to Ceiling: 2D4 Giant Spiders: Monster
8 Smell of Guano: Bats: Swarm 1D4 Damage
9 Long Corridor: Rats: Swarm 1D6 Damage
10 Natural Chamber: Insects: Swarm 1D6 Damage
11 Bickering Goblins Breaking Stuff: 2D6 Humanoids
12 Scavenging Rat Men: 3D6 Humanoids
13 Hobgoblins Skulking About: 1D6 Humanoids
14 Smells Blood: Very Hungry Ogre: Humanoid
15 Attracted to Noise: Troll: Humanoid
16 Rise up in Priestly Vestments: Skeletons: 2D6 Undead
17 Zombies in Armor Slumped against the Walls: 2D6 Undead
18 Endless Staircase: Trap. All take 1D4 Damage
19 Bottomless Pit: Trap. One must Save or Vanish
20 Hissing Gets Louder: Giant Snake: Monster
21 Bells and Chimes Puzzle: Music Skill Check or Delay
22 Chest: Moldy Clothing
23 Dusty Shelves: Search for Valuable Book
24 Broken Furniture: Search for Magic Ring
25 Pile of Broken Weapons: Search for Magic Weapon or Sword
26 Holes in Walls: Search for Scroll
27 Spilled Bottles: Search for Medicinal
28 Shattered Glassware: Search for Potion
29 Exploding Runes: Trap. All Save or 3D6 Damage
30 Rust Eater SL = 5 consuming Sword: Monster
31 Junk Draw: Search for 1D6 pieces of Jewelry
32 Target Puzzle: Check vs Wits and Archery or Delay
33 Skeletons Chained to Walls: Nothing
34 Stuck Wooden Door: Open or Delay
35 Locked Iron Door: Open or Delay
36 Clutter: Search for Key: Opens Next Locked Door
37 Locked Stone Door: Open or Delay
38 Metal Bars: Bend Bars or Delay
39 Iron Portcullis: Lift Gate or Delay
40 Illusion: Detect Magic for Secret Door
41 Statue Puzzle: Wits Check to find Secret Door
42 Carefully Hidden: Perception Check Secret Door
43 Small and up High: Perception Check Secret Door
44 Storage Room: Find Old Tools
45 Behind Tapestry: Wits check for Secret Door
46 Scrawled Graffiti: +2 to next search for Secret Door
47 Pots emanating Foul Odor: Nothing
48 Troglodytes with Nets: 2D6 Humanoids
49 Poison Gas: Trap. All Weak Poison
50 Green Slime Covering Wall: Monster
51 Cistern: Water Logged Ghouls: Undead
52 Cursed Doll: Trap. One gets Minor Curse
53 Vaulted Ceiling: Wyvern: Monster
54 On Stone Dias: Basilisk: Monster
55 Dripping from Ceiling: Grey Ooze: Monster
56 Filling Corridor: Gelatinous Cube: Monster
57 Haunted Chamber: Spirit
58 Rune Carved Archway: Trap. One is Polymorphed
59 Torch lit Stairwell: Nothing
60 Perched on Upper Ledge: Gargoyle: Monster
61 Dead End: Basilisk
62 Dank Pool: Giant Toad SL = 7
63 Overgrowth: Mushroom Men: 1D8 Humanoids
64 Sub-Complex: Snake Men: 2D6 Humanoids
65 New Tunnel: Giant Horned Beetle SL = 8 Armor = 3
66 Snails Everywhere: Nothing
67 Search to find Small Chest: 1D6 x 100 Mixed Coins
68 Strange Noises: Nothing
69 Teleporter Trap: Separation for half of Party
70 Narrow Shaft: Separation for one party member
71 Toppled Statue: Nothing
72 Dark Corner: Search for Magic Shield
73 Great Hall: Search for Magic Armor
74 Game Board Puzzle: Gaming Skill Check or Separated
75 Scythe Blade. Trap One takes 1D10 Damage. Chop
76 Ceiling Blocks Fall: 1D3 take 1D8 Damage. Impact
77 Pile of Rubble: Nothing
78 Brazier and Pile of Charcoal: Nothing
79 In Mouth of Giant Carved Skull: Secret Door
80 Find Trapped Book in Pile of Books
81 Rolling Boulder: Trap. All must Save or 2D10 Damage
82 Pivoting Bookcase: Perception Check for Secret Door
83 Clouds of Flying Insects: Nothing
84 Skeletons hanging from Chains: Nothing
85 Sarcophagus: Coffin Corpse: Undead
86 Flaming Oil. Trap. 1D3 take 1D6 Damage
87 Hole in the Wall. 2D6 Giant Ants emerge
88 Heap of Trash: Search for Magic Relic
89 Pile of Rotting Wood: Search for Magic Wand or Staff
90 Lever Puzzle & Revolving Wall: Wits Check or Separated
91 Oubliette with Scratches on Walls. Nothing
92 Two Talking Doors: One is Safe. One is a Trap
93 Magic Mouth on Wall: Get +2 to Detect Next Trap
94 Water Elemental in Fountain: Monster
95 Shrinking Trap: One Shrinks for rest of Adventure
96 Flooding Room: Trap. All Drown unless Trap Disarmed
97 Altar: Trap: One loses 1 Level of Experience
98 Pool of Blood: Nothing
99 Statue: Answer Riddle or it Attacks: Monster
00 Pedestal with Bowl of Magic Fruit
SECRET, LOCKED, AND STUCK DOORS
If you don't find the secret Door or you can't open the Stuck or
Locked Doors, you must backtrack and face 2 additional
encounters in the Dungeon.
DELAYS
If you are delayed use up a Ration and face 2 additional
encounters in the Dungeon.
SEPARATION
If unstated 1 party member is Separated. Both Groups
will find each other after 1D4 Encounters apart.
TRAPS
In most cases only the first Character to come across a trap
has a chance to detect it before it is sprung.
Often this is one of the Characters in the Front Rank.
TRAP TRIGGERS
Roll on the Trap Triggers list to see what sets off a Trap.
TRAP TRIGGER LIST
1D6 Trigger:
1 Opening a Door
2 Stepping on a Pressure Plate
3 Tripwire
4 Opening a Chest
5 Picking up an Object
6 Magical Proximity Detection
CURSED ITEMS
Make sure a few of the Magic Items are cursed ones.
These situations have good roleplaying potential.
GM AT WORK
The GM will determine the exact details of things like numbers of
Foes, Magic Items, Riddles, Puzzles, etc.
GENERAL USE
The Basic Dungeon can be used in conjunction with any of the more
specific Encounter Tables below. The GM might alternate roll on
two or more tables.
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RUINED CASTLE ENCOUNTER TABLE
1D40 Encounter:
1 Throne room with Skeletal Remains: Nothing
2 Armory: Find 1D4 x 20 Armor and Weapons
3 Watchtower: View of the Landscape
4 Lords Chambers: Possible Magic Item
5 Kennel: Zombie Dogs Whining: 2D6 Undead
6 Iron Gates: Lift Gates or Delay
7 Torch Puzzle: Need Fire and Wits Check or Delay
8 Great Hall in Disarray
9 Giant Rats: 2D6 Hungry Vermin Attack
10 White Skinned Ghoul Wearing Noble Robes Attacks
11 Kitchen: Recover Cooking Implements
12 Study: Search to Find Valuable Book
13 Courtyard: Overgrown Rose Bushes
14 Valuable Tapestry. 1000 Gold. Heavy. Bulky
15 Battlements: Attacked by Wight
16 Crumbling Staircase: Save or Fall 2D6 Damage
17 Smithy: Recover Smiths Tools
18 Stable: Recover Riding Equipment
19 Tower with Rotting Catapult
20 Princes Chambers: Attacked by Werewolf
21 Princesses Chambers: Attacked by Banshee
22 Parapets: Hear Wolves Crying
23 Audience Chamber: Skeleton with Dagger in Back
24 Stairs: Spirit Painting on Wall
25 Courtroom: Attacked by Redcap in Jester Outfit
26 Servants Chambers: 1D100 Loose Copper Coins
27 Banquet Hall: Dancing Ghosts at one end
28 Chapel: Pray to receive Blessing
29 Dressing Room: Some Salvageable Clothing
30 Cellar: Find 1D100 Bottles of Wine
31 Torch Holder Mechanism: Find Secret Passage
32 Hollow Suit of Armor Attacks
33 Guest Bedroom: Possessed by Specter
34 Stained Glass Windows: All Get Luck +1
35 Drawbridge: Moat Monster Attacks
36 Dining Hall: Recover Silverware 400 gold
37 Chandelier Falls: Save or 2D6 Damage
38 Courtyard: Gargoyle Attacks
39 Vestibule: Recover Gold Plated Candlesticks 200 gold
40 Game Room: Recover Ornate Chess Set 300 gold
DEMONIC TEMPLE ENCOUNTER TABLE
1D20 Encounter:
1 Ceremony: 2D6 Cultists with Daggers
2 Bloody Shrine: Nothing
3 Guards with Spears: 2D4 Foes
4 Empty Holding Cells: Nothing
5 Cornered Evil Priest Spell Caster Level 1D6
6 Pile of Naked Fresh Dead Bodies
7 Captive tormented by 2D6 Imps
8 Pit of Fire: All take 1D2 Damage from Embers
9 Stepping through Rift: 1D6 Minor Demons
10 Torture Chamber: Cultist with Burning Brand
11 Running toward you 1D6 Demon Dogs
12 Prisoner Cells: Rescue 2D6 Captives
13 Pair of Lesser Demons tearing a body apart
14 Giant Cauldron full of Cannibal Soup
15 Major Demon eating a Live Captive
16 Library with Books on Demon Lore
17 Room full of Bones
18 Cistern with foul Murky Water
19 Demonic Carvings on Walls: Nothing
20 Giant Demon Idol with Gemstone Eyes
WIZARDS TOWER ENCOUNTER TABLE
1D20 Encounter:
1 Storage Pantry: Find Spell Ingredients
2 Wall Panel: Disintegration Trap
3 Portal to Unknown Location
4 Clockwork Beast Guard
5 Laboratory: Find 1D6 Potions
6 Chemical Jars: Poison Gas Cloud Trap
7 Observatory: Find Telescope & Star Charts
8 Trophy Room: Search for Lesser Fetish
9 Summoning Chamber: Major Abomination
10 Strange Chamber: Polymorph Trap
11 Menagerie: Giant Spider on ceiling
12 Aquarium: Electric Eels Attack
13 Aviary: Cockatrice lurking about
14 Apparatus: Electrical Trap: Save or 2D6 Damage
15 Library: Find 1D6 Valuable Books
16 Broken Vats: Slime Monster Attacks
17 Workshop: Recover Tinkers Tools
18 Gravitic Anomaly Puzzle: Physics Skill Check or Delay
19 Storage Area: Search for Minor Technomancy Device
20 Experimentation Room: Flesh Golem Attacks
NATURAL CAVE SYSTEM ENCOUNTER TABLE
1D40 Encounter:
1 Stalagmite Forest: Nothing
2 Lost in Maze of Caverns: Delay
3 Blind Moths: Nothing
4 1D4 Giant Millipedes SL = 6. Armor = 1
5 Explorer: Skeletal Remains
6 Stalactite Cave: Nothing
7 1D6 Giant Earwigs SL = 5. Jump
8 Chasm: Fly or Climb or Delay
9 Giant Worm SL = 9
10 Crevice: Save or Fall for 2D6 Damage
11 1D6 Big Black Beetles SL = 3. Armor = 2
12 Dropped Item: Treasure
13 1D4 Albino Crabs SL = 4. Armor = 3
14 Dead End: Delay
15 1D6 Luminous Scorpions SL = 2. Poison
16 Rat Swarm: 1D6 Damage
17 Dripstone Cave: Nothing
18 Mushrooms: Mycology
19 Stone Arches: Nothing
20 3D6 Kobold Ambushers
21 Terraces: Nothing
22 Gap: Jump Required
23 Shaft: Climb Skill Check or Fall to Death
24 Cave In: All Save or 2D6 Damage
25 Underground River: Save or Swept Away
26 3D6 Cave Goblins
27 Ravine: Fly or Climb or Delay
28 Flying Bloodsuckers: Swarm. 2D6 Damage
29 Narrow Passages: Delay
30 2D6 Dwarf Adventurers: Neutral
31 Lofty Caverns: Nothing
32 Briny Pools: Blind Fish: Fishing Opportunity
33 Stone Staircase: Nothing
34 Phosphorescent Fungus: Nothing
35 Uneven Ground: Save or Break Leg
36 Three Armed Rock Eater SL = 8
37 Stone Bridge over Chasm: Nothing
38 Drafty Cave: Cave Bear: Animal
39 Blocking Boulder: Remove or Delay
40 Evil Eye Monster Floating About