OTHER WORLDLY WARLOCKS
MASTER SKILL LIST
SKILLS LIST
Acrobatics - Flips, Tumbles
Acting - Theatre
Acupuncture - Healing, Curing
Acute Hearing - Perception Bonus
Alertness - Perception Bonus
Ambush - Bonus to Attack if Hidden
Animal Handling - Training, Husbandry, Breeding
Apothecary - Use of, Production of Medicinals
Appraisal - Monetary Value
Arcane Languages - Ancient and Magical
Archeology - Study of Ancient Civilizations
Archery - Bows. Attack Bonus
Architecture - Designing Buildings
Artillery - Catapults, Ballistae. Attack Bonus
Astrology - Method of Non-magical Fortune Telling
Axe - One and Two Handed
Backstab - Bonus to Damage if Hidden or from behind
Baking - Bread, Pastries
Balance - Keep from Falling. Parkour
Barber - Cutting Hair
Battle-cry - Increase Allies Morale; Decrease Opponents
Beast Lore - Animals, Zoology
Begging - For Money or Mercy
Blacksmith - Forging and Casting, Armoer
Blind Fighting - Negate Penalties (Max 1 Level)
Block - Extra Defense Bonus with Shield
Bluff - Persuasion Bonus if Lying
Book Binding - And Scrolls
Bowyer - Making Bows
Brawl - Unarmed Combat. Punches. Kicks. Strikes
Brewing - Making Beer, Ale, Mead
Calligraphy - Scribing
Candle Making - Wax
Carousing - Alcohol Consumption
Carpentry - Woodworking
Carry - Increase Encumbrance Limits
Cartography - Making and Reading Maps
Carving - Sculpture
Catch - Anything Thrown, Dropped, Missiles
Cheer - Reduce Anger in Others
Chemistry - Component of Alchemy
Climb - Walls. Mountain Climbing
Club - Mace, Morning Star. Bonus to Attack and Damage
Cobbler - Shoe Maker
Constitution - Toughness +1
Construction - Techniques for Building
Cooking - High Level Gourmet
Crossbow - Attack Bonus
Dagger - And Knives. Bonus to Attack and Damage
Dance - Multiple Styles
Demon Lore - And Devils; Ask GM one Question
Detect Lie - Body Language
Dexterity - Agility +1
Diagnosis - Diseases, Internal Injuries
Dig - Shovel Work; Burrowing
Diplomacy - High Level Negotiations
Disarm - Remove Foe's Weapon
Discernment - Perception +1
Disguise - Goes good with Acting, Spy, and Languages
Dodge - Defense Bonus vs Ranged Attack
Dual Wield - Negate Penalty
Empathy - Psychology. Know Motivations
Engineering - Making sure Mechanical systems, Bridges, Buildings will work
Escape Artist - Slip Bonds; Contortions
Etiquette - Nobility, Chivalry
Evasion - Bonus to Save vs Area Effect Attack
Farming - Plants and Animals
Fast Draw - Initiative Bonus
Fast Healer - Extra Wound per Day
Fey Sight - See Fey
Flail - Attack and Damage Bonus
Fletcher - Making Arrows
Fight Dirty - Bonus to Attack (Max 1 Level)
Find Weakness - Bonus to Attack
First Aid - Medical Attention, Stop Bleeding
Fishing - Rod, Net
Foraging - Food
Gambling - Betting Games, Gaming
Gardening - Vegetables, Horticulture
Geography - Natural and Man-Made
Gemology - And Gem cutting
Geology - Natural Origins of Terrain Features
Glassblowing - Art Glass, Mirrors, Vials, Flasks
Goldsmith - Jeweler. Silversmith
Gossip - Learn Rumors
Gunnery - Firearms, Cannons. Attack Bonus
Grappling - Wrestling. Holds. Locks. Throws
Haggle - Bargaining
Hammer - Mauls. Bonus to Attack and Damage
Heavy Armor - Maneuvers; Negate Penalties (Max 1 Level)
Heraldry - Crests
Herbalism - Know Medicinal Value of Plants. Plant Lore
Hidden Weapons - Evade Casual Detection
History - Local, Regional, National, International
Horse Archery - Negate Penalty (Max 1 Level)
Identify Potions - Taste, Smell, Look, Viscocity
Intelligence - Wits +1
Interrogation - Gain Information
Intimidate - Cause Fear in Opponents
Investigation - Finding Clues
Jest - Humor. Can be used to Diffuse or Enrage.
Juggling - Goes good with Catch Missiles and Thrown Weapon
Jump - Long and High
Karma - Fate+1
Knots - Ropework. Pioneering
Law - Local, Regional, National, International
Language - One Foreign Language
Leadership - Rally, Command Troops
Leather Working - Armor, Boots, Belts, etc.
Lip Reading - Up to Short Range
Literature - Great Books
Locks - Lockpicking
Logic - Puzzles. Arguments
Logistics - Supplying an Army. Quartermaster
Luck - Fate+1
Masonry - Stone Working
Massage - For Medical or Seduction Purposes
Mathematics - Geometry, Algebra, Calculus
Mechanics - Fixing, Making mechanical Devices
Medicine - Non-emergency Ailments
Meditation - Reduce Anger and Fear in Self
Memory - Remembering
Midwife - Delivering Babies
Mining - Finding Precious Metals
Monster Lore - Ask GM one Question
Musical Instrument
Muscles - Strength +1
Navigation - On Water
Optics - Lenses
Oratory - Public Speaking
Painting - Fine Arts
Paleontology - Extinct Animals and Monsters
Paper Making - And Parchment
Parry - Defense Bonus with Weapon in Hand
Pathfinding - On Land. Trailblazer
Philosophy - Ethics, Metaphysics
Physics - Pre-Newtonian
Pick Pocket - And Cutpurse
Pilot - Vehicles: Land, Sea, Air
Planar Lore - Other Dimensions
Poetry - Limericks and Sonnets
Poison Lore - Identify Poison, Poisonings
Politics - How to
Polearms - Halberds, Bills, Glaives, Pole-Axes. Attack and Damage
Pottery - Clays, Spinning, Glazes, Firing. Ceramics
Preaching - Conversions
Presence - Charisma +1
Prone Fighting - Negate Penalty (Max 1 Level)
Protect - Intercept Attack on Nearby Character
Quickness - Reflexes +1
Rage - Bonus to Hit and Damage, Penalty to Defense
Relic Lore - Famous Magic Items
Religion - Know Prayers, Ceremonies, Beliefs
Riddles - Solving and Knowing
Riding - Equestrian
Rowing - Group Effort. Increase Boat Speed
Sailing - Boating
Scout - Determine Troop Numbers, Dispositions
Seduction - Sexual Attraction
Shield Bash - Secondary Attack if First Misses
Sing - Harmonies, Melodies
Skiing - Over Snow
Skirmish - Move and Attack, Open Formations
Slay - Bonus Wounds to successful attacks vs Target Type
Slings - Bonus to Attack. Also to Craft
Slow Fall - Take less Damage from Falls
Spear - Pikes. Bonus to Attack and Damage
Spirit Lore - Folk Tales
Spy - Learn Secrets of Foe
Staff - Bonus to Attack and Damage
Star Gazing - Astronomy
Stealth - Bonus to Hide; Remain Undetected
Storytelling - Attracting and impressing an Audience
Strategy - Large Battles
Streetwise - Dealing with Criminals
Surgery - Patch up Injuries and Mortal Wounds
Survival - Food, Shelter, Water, Fire Starting, Camping
Swashbuckling - Reduce Penalties for Difficult Moves
Sweep - Hit Multiple Targets in HTH (Max 1 Level)
Swift - Increase Movement Rate by +10 per level
Swim - Distance, Depth, Speed, Duration, Diving
Sword - One and Two Handed. Bonus to Attack and Damage
Tactics - Advantage in Small Combats
Tailor - Sewing
Tattoo Artist - Drawing on Skin
Taunt - Attracting Hostile Attention
Theology - Religious Arguments
Throw (Weapon) - Pick: Dagger, Spear, Axe, Flask, Bolas, etc.
Track - Hunting. Also Hide Tracks
Traps - Finding, Detecting, Disarming, Making
Trick Shot - Including Indirect Fire and Ricochets
Weather Sense - Predict 1-2 days out
Weaving - Making cloth/Clothing from Wool or Cotton.
Willpower - Will +1
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