BATTLE FOR NABOO








INTRODUCTION
Board & card game for 2 players.
Battle between the Gungan & Federation Armies on Naboo.
Takes place in the Star Wars Universe (Episode I).
Each figure represents a Leader, Vehicle, or Unit of Troops. 

DISCLAIMER
‘Star Wars’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
If the Shield Generator Beast is destroyed, the Robots win.
The game ends automatically after you go through the deck twice when young Anakin
Destroys the Federation Carrier Ship, which shuts down all the Robots.
The Gungan player wins at this time.

THE MAP
Use an 8x8 chessboard.

FIGURES
Use chits or miniatures to represent units.

UNITS TABLE NOTATION
# = Number of that type of unit each player has in setup.
Move = The types of Move Cards the unit can use.
Range = The types of Attack Cards the unit can use.


GUNGAN UNIT TABLE
Name			#	Hits	Move	Range	Notes
Jar Jar Binks		1	3	4	2	Leader
Gungan General		2	2	4	2	Leader
Gungan Shieldmen        	8	2	2	1	Shields
Gungan Slingers		4	1	2	2	
Gungan Cavalry		6	1	4	1	
Gungan Catapult		2	1	2	4	
Gungan Shield Beast	1	2	2	-	Shields


FEDERATION UNIT TABLE
Name			#	Hits	Move	Range
Battle Droids		16	1	2	2	
Droidekas		4	2	3	2	Shields
Hover Tanks		4	3	4	4	


SETUP
Each player places one unit on each square of his back three rows.
Units may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Draw Phase
2. Move Phase
3. Fight Phase

DRAW PHASE
Draw 3 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your units. 
Units cannot move through other units except.
The move card has a number. 
This is the number of spaces the unit moves.
The Unit tables list what type of Move cards each unit can use.
Moves are diagonal or orthogonal. 
Instead of moving just one unit in any direction, you have the 
option of moving one or more units forward the indicated number of 
spaces using a single move card.

FIGHT PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number. 
This is the range of the attack.
Attacks are diagonal or orthogonal. 
The enemy unit that is the target of the attack takes one hit of damage.
Units with zero hits are killed and are removed from the map. 
Federation units cannot attack through other units. (Direct fire blasters)
Gungan units may attack through other units. (Indirect fire energy balls)
Play a defense card to negate an attack.
Only Shield type units can use the Shield defense card.

CARD LIST NOTATION
Type = Purpose of card
# = Number of that type of card in the deck
M = Movement
A = Attack
D = Defense

CARD LIST
Card Name:		#	Range	Type	
Hand-to-Hand 		6	1	A	
Short Range		5	2	A	
Medium Range		4	3	A	
Long Range		3	4	A	
Walk			6	1	M	
Advance			5	2	M	
Ride			4	3	M	
Charge			3	4	M	
Evade			4	-	D
Shields			2	-	D









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