NEW DEAL




INTRODUCTION
Solo Card Game. 
New Deal Theme 1932-37. 
You are FDR. Help the US recover from the Great Depression. 

GAME END
The Game ends after 15 turns. 

END GAME SCORING
Your Final Score is equal to your lowest score multiplied by your highest score 
in all the 8 Scoring Categories. 

SETUP
Shuffle the Deck. 
You start with a score of zero in each of the 8 Scoring Categories. 

TURN SEQUENCE
1. Proposal Phase
2. Depression Phase
3. Legislation Phase
4. Reform Phase
5. Politics Phase

1. PROPOSAL PHASE
Fill your hand to 9 Cards. 
If the deck runs out, shuffle the discard. 

2. DEPRESSION PHASE
If you have one or more Crisis cards in your hand, 
You must play 1 of them. 

3. LEGISLATION PHASE
You may play 1 card to get one of its benefits. 

4. REFORM PHASE
You may play a Meld of 1 or more cards that give the same Category Bonus. 
For Example, you have 3 cards that give a Crop Price Bonus. You discard all 3 and get
the combined bonus of all 3 to your Crop Price Category Score. 

5. POLITICS PHASE
You may discard up to 5 cards from your hand and must discard at least 1. 

GAINING ACTIONS
Some cards allow you to gain additional Actions. 
An action can be used to either play an extra card in legislation Phase or 
Play an extra Meld in Reform Phase. 

SCORING CATEGORIES
The Eight Scoring Categories include: 
IC = INDUSTRY CODES
AR = AGRICULTURE REFORM
FN = FINANCE
BK = BANKING
NS = NATIONAL SPIRIT
IF = INFLATION
PW = PUBLIC WORKS
WF = WELFARE

CARD LIST
Name:					Notes:
Franklin Delano Roosevelt       	Gain 3 Actions or NS +2
Power of Government			Add +2 to any Meld
Louis McHenry Howe			Draw 2 Cards or Gain 2 Actions
Bold, Persistent Experimentation	Draw 1 Card and Gain 2 Actions
Broad Programs				Get +1 in any 2 Categories
Social Welfare				NS +1 or WF +1
Unemployment Relief			WF +1 or gain 2 Actions
Restore Faith of the Nation     	NS +1 or Draw 2 cards
Restore Shattered Economy       	Any Category +1 or Draw 2 Cards
Federal Regulation			FN +1 or BK +1 or IF +1
Outbursts of Violence			Crisis Skip Legislation Phase
Protests Against Foreclosures		Crisis Skip Reform Phase
Brain Trust				Draw 2 Cards or Gain 2 Actions
Raymond Moley				Draw 3 Cards
Rexford Guy Tugwell			AR +2
Adolf Berle Jr. 			SM +1 or BK +1
Bank Closures				Crisis BK -1
Fear Itself				Crisis NS -1
First 100 Days				Draw 2 Cards and Gain 1 Action or NS +1
President’s Speeches			NS +1 and gain 1 Action
Rehabilitate the Banks			BK +2
Issue Edicts				Any Category +1 or NS +2
Fireside Chats				NS +1 or Gain 2 Actions
New Deal				Draw 1 Card & Play 1 extra Meld or NS +1
Propose Bills				Draw 3 Cards and discard 1 or PW +1
Sign Bills into Law			Gain 2 Actions or IC +1
Glass-Stegall Act       		BK +1 or SM +1
Federal Deposit Insurance       	BK +2
Repeal Prohibition			NS +2
Relief Recovery Reform			Get +1 in any 2 Categories
Ratify Amendment			Gain 2 Actions or NS +2
Century of Progress			Draw 3 Cards or NS +1
Far Reaching Legislation		Add +2 to any Meld 
Farm Crisis				Crisis AR -1
Stabilize Crop Prices			AR +1 or IF +1
Subsidize Scarcity			AR +1 or IF +1
Henry Agard Wallace			AR +2
Agricultural Adjustment Act		AR +1 or Gain 2 Actions
Farm Subsidies				AR +1 or Draw 2 Cards
Harold L. Ickes				PW +2 
Farm Bill				AR +1 or Gain 2 Actions
Go Off the Gold Standard		IF +2
Stunning Press Release			NS +1 and Gain 1 Action
Inflationary Proposal			IF +1 or Draw 2 Cards
Gold Buying				IF +1 or Gain 2 Actions
Silver Purchase Act			IF +1 and Gain 1 Action
Controlled Inflation			IF +2 
Fiscal Policy				IF +1 or BK +1
Gold Reserve Act			IF +1 or BK +1
Emergency Banking Relief Act		IF +1 or BK +1
National Industrial Recovery Act	IC +1 and Gain 1 Action
Frances Perkins				IC +2
Industry-Wide Agreements		IC +1 or Gain 2 Actions
Antitrust Law Exemptions		IC +1 or FN +1
Collective Bargaining			IC +1 or Draw 2 Cards
Worker’s Rights				IC +1 or WF +1
Minimum Wages				IC +1 or WF +1
Public Works Administration		PW +1 and Draw 1 Card
National Recovery Administration	IC +1 or WF +1
Hugh Johnson				IC +2 
“We Do Our Part”			IC +1 or NS +1
NRA Codes				IC +1 and Draw 1 Card
Maximum Hours				IC +1 or WF +1
Outlaw Child Labor			IC +1 or WF +1
Highways & Subways			PW +1 or Draw 2 Cards
Dams & Power Plants			PW +1 or Gain 2 Actions
Hospitals & Housing Projects		PW +1 or WF +1
Schools & Playgrounds			PW +1 or NS +1
Reconstruction Finance Corporation      BK +1 or Draw 2 Cards
Jesse Jones				BK +2 
RFC Investments				PW +1 or Draw 2 Cards
Securities Act				FN +2 
Require Financial Statements		FN +1 
Deep Rooted Reform			FN +1 or Gain 2 Actions 
Securities & Exchange Commission	FN +1 and Gain 1 Action
Wall Street Opposition			Crisis FN -1
Economic Legislation			FN +1 or Draw 2 Cards
Sanction Unionization			IC +1
Poverty					Crisis WF -1
Run on Banks				Crisis BK -1
Unemployment				Crisis WF -1
Lost Foreign Trade			Crisis Discard 1 random card
Stock Market Crash			Crisis FN -1
Sense of Purpose			NS +1 or Draw 2 Cards
Federal Art Project			NS +1 or WF +1
Bread Lines				WF +1
Homelessness				Crisis WF -1
Welfare State				WF +1 or Draw 2 Cards
Dust Bowl				Crisis WF -1
Labor Disputes				Crisis IC -1
Political Challenges			Crisis NS -1
Riots					Crisis NS -1
Harry Hopkins 				WF +2
FERA Program				WF +1 or Draw 2 Cards
Direct Relief				WF +1 or Gain 2 Actions
Civil Works Administration		WF +1 or PW +1
Works Progress Administration		WF +1 or PW +1 or AR +1
Canker, Moths, Weevil Control		WF +1 or AR +1
Federal Theatre				PW +1 or NS +1
Federal Writers Project			WF +1 or NS +1
Federal Music Project			WF +1 or NS +1
Black Cabinet				WF +1 or NS +1
National Youth Administration		WF +1 or NS +1
Civilian Conservation Corps		WF +1 or NS +1 or AR +1
Soil Conservation Service       	AR +1 and Draw 1 Card
Tennessee Valley Authority		AR +1 or PW +1
Rural Electrification Administration	PW +1 and Gain 1 Action
Public Utility Holding Company Act      FN +1 or Draw 2 Cards
Brandeis Group				FN +1 or Draw 2 Cards
Second Hundred Days			Draw 2 Cards and gain 2 Actions or FN +1
Revenue Act				FN +1 or Gain 2 Actions
Estate, Gift, & Capital Stock Taxes	FN +1 and Gain 1 Action
Excess Profits Tax & Surtaxes		FN +1 
National Labor Relations Act		IC +1 and Draw 1 Card 
Social Security Act			WF +2 
Unfair Labor Practices			Crisis IC -1
Opposition by Big Business		Crisis Negate last Action
US Housing Authority			WF +1 or FN +1 or PW +1
Home Owners Loan Corporation		WF +1 or FN +1 or PW +1 
Federal Housing Administration		WF +1 or FN +1 or PW +1
Resettlement Administration		WF +1 or AR +1
Unemployment Insurance			WF +1 or NS +1
Public Health Services			WF +1 or NS +1
Eastern Floods				Crisis AR -1
Shelter Belt				AR +1
John Collier				WF +2
Supreme Court Rulings			Crisis Negate last Meld
Recession				Crisis IF -1
Anti-Trust Policy       		FN +1 or Draw 2 Cards


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