MORTAL QUEST
WILDERNESS ENCOUNTER TABLES
INTRODUCTION
Unless specified all encounters take place in Wild [W} terrain.
Others are noted as Under [U] Settlement [S] and Aquatic [A]
TEMPERATE FOREST ENCOUNTER TABLE
1D100 Encounter:
1 Black Bears (Beast 3/+6/+9)
2 Wolf Pack (Beast 4/+6/+9) Fast
3 Cougar (Beast 2/+6/+9) Ambusher
4 Poisonous Snake (Beast 1/+7/+9) Ambusher
5 Witches Hovel (Mage 2/+4/+8): Rescue Kids: Morale Boost
6 Deer: Hunting XX DM-2: Food
7 Stream: Fishing XX: Food [A]
8 Lake: Drink: Fishing XX: Food [A]
9 Lake Monster (Aquatic 5/+10/+9) Ambusher [A]
10 Giant Spiders (Spider 3/+8/+9) Fast
11 Treant (Plant 4/+12/+6) Armored
12 Lost in the Woods: Pathfinding XX: Off Course
13 Ford Stream: Pathfinding XX: Delay [A]
14 Gnoll Band (Men 4/+12/+13) Ambushers Range+3
15 Orc Patrol (Men 4/+10/+10) Shielded Range+3
15 Hunter: Music XX: Resupply
16 Ranger: Wild XX: Guide
17 Wood Cutter: Strong XX: Guide
18 Traders: Cost 1 Gold: Well Equipped
19 Trappers Net: Wits XX: Delay
20 Foxes: Nothing
21 Rabbits: Hunting XX: Food
22 Squirrels: Nothing
23 Berry Bushes Forage: Resupply
24 Bandits (Men 4/+9/+9) Range+2
25 Outlaws (Men 4/+8/+10) Ambushers
26 Highwaymen: Give all Gold or (Men 3/+11/+9) Fast
27 Brown Bears (Beast 3/+8/+9)
28 Waterfall: Drink: Climb XX: Delay
29 Grizzly Bears (Beast 4/+12/+9)
30 Warthogs: Hunting XX: Food
31 Young Green Dragon: (Poison 5/+13/+8) Scales. Breath+3
32 Crick: Roll Once on River Crossing Table
33 Chimera (Poison Fire Composite 5/+14/+9)
34 Roc Flyby (Beast Bird 6/+14/+6) Unalert
35 Faeries (Invisible Fey 1/+5/+17)
36 Pixies (Invisible Fey 1/+6/+16)
37 Brownies (Invisible Fey 1/+7/+15)
38 Gypsies: Music XX: Gain Luck
39 Storm: Delay
40 Wood Elves: Lore XX: Info
41 Druid: Wild XX: Heal 1 Casualty
42 Minstrels: Music XX: Morale Boost
43 Noble with Escort: Wits XX: Relic
44 Village: Roll Twice on the Village Table
45 Hamlet: Roll Once on the Village Table
46 Farmstead: Heal XX: Resupply [S]
47 Keep: Roll twice on Castle Table
48 Crossroads: Progress
49 Roadside Inn: Roll Twice on the Tavern Table
50 Toll Road: 1 Gold each to pass or Backtrack
51 Clearing: Starve
52 Rare Herbs: Lore XX: Medicinals
53 Rare Mushrooms: Lore XX: Medicinals
54 Four Leaf Clover: Detect XX: Gain Luck
55 Poison Ivy: Irritant
56 Shed in the Woods: Adventuring Gear
57 Quail: Hunting XX: Food
58 Tree Syrup Forage: Lore XX: Food
59 Acorns Forage: Lore XX: Food
60 Illness Flu: Disease
61 Bad Footing: Accident Wound only
62 Bear eats your Food: Lose all Food
63 Mysterious Traveler: Wits XX: Quest
64 Fresh Water: Drink
65 Shady Glen: Rest
66 Dense Hedgerows: Delay + Irritant
67 Owl: Nothing
68 Hippogriff: (Composite 3/+11/+9) Fast
69 Stag: Hunting XX DM-3: Food
70 Elk: Hunting XX DM-3: Food
71 Owlbear (Composite 5/+13/+6)
72 Werewolf (Shapeshifter 4/+14/+11) Fast
73 Skunk: Irritant
74 Moss Monster: (Plant 5/+14/+4) Slow
75 Nature Priestess and Followers: Lore XX: Blessed
76 Warg: (Beast 3/+10/+9) Fast
77 Goblin Raiders: (Men 5/+9/+5) Range +3
78 Ghost (Spirit 3/+12/+9)
79 Ghoul (Undead 3/+9/+6)
80 Harpy (Composite 3/+11/+4)
81 Horse Thief: Lose Mounts
82 Wild Boar (2/+4/+7) Fast: Food
83 Princess: Escort her to Castle: Roll 3 times on Castle Table
84+ Roll on Event Table
DESERT ENCOUNTER TABLE
1D50 Encounter:
1 Desert Twister: Survival XX: Delay + Blast
2 Minor Sphinx Wits XX: (Composite Mage 3/+12/+8)
3 Dao Djinn (Mage Men 3/+9/+6) Zap +2 Fast
4 Quicksand Trap: Swift XX: Blast
5 Sand Storm: Survival XX: Delay + Separated
6 Nomads: Lore XX: Guide
7 Caravan: Cost 2 Gold: Resupply
8 Dunes: Climb XX: Off Course
9 Lost in the Desert: Pathfinding XX: Delay
10 Heat Stroke: Survival XX: Overheat
11 Out of Water: Survival XX: Thirst
12 Sunburns: Irritant
13 Oasis: Drink
14 Dervishes: Music XX: Blessed
15 Giant Scorpion (Poison Insect 5/+11/+9) Shell
16 Scorpion Men (Poison Insect Men 4/+10/+8) Shell
17 Well: Resupply
18 Heat: Survival XX: Overheat
19 Sun: Survival XX: Overheat
20 Endless Sand: Survival XX: Thirst
21 Poisoned Well: Survival XX: Blast
22 Walking in Circles: Pathfinding XX: Delay
23 Buried Ruins: Roll 3X on the Dungeon Table
24 Sand Giant (Giant 7/+17/+6) Thick Hide. Fast
25 Locust Swarm (Insects 4/+3) Fast
26 Circling Vultures: Demoralize
27 Giant Ant Lion (Insect 6/+13/+15) Shell. Ambusher
28 Poisonous Asp (Beast 1/+7/+14) Ambusher
29 Jackals (Beast 2/+8/+10)
30 Cactuses: Resupply
31 Nomad Tribe Camp: Wits XX: Rest [S]
32 Lesser Sphinx: Wits XX: (Composite Mage 4/+14/+8)
33 Arid Landscape: Survival XX: Thirst
34 Jinn Djinn (Mage Men 3/+7/+6) Zap+4
35 Soft Sand: Pathfinding XX: Delay
36 Bandits (Men 4/+9/+10) Ambusher
37 Rocky Shelter: Rest
38 Giant Crocodile (Beast 6/+13/+6) Scales: Food
39 Parched Earth: Survival XX: Thirst
40 Cold Nights: Survival XX: Freeze
41 Horse Thief: Lose Mounts
42 Dust Devil (Elemental 3/+7/+5) Fast
43+ Roll on Event Table
FROZEN WILDERNESS ENCOUNTER LIST
1D60 Encounter:
1 Frozen Tundra: Survival XX: Freeze
2 Windswept Plains: Nothing
3 Snow Flurry: Pathfinder XX: Separated
4 Plodding Frost Giant (Cold 8/+20/+6) Thick Hide
5 Northern Barbarians (Men 4/+13/+9) Ambushers
6 White Dragon (Cold Dragon 5/+17/+9) Scales Fast Range+3
7 Glacier: Climb XX: Backtrack
8 Icy Peaks: Climb XX: Accident + Delay
9 Snow Drifts: Survival XX: Starve + Freeze
10 Winter Wolves (Beast 4/+8/+11) Fast
11 Polar Bear (Beast 3/+10/+9)
12 Kodiak Bear (Beast 3/+12/+9)
13 Frost Bite: Survival XX: Wounded Only Casualty
14 River Salmon: Fishing XX: Food
15 Ice Fishing: Drink: Fishing XX: Food [A]
16 Walrus: Hunting XX: Food
17 Seals: Hunting XX: Food
18 Penguins: Hunting XX: Food
19 Yeti (Giant 4/+12/+8) Ambusher
20 Ice Witch: (Mage 2/+7/+6)
21 Snow Sprites (Cold Fey 7/+6/+14) Ambushers
22 Fishing Village: Cost 2 Gold: Resupply
23 Northern Dwarves: Lore XX: Morale Boost
24 Blizzard: Survival XX: Delay + Freeze
25 Cold Snap: Survival XX: Delay + Freeze
26 Frozen Winds: Survival XX: Delay + Freeze
27 Snow Goblins (Men 3/+8/+8) Ambushers Range+2
28 Gnoll War Band (Men 4/+12/+13) Ambushers Range+3
29 Rams: Hunting XX: Food
30 Moose: Hunting XX: Food
31 Reindeer Herders: Music XX: Guide
32 Elk: Hunting XX: Food
33 Snow Hares: Hunting XX: Food
34 Ice Fields: Pathfinding XX: Delay
35 Fall through the Ice: Survival XX: Accident
36 Mammoths (Beast 6/+16/+6) Thick Hide Indifferent: Food
37 Mastodons (Beast 5/+14/+7) Thick Hide Indifferent: Food
38 Sabre Tooth Tiger: (Beast 5/+15/+11)
39 Cavemen: Give 4 Food: Morale Boost
40 Heavy Snow: Survival XX: Delay + Freeze
41 Hot Springs: Rest
42 Ice Cave: Climb XX: Rest
43 Icy Wastes: Survival XX: Freeze + Starve
44 Avalanche: Swift XX: Massacre
45 Aurochs: Hunting XX: Food
46 Barbarian Hunters: Give 4 Food: Guide
47 Snow Beast (Beast 5/+13/+10)
48 Caribou Range: Hunting XX: Food
49 Frozen Dead (Regenerating Recruit Undead 4/+9/+5)
50 Dire Wolves (Beast 4/+10/+10) Fast
51 Pinelands: Roll on Event Table
52 Wolverine (Beast 2/+7/+8) Indifferent
53 Glacial Crevasse: Climb XX: Backtrack [U]
54 Frozen Shade (Cold Spirit 3/+10/+10)
55 Viking Raiders (Men 4/+12/+9) Shielded Range+3
56 Tribal Hunters: Give 4 Food: Guide
57 Wendigo (Giant 5/+13/+11) Ambusher
58 Snow Blind: Survival XX: Delay
59 Snow Devil (Cold 4/+12/+9) Fast
60 Winters Chill: Survival XX: Freeze
SWAMP ENCOUNTER TABLE
1D50 Encounter:
1 Misled by Will o Wisp: Wits XX: Off Course
2 Marsh Gas: Get -2 to all Rolls next Encounter
3 Young Black Dragon (Acid Dragon 7/+18/+9) Scales Fast Breath+3
4 Sawgrass: Irritant
5 Biting Insects: Irritant
6 Swamp Fever: Tough XX: Disease
7 Bog Wraith (Spirit 3/+9/+9)
8 Giant Toad (Beast 3/+10/+7)
9 Water Moccasin (Poison Beast 1/+7/+14) Ambusher
10 Mired Down: Strong XX: Delay
11 Owlbear (Composite 5/+13/+6)
12 Slogging through Mud: Strong XX: Delay
13 Bog Troll (Regenerating Giant 6/+15/+10) Ambusher
14 Shambling Mound (Plant 4/+9/+7) Slow
15 Quagmire: Strong XX: Delay
16 Marsh Goblins (Men 4/+7/+7) Ranged+3
17 Goblin Shaman (Men Mage 2/+5/+8)
18 Rodents of Unusual Size (Beasts 2/+4/+8)
19 Alligator Pit: Pathfinder XX: (Beasts 4/+11/+4) Scales
20 Leeches: Irritant
21 Herbs: Lore XX: Medicinals
22 Mushrooms: Lore XX: Medicinals
23 Fetid Pools Tough XX: Disease
24 Giant Wasps (Poison Insects 3/+9/+7)
25 Sunken Hollow: Climb XX: Delay [U]
26 Hydra (Regenerating Fire Monster 5/+15/+12) Scales
27 Blue Bayou: Demoralized
28 Swamp Thing (Plant Man 3/+11/+9)
29 Mucking Around: Pathfinding XX: Delay
30 Swamp Ghoul (Undead 2/+7/+7)
31 Pond Apple Slough: Forage XX: Food
32 Mud Monster (Earth Elemental 3/+10/+6)
33 Peat Bog: Strong XX: Delay
34 Lizard Men with Stone Axes (Men 3/+10/+9) Scales Ambushers
35 Fen: Nothing
36 Troglodytes with Spears (Men 4/+11/+9) Shielded Range+3
37 Glade: Roll on Event Table
38 Bog Beast (Beast 3/+12/+9) Thick Hide Fast
39 Morass: Strong XX: Delay
40 Eels: Fishing XX: Food [A]
41 Foot Rot: Heal XX: One Hero: Incapacitated
42 Fiddler Crabs: Foraging XX: Food
43 Frog Men with tiny Bows and Spears (Men 3/+4/+13) Ambushers
44 Giant Snapping Turtle: (Beast 3/+9/+4) Armored Shell Unalert
45 Estuary: Waterlogged
46 Anhingas: Hunting XX: Food
47 Mangroves: Waterlogged
48 Black Bear (Beast 3/+6/+9)
49 Wetlands: Waterlogged
50 Cypress Hammock: Rest
JUNGLE ENCOUNTER TABLE
1D80 Encounter:
1 Giant Anaconda (Beast 3/+10/+8) Ambusher
2 Jungle Fever: Heal XX: Disease
3 Striped Tiger (Beast 3/+9/+8) Ambusher
4 Pouncing Jaguar (Beast 2/+8/+9) Ambusher
5 Lion Lord of the Jungle: (Beast 3/+10/+7)
6 Piranhas: Swiftness XX: Massacre [A]
7 Jungle Guide: Pay 1 Gold: Guide
8 Lost in the Jungle: Pathfinder XX: Off Course
9 Going in Circles: Pathfinder XX: Off Course
10 Cat Men (Men 3/+11/+11) Ambushers
11 Beast Men (Men 4/+10/+10)
12 Beast Man Shaman (Man Mage 2/+5/+10)
13 Cannibals (Poison Men 3/+11/+9) Ambushers Ranged+3
14 Pygmies: Pay 4 Food: Guide
15 Tribal Warriors (Men 3/+10/+9) Ranged+3
16 Lost Ruins: Roll 3 times on the Dungeon Table
17 Thick Foliage: Pathfinding XX: Backtrack
18 Shady Canopy: Rest
19 Giant Carnivorous Plant (Plant 3/+12/+8)
20 Tangle Vines (Plant 4/+8/+8)
21 Giant Ants (Swarm Insect 3/+8)
22 Giant Spider (Insect Poison 3/+10/+7)
23 Downpour: Delay
24 Steamy Jungle: Survival XX: Overheat
25 Naga (Men Poison Mage 3/+9/+9) Scales Range+3
26 Giant Sloth: Food
27 River Crossing: Pathfinding XX: Backtrack [A]
28 Gorillas (Men 4/+10/+9)
29 Rain Forest: Nothing
30 Ape Men (Men 4/+11/+9)
31 Herbs: Lore XX: Medicinals
32 Mushrooms: Lore XX: Medicinals
33 Tropical Fruit: Food
34 Cobra (Beast 1/+9/+13) Ambusher
35 Leopard (Beast 2/+7/+10) Fast
36 Howler Monkeys: Nothing
37 Termite Mounds: Food
38 Fruit Bats: Nothing
39 Charging Rhino (Beast 4/+16/+8) Thick Hide
40 Frog Men with tiny Bows and Spears (Men 3/+4/+13) Ambushers
41 Jungle Elephants (Beast 5/+15/+7)
42 Muddy Slopes: Climb XX: Delay
43 Water Buffalo Stampede: Swift XX: (Beast 6/+14/+6)
44 Orangutans (Beast 3/+6/+9)
45 Crocodile Nest: Pathfinder XX: (Beast 4/+8/+9) Scales
46 Territorial Baboons: (Beast 3/+10/+9)
47 Hungry Hippos (Beast 4/+12/+9) Indifferent [A]
48 Python: (Poisonous Beast 1/+8/+12) Ambusher
49 Chimps Throwing Poo: Demoralized
50 Tropical Birds: Hunting XX: Food
51 Tapirs: Hunting XX: Food
52 Capybaras: Hunting XX: Food
53 Giant Poison Dart Frogs: (Beast 2/+7/+9)
54 Capuchin Monkeys: Irritant
55 Sun Bear: (Beast 2/+5/+8)
56 Tropical Fish: Fishing XX: Food [A]
57 Black Panther: (Beast 1/+8/+11) Ambusher
58 Boa Constrictor: (Beast 2/+8/+9) Ambusher
59 Poisonous Plant: Irritant
60 Wild Boar: Hunting XX: Food
61 Giant Scorpion (Poison Insect 5/+11/+9) Shell
62 Pit Viper: (Poison Beast 1/+9/+13) Ambusher
63 Trench Foot: Waterlogged
64 Parasites: Disease
65 Malaria: Disease
66 Dengue Fever: Disease
67 Yellow Fever: Disease
68 Lizard Men (Men 3/+10/+9) Scales Shielded Ambushers
69 Jungle Basin: Roll on Event Table
70 Jungle Creeper (Monster 3/+11/+12) Ambusher
71 Jungle Wurm (Dragon 6/+18/+10) Armored Fast
72 Jungle Dryads (Fey 3/+7/+14)
73 Jungle Shrine: Roll 3 times on the Dungeon Table
74 Jungle Rot: 1 Hero Disease
75 Beast Master (Men Beasts 4/+13/+9)
76 Hack Through Wild Growth: Strength XX: Delay
77 Village: Pay 2 Gold: Resupply
78 Hunters: Wits XX: Guide
79 River Traders: Pay 2 Gold: Resupply
80 Jungle Outpost: Rest
HILLS ENCOUNTER TABLE
1D50 Encounter:
1 Hill Giants (5/+15/+7) Thick Hide. Range+4
2 Rocky Ground: Climb XX: Accident
3 Traveler in a Hurry: Recruit
4 Steep Slopes: Climb XX: Delay
5 Chaos Knight & Retainers (Men 4/+13/+7) Armored. Range+2
6 Gnome Lookouts: Wits XX: Extra Ammo
7 Ranger: Wits XX: Guide
8 Walled Village: Resupply or Roll once on the Village Table
9 Bugbear Ambushers (Men 4/+12/+12) Shielded. Ambusher
10 Border Keep: Roll twice on the Castle Table
11 Gnoll Hunters (Men 3/+12/+13) Ambushers Range+3
12 Roll Once on River Crossing Table
13 Kobold Commandos (Men 4/+4/+12) Ambusher Range+2
14 Ogre Band (Giants 4/+14/+9) Range+3
15 Dwarf Traders: Pay 2 Gold: Well Equipped
16 Orc Marauders (Men 4/+10/+11) Shielded. Range+3
17 Rock Slide: Swift XX: Massacre
18 Goblin Raiders (Men 4/+7/+8) Range+3
19 Bandits (Men 4/+9/+9) Range+3
20 Gully: Climb XX: Delay
21 Hill People: Lore XX: Healed
22 Hillock: Climb XX: Delay
23 Red Cap: Detect XX: Murder
24 Hillside: Climb XX: Backtrack
25 Halfling Travelers: Give Food: Gain Luck
26 Hilltop: Climb XX: Progress
27 Wyvern (Poison Dragon 4/+13/+5) Scales. Fast
28 Highlands: Climb XX: Progress
29 Giant Weasel (Beast 3/+9/+9)
30 Knoll: Climb XX: Backtrack
31 Killer Frog (Beast 3/+8/+9)
32 Wargs: (Beasts 4/+14/+9) Fast
33 Stag: Hunting XX: Food
34 Stream: Fishing XX: Food [A]
35 Herbs: Lore XX: Medicinals
36 Mushrooms: Lore XX: Medicinals
37 Rabbits: Hunting XX: Food
38 Hillock: Roll on Event Table
39 Berry Patch: Food
40 Wild Boar: Hunting XX: Food
41 Bull (Beast 2/+7/+8): Food Indifferent
42 Goats: Hunting XX: Food
43 Brown Bears in Cave: (Beast 3/+6/+8) [U]
44 Harpy (Composite 3/+11/+4)
45 Zombies (Regenerating Recruiting Undead 3/+8/+6)
46 Ghost (Spirit 3/+12/+6) Indifferent
47 Barrow Wight: (Undead 3/+13/+9) Indifferent
48 Hill Shade (Spirit 3/+10/+7)
49 Screeching Gryphon (Composite 3/+12/+8) Fast
50 Giant Lynx (Beast 3/+11/+11) Fast Ambusher
PLAINS ENCOUNTER TABLE
1D30 Encounter:
1 Out Riders: Pay 3 Gold or (Men 3/+8/+9) Range+3 Fast
2 Hobgoblin Cavalry (Men 4/+9/+10) Armored. Range +3 Fast
3 Wild Horses: Nothing or Delay and Mounted
4 Buffalo Herd: Hunting XX: Food
5 Wild Cattle: Hunting XX: Food
6 Wild Dogs: Nothing
7 Hunting Village: Roll 2 times on Village Table
8 Horse People: Neutral
9 Giant Eagle (Beast Bird 3/+9/+9) Fast
10 Farther than it Looks: Delay
11 Fix Wagons: Mech XX: Morale Boost
12 Herders: Heal XX: Info
13 Ranch: Pay 2 Gold: Resupply or Mounted
14 Brigands (Men 3/+7/+8) Range+3 Ambusher
15 Farmstead: Wits XX or Lore XX: Resupply or Rest [S]
16 Orc Marauders (Men 4/+8/+7) Shielded. Range+3
17 River Crossing: Pathfinding XX: Delay [A]
18 Hidden Valley: Pathfinding XX: Backtrack
19 Lotus Fields: Lore XX: Delay
20 Berry Patches: Forage: Food
21 Herbs: Lore XX: Medicinals
22 Steppes: Swift XX: Delay
23 Flash Flood: Strength XX: Separated [A]
24 Flood Plain: 50% Delay
25 Arid Mesa: Thirst
26 Outpost: Pay 1 Gold: Resupply
27 Scrubland: 50% Thirst
28 Shattered Plains: Climb XX: Accident
29 Irrigated Crops: 50% Food
30 Meadows: Roll on Event Table
31 Roll Once on River Crossing Table
32 Streams: Fishing XX: Food [A]
33 Lake: Drink: Fishing XX: Food [A]
34 Fields of Flowers: Nothing
35 Stonehenge: Magic Source
36 Plateau: Favor Foes
37 Pegasus Herd: Track XX then Delay: Mounted
38 Caravan: Pay 2 Gold: Well Equipped or Extra Ammo
39 Hippogriff (Composite 3/+11/+9) Fast
40 Shepard: Wits XX: Guide
41 Dire Wolves (Beast 4/+10/+9) Fast
42 Goblin Warg Riders (Men Beast 5/+13/+10) Range+3 Fast
43 Plains Lion (Beast 3/+8/+8)
44 Marching Army (Men 8/+14/+7) Shielded. Slow Indifferent
45 Roc (Beast Bird 5/+15/+8)
46 Mounted Archer Raiders (Men 3/+9/+9) Range+4 Fast
47 Locust Swarm: Delay and Food
48 Centaurs (Composite 4/+11/+8) Range+3 Fast
49 Tribal Minotaurs (Composite 5/+14/+8) Fast
50 Farming Village: Roll 3 times on Village Table
MOUNTAIN ENCOUNTER TABLE
1D40 Encounter:
1 Crags: Climb XX: Accident
2 Stone Giant Throwing Boulders (7/+14/+8) Stone. Range+4
3 Peaks: Climb XX: Backtrack
4 Mountain Goats: Hunting XX: Food
5 Ravines: Climb XX: Delay
6 Hermits Cave: Give 1 Food: Guide
7 Cliffs: Roll on Event Table
8 Young Blue Dragon (Lightning 5/+15/+9) Scales. Breath+3 Fast
9 Bluffs: Climb XX: Backtrack
10 Roc with Nest Above (Beast Bird 6/+14/+6) Eggs: Food
11 Precipice: Climb XX: Delay
12 Dwarf Clansmen: Lore XX: (4/+12/+8) Armored. Range+3
13 Summit: Climb XX: Delay
14 Orcs (Men 4/+9/+8) Shielded. Range+3
15 Mountain Range: Pathfinding XX: Delay
16 Goblins with Bows (3/+6/+9) Range+3 Ambushers
17 Mountain Pass: Pathfinding XX: Progress
18 Mountain Troll: (Regenerating Giant 6/+15/+10) Ambusher
19 Sheer Wall: Climb XX: Backtrack
20 Granite Boulders: Nothing
21 Exposure: Irritant
22 Sheltering Ledge: Rest
23 Landslide: Swift XX: Massacre
24 Uneven Footing: Climb XX: Accident
25 Rope Bridge: Climb XX: Death
26 Mountain Lion (Beast 2/+7/+8) Ambusher
27 Gaping Chasm: Swift XX: Death
28 Strong Wind: Strength XX: Death
29 High Winds: Someone Loses their Hat
30 Cold Stone: Survival XX: Freeze
31 Mountain Trail: Pathfinding XX: Progress
32 Electrical Storm: Survival XX: Blast
33 Ridgeway: Starve
34 Highland Raiders (Men 3/+9/+8) Ambush
35 Tumbling Boulder: Swift XX: Blast
36 Earth Elemental (4/+10/+6)
37 Rock Face: Climb XX: Death
38 Kobolds (3/+6/+9) Range+2 Ambushers
39 Shang-Ri-La: Healed and Resupply and Blessed
40 Revenant (Spirit 5/+14/+8)
BADLANDS ENCOUNTER TABLE
1D30 Encounter:
1 Rocky Ground: Climb XX: Delay
2 Goblins (Men 3/+7/+8) Range+3
3 Broken Ground: Climb XX: Accident
4 Orc War Party (Men 4/+10/+9) Shielded. Range+3
5 Canyons: Climb XX DM -3: Delay
6 Cracked Earth: Roll on Event Table
7 Gnoll Hunters (Men 3/+9/+9) Range+3 Ambushers
8 Ridges: Climb XX: Backtrack
9 Beast Men (Men Beasts 4/+9/+10)
10 Buttes: Nothing
11 Ogres (Giants 5/+13/+7)
12 Brushland: Forage: Lore XX: Food
13 Sandstone Arches: Nothing
14 Dust Storm: Delay
15 Outpost: Cost 2 Gold: Resupply
16 Barrens: Starve
17 Canyon Village: Roll 3 times on Village Table
18 Borderland: Favor Foes
19 River Rapids: Sea XX DM -2: Delay
20 Wasteland: Thirst
21 Revenant (Undead 5/+12/+8)
22 Natural Cistern: Detect XX: Drink [U]
23 Landshark (4/+12/+6) Armored and Shell. Slow
24 Flash Flood: Strength XX: Separated [A]
25 Canyon Drake (Dragon 5/+14/+7) Armored. Fast
26 Brine Lake: Irritant
27 Terraces: Climb XX: Delay
28 Ancient Graveyard: Lore XX: Cursed
29 Giant Cougar (Beast 4/+11/+12) Ambusher
30 Water Geyser: Drink
MAJOR FOE TABLE NOTATION
Foes are Combat Challenges.
They have the notation of (Type X/+Y/+Z)
X = Hits and Armor Trait Bonus
+Y = Fight Trait Bonus. Half of +Y rounded down = Strength Trait Bonus
+Z = Stealth Trait Bonus
-The Range of the Swiftness Trait is given by the Terms:
Slow (1D3 -1) or Fast (1D6 +5) If neither are mentioned, the
Foe will have a Swiftness of (1D3 +2)
-The Armored and Metallic Traits will Double the Armor Bonus.
-Traits like Shielded, Shell, Stone, Scales, Thick Hide give +2 to Armor
-The Type will include 1 or more Traits. If any of these traits can be
Negated (like Poison or Mind or Invisible) the Fight Trait will be
reduced by -5 to a Minimum of Zero.