MORTAL QUEST
RARE ENCOUNTER TABLES







INTRODUCTION
Unless specified all encounters take place in Wild [W} terrain. 
Others are noted as Under [U] Settlement [S] and Aquatic [A]


VOLCANIC ENCOUNTER TABLE
1D30	Encounter:
1	Pyroclastic Flow: Swift XX: Massacre
2	Volcanic Eruption: Swift XX: Massacre
3	Hot Ash: Survival XX: Blast
4	Smoldering Ground: Survival XX: Overheat
5	Poison Gasses: Irritant
6	Tremor: Nothing
7	Laval Flow: Pathfinding XX: Backtrack
8	Treacherous Ground: Climb XX: Accident
9	Minor Quake: Swift XX: Accident
10	Minor Demons: (3/+6/+7)
11	Minor Devils: (3/+7/+8)
12	Crater Lip: Nothing
13	Steep Slopes: Climb XX: Delay
14	Magma Elemental: (Fire 4/+14/+6)
15	Lavamancer: (Man Mage 3/+5/+8) Zap+5
16	Oppressive Heat: Survival XX: Overheat
17	Fire Salamander: (Beast 4/+10/+7) Breath+3
18	Fire Sprites (Fey 2/+3/+11)
19	Sulfurous Pits: Irritant 
20	Young Red Dragon: (Fire 5/+15/+10) Scales Fast Breath+3
21	Hot Foot: Irritant
22	Fire Newts: (Beast Men 4/+8/+8) Ambushers
23	Burning Earth: Survival XX: Overheat
24	Pyroclasm: Swift XX: Massacre
25	Magma Vents: Survival XX: Overheat
26	Magma Spray: Swift XX: Blast
27	Magma Jet: Swift XX: Blast
28	Magma Rift: Pathfinding XX: Backtrack
29	Fire Giants: (6/+19/+8) Range+4
30	Fall into Volcano: Climb XX: Accident


SAVANNAH ENCOUNTER TABLE
1D20	Encounter:
1	Lion Pride (Beast 3/+9/+8)
2	Zebras: Hunting XX: Food
3	Antelopes: Hunting XX DM -2: Food
4	Elephants (Beast 5/+12/+7) Indifferent 
5	Giraffes (Beast 4/+7/+7) Indifferent
6	Hungry Jackals (Beast 3/+6/+9) 
7	Man Eating Lions: (Beast 3/+11/+9) Ambusher
8	Ostriches: Hunting XX: Food
9	Watering Hole: Drink: Hunting XX: Food
10	Wildebeest Stampede: All Save or 2D6 Damage 
11	Elephant Graveyard: Starve
12	Scavenging Hyenas: (Beast 3/+5/+9) Indifferent
13	Charging Rhinos: (Beast 4/+13/+8) Thick Hide
14	Tribal Hunters: Give Drink: Guide
15	Tribal Warriors: Sham Battle: Fight XX: Backtrack
16	Tribal Shaman: Give Food: Blessed
17	Village: Roll once on the Village Table
18	Grasslands: Roll on Event Table
19	Hunting Grounds: Hunting XX: Food
20	Brush: Foraging: Detect XX: Food
21	Rainy Season: Drink + Delay
22	Lion Men (Men Beasts 3/+10/+8) 
23	Arid Landscape: Thirst
24	Hot Season: Survival XX: Overheat
25	Long Distances: Pathfinding XX: Delay
26	Scattered Trees: Nothing
27	Rocky Outcropping: Rest
28	Ravine: Climb XX: Backtrack
29	Leopards (2/+7/+11) Fast Ambusher
30	Migrating Herds: Hunting XX: Food


AIR TRAVEL ENCOUNTER TABLE
1D60	Encounter: 
1	Dragon in Steep Dive (Fire 7/+20/+10) Scales Ambusher Breath+5
2	Clear Skies: Nothing
3	Gliding Roc (Beast Bird 6/+14/+6)
4	Headwinds: Avigation XX: Delay
5	Giant Eagle Formation (Beasts Bird 5/+12/+7)
6	Air Pirates (Men in Ship 4/+13/+12) Ambusher Range+4
7	Swirling Bat Swarm (Beasts 3/+4)
8	The Flapping of Flying Apes (Beasts 4/+10/+8) Slow
9	The Wind itself (Air Elemental Invisible 3/+12/+10) Fast
10	Blue Sky: Nothing
11	Friendly Wind Spirit: Gain Luck
12	Cloudy: Nothing
13	Hawk Men on Patrol (4/+8/+12) Indifferent Range+3
14	Whirlwind: Piloting XX: Grounded
15	Wind Demon from Below (5/+15/+10) Ambusher Fast
16	Storm: Piloting XX: Grounded
17	Floating Cloud Castle (Cloud Giants 8/+20/+6) Unalert Hoard
18	Bird Men in Nest (3/+7/+11) Indifferent Hoard Range+2
19	Storm Giants Throwing Lightning (9/+22/+5) Range +6
20	Tornado: Piloting XX: Grounded + Delay + Massacre
21	Crazy Wyvern Doing Loops (Poison Dragon 4/+13/+5) Scales Fast
22	Updraft: Piloting XX: Progress
23	Hail Stones: Avigation XX: Grounded + Delay
24	Azure Drakes (Dragons 6/+18/+12) Scales Fast Breath +3
25	Cold Air: Nothing
26	Downdraft: Piloting XX: Off Course
27	Thin Air: Toughness XX: Accident
28	Undulating Flying Serpent (Poison Dragon 3/+10/+5) Scales
29	Catch the Jet Stream: Avigation XX: Progress
30	Angel, Deva, or Cherub: Blessed 
31	Wind Tunnel: Piloting XX: Off Course
32	Hovering Manticore (Poison Fire Composite 4/+15/+9) Range+3
33	Blown Off Course: Avigation XX: Off Course
34	Screeching Gryphon (Composite 3/+12/+8) Fast
35	Migrating Birds: Nothing
36	Hungry Hungry Hippogryph (Composite 2/+9/+7) Fast
37	Flock of Birds: Nothing
38	Levitating Djinn (Men Mage 3/+10/+6) Zap +3
39	Overcast: Nothing
40	Soaring Sphinx: Wits XX: (Composite Mage 4/+14/+8)
41	Cirrus Clouds: Nothing
42	Buzzing Giant Wasps (Poison Insect 3/+9/+7)
43	Cumulous Clouds: Nothing
44	Playful Sylphs (Air Fey Elemental 2/+7/+8) Indifferent
45	Thunderhead: Avigation XX: Off Course
46	Glaring Giant Owl (Beast Bird 2/+10/+9) 
47	Cold Front: Freeze
48	Electrified Thunder Bird (Lightning Beast 3/+12/+11) Zap +3
49	Wind at Your Back: Piloting XX: Progress
50	Fiery Phoenix (Fire Beast Bird Regenerate 3/+11/+9)
51	Men on Flying Carpets (Mage 3/+8/+10) Zap +2
52	Howling Wind: Avigation XX: 50% Off Course 50% Nothing
53	Lizardmen on Pterodactyls (4/+10/+10) Scales. Range+3
54	Turbulence: Piloting XX: 50% Grounded 50% Nothing
55	Goblin Balloon Brigade Drifting By (Men 3/+8/+7) Slow Range+2
56	Gust of Wind: Avigation XX: 50% Off Course 50% Grounded
57	Pot Shots from the Ground: Piloting XX: Accident
58	Dark Skies: Favor Foes
59	Gargoyles from Behind (Animated 2/+8/+10) Stone. Ambusher
60	Dusk: Nothing
Notes: If you are Grounded, roll once on a random Terrain, then 
continue by Air Travel next turn. 
Air Travel encounters are not modified by any Terrain Type.  


MUSHROOM FOREST ENCOUNTER TABLE
1D20	Encounter:
1	Poisonous Toadstools: Lore XX: Casualty
2	Giant Caterpillar (3/+6/+5) Shell
3	Giant Spiders (Poison 3/+7/+7)
4	Mushrooms: Lore XX: Medicinals
5	Yellow Spore Cloud: Survival XX: Disease
6	Red Spore Cloud: Irritant
7	Green Slime (Acid Slime 3/+7) Slow Ambusher
8	Giant Crab (Beast 4/+11/+8) Armored
9	Mushroom Men (Fungi Regenerating 3/+6/+7) 
10	Pod People Village: Heal XX: Resupply [S]
11	Edible Mushrooms: Forage: Lore XX: Food
12	Fungus Among Us: Heal XX: Disease
13	Goblin Fungus Collectors (2/+5/+6)
14	Fungisaur (Beast 6/+13/+6)
15	Rot Shambler: (Man 3/+10/+5) Slow
16	Mold Monster: (Fungi 4/+12/+4) Unalert
17	Deathcap: Heal XX: Death
18	Mushroom Stools: Rest
19	Rotting Zombies (Undead Recruit 3/+5/+6)
20	Mushroom Plots: Forage: Food


LAND OF GIANTS ENCOUNTER TABLE
1D30	Encounter:	
1	Hill Giants leading Chained Goblins (6/+14/+5) Thick Hide
2	Bluffs: Climb XX: Delay
3	Sleeping Mountain Giant (7/+17/+4) Thick Hide. Unalert
4	Crags: See Roc Overhead: Nothing
5	Sneak Past Hill Giant Compound: Stealth XX: Imprisoned [S]
6	Underground Humanoid City: Roll 3 Times on City Table
7	Giants Playground: Favor Foe
8	Boulder Field: Pathfinding XX: Backtrack
9	Three Stone Giants playing Catch: Swift XX: Blast
10	Giants Making a Stew out of Orcs: Stealth XX: (7/+14/+4)
11	Hidden Human Village: Roll 3 times on Village Table
12	Dwarven Tunnel System: Pathfinding XX: Progress [U]
13	Hill Giant Chasing a Human (5/+12/+6): Recruit Human Hero
14	Giant Trees: Climb XX: Rest
15	Mountain Giant Digging a Hole (7/+17/+4) Thick Hide
16	Cages of Elf Captives: Stealth XX: Free Them: Commotion
17	Giant Footprints: Roll on Event Table
18	Two Headed Giant having an Argument: Stealth XX: (6/+14/+4)
19	Dwarves fleeing a Dragon: (5/+14/+7) Breath+3: Ally (Fight Swift)
20	Fire Giant Castle: Stealth XX: (7/+17/+6) Range+3
21	Cavern: Red Skinned Ogres playing Poker: Stealth XX: (5/+15/+5)
22	Ruins with a Bottomless Banshee Pit: Lore XX: Backtrack 
23	Cave Minotaur and Wearbear playing Chess: Stealth XX: (4/+13/+6)
24	Hobgoblin Marauders with Mixed Weapons (4/+9/+9) Ambushers
25	Lair: Dragon and Demon playing Snooker: Stealth XX: (7/+17/+7)[U]
26	Goblin Scavengers: Poorly Armed (3/+5/+9) Ambushers
27	Cyclops with a Slingshot (Giant 6/+13/+8) Range+2
28	Trolls fighting Wereboars with Torches: Stealth XX: (5/+14/+6)
29	Roll Once on the River Crossing Table
30	Imp Selling Dwarf Burgers to Goblin Crowd: Pay 1 Gold: Food
 


CHAOS REALM ENCOUNTER TABLE
1D20	Encounter:	
1	Mutated Human Bandits (3/+8/+8) Ambushers
2	Giant Motile Plant life: (4/+11/+2) 
3	Tainted Beast Men (4/+9/+9) Ambushers
4	Slime Pits: Pathfinding XX: Delayed
5	Chaos Naga (Composite Mage 3/+10/+8) Range +4
6	Giant Mushrooms: Food
7	Get too close to Alien Plants: Swift XX: (4/+6/+5)
8	Cave System: Roll 3 times on Natural Cave System Table
9	Minor Abomination (2/+4/+8) Ambusher
10	Valley of the Warp Spawn: Favor Foe
11	Lesser Abomination (4/+8/+7) Slow 
12	Jagged Rocks: Climb XX: Accident
13	Major Abomination (6/+14/+7) Thick Hide. Slow
14	Isolated Settlement: Roll twice on Village Table
15	Shapeshifting Animal (3/+9/+9) Fast
16	Crumbling Temple: Magic Source
17	Phase Beast (5/+12/+9) Fast
18	Overgrown Forest: Pathfinding XX: Backtrack
19	Desert Hills: Roll once on the Desert Table and once on the Hills Table
20	Strange Luminescent Stronghold: Roll 4 times on Wizard Tower Table



WITCH WOOD ENCOUNTER TABLE
1D40	Encounter:
1	Toll Road: Pay 1 Gold or Backtrack
2	Burning Village: Give Away all Food and Drink
3	Roll once on River Crossing Table
4	Storm: Delay
5	Witch Hunter (3/+10/+9) Armored Range+3 Ambusher
6	Village with Witch being Burned Alive: Nothing
8	Refugees on the Road: Info
9	Hovel of Evil Woodsman (2/+7/+8) Ambusher
10	Inquisitor: Wits XX: (3/+9/+9) Armored
11	Ruins: Roll 3 times on Basic Dungeon Table
12	Creepy Forest: Demoralized
13	Monastery: Wits XX: Blessed [S]
14	Headless Horseman (Spirit 4/+13/+9) Fast
15	Hermit with Lantern: Lore XX: Info 
16	Roadside Inn: Pay 1 Gold: Rest
17	Mysterious Castle: Roll 3 times on Castle Table
18	Village plagued by a Hex: Heal XX: Gain Luck [S]
19	Church Bells Ringing: Morale Boost
20	Witches House (Mage 2/+4/+8) Indifferent
21	Marshland: Pathfinder XX: Delay
22	Desperate Man: Quest
23	Ghouls in the middle of a Meal (Undead 3/+9/+6) Indifferent
24	Wolves Howling: Nothing
25	Moonless Night: Favor Foes
26	Witch riding a Broom: Stealth XX: Alarm
27	Dead Body in the Road: 50% Loot 50% Info
28	Highwaymen: Pay all Gold or (3/+8/+8) Ranged+3 Fast 
29	Abandoned Wagon: 50% Adventure Gear 50% Nothing
30	Witch Coven in a Ceremony (Mage 4/+8/+6) Unalert
31	All Hallows Eve: Spirits & Undead (6/+13/+7) 
32	Crone Sisters: Give them 1 Relic or (Mage 4/+6/+9) Zap +5
33	Haunt (Spirit 2/+3/+7): Cursed
34	Nightmare (Spirit 3/+9/+10) Fast: Lose your Mounts
35+	Roll on Event Table



SKY SHARD ENCOUNTER TABLE
1D20	Encounter:	
1	Woodland Shard: Roll twice on Forest Table
2	Roiling Storm: Avigation XX: Delay
3	Tumbling Shard: Avigation XX: Backtrack
4	Soaring Dragon (Fire 5/+15/+10) Scales Breath +2 Fast
5	Flying Merchant Ship: Pay 4 Gold for Relic
6	Strange Gravity: Avigation XX: Off Course
7	Hunting Hawkmen (3/+8/+8) Range+3 Fast
8	Farming Shard: Pay 1 Gold: Food
9	Flying Pirate Ship (7/+14/+9) Range+3 Fast Hoard
10	Flight of Birds: Morale Boost
11	Trading Post: Pay 2 Gold: Well Equipped or Adventure Gear
12	Waterfall between Shards: Drink
13	Castle Shard: Roll 3 times on Castle Table 
14	Gliding Roc (Beast Bird 5/+12/+8) Fast
15	Floating River: Drink
16	Thin Air: Irritant
17	Village in the Sky: Roll twice on Village Table
18	Freefall: Swift XX: Death Permanent
19	Shard Archipelago: Avigation XX: Progress
20	Sky City: Roll 4 times on City Table
Note: Air Travel encounters are not modified by any Terrain Type.  



GREEK ISLAND ENCOUNTER TABLE
1D40	Encounter:
1	Rocky Shore: Nothing
2	Minotaur’s Maze: Roll 3 times on Labyrinth Table
3	Roman Wilderness of Pain: Demoralized
4	Alluring Forest Nymphs: If All Male Heroes: Delay
5	Deserted Battlefield: Loot
6	Frolicking Satyrs and Fauns: Music XX: Morale Boost
7	Shepard with Goats: Give 1 Gold: Food
8	Medusa’s Lair (Gaze Poison 3/+14/+8)
9	Grove of Olive Trees: Food
10	Prowling Cerebus (Beast 4/+12/+9) Fast
11	Small Farms: Wheat: Heal XX: Resupply [S]
12	Drunken Centaurs: Give Drink or (Composite 4/+8/+6)
13	Vineyard: Give 1 Gold: Resupply
14	Hydra (Regenerating Monster 6/+14/+8) Scales
15	Pagan Temple: Give Food or Drink: Blessed
16	Cyclops with Club: Stealth XX: (Giant 5/+12/+7)
17	Oracle in Mountain Cave: Info + Change Fate
18	Cretans with Slings (Men 3/+9/+8) Range+4
19	City State: Roll 3 times on City Table
20	Maenad Ceremony (Mage Priest 3/+7/+8)
21	Rocky Hills: Climb XX: Delay
22	Harpy Nest: Stealth XX: (3/+11/+8) 
23	Sheer Cliffs: Climb XX: Backtrack
24	Sorceress turns you into Pigs: Delay for 2 Turns
25	Ruins: Roll 3 times on Basic Dungeon Table
26	Bandits (3/+7/+8) Range+3 Ambushers
27	Traveling Merchants: Pay 3 Gold for Relic
28	Hoplites (4/+10/+8) Armored and Shielded Slow
29	King in Disguise: Quest or Info
30	Pagan Procession: Delay + Rest
31	Karyatids (Animated 3/+10/+7) Stone Ambusher [S]
32	Colossus (Animated Metallic 10/+20/+4) Indifferent
33	Hundred Handed Giant (8/+18/+5) Slow
34	Shrine: Change Fate
35	Hero in Training: Recruit
36	Gift of the Gods: Relic
37+	Countryside: Roll on Event Table



DARK FOREST ENCOUNTER TABLE
1D30	Encounter:
1	Evil Ents (Plant 5/+12/+9) Armored
2	Grasping Branches: Swift XX: Delay
3	Shifting Shadows: Pathfinding XX: Off Course
4	Beastly Howls: Nothing
5	Spooky Forest: Demoralized
6	Lycanthropes (Shapeshifter 3/+13/+11) Fast
7	Wolf Pack (4/+6/+10) Fast
8	Winding Path: Pathfinding XX: Backtrack
9	Treefalls: Climb XX: Delay
10	Giant Spiders (Poison 4/+9/+10)
11	Blood Moon: Favor Foe
12	Chill Wind: Freeze
13	Biting Flies: Irritant
14	Poisonous Insect: One Casualty
15	Foul Miasmas: Disease
16	Stench: Irritant
17	Bat Swarm (3/+4) 
18	Rat Swarm (4/+3) 
19	Giant Webs: Pathfinding XX: Delay
20	Wailing Banshee (Spirit 3/+8/+5) 
21	Lycanthropy: Lose 1 Random Hero: Fight Werewolf (3/+9/+9)
22	Phantom (Spirit 3/+9/+8) Fast
23	Terrified Villagers: Roll once on Village Table
24	River Crossing: Roll on River Table
25	Forest Thick with Webs: Pathfinding XX: Backtrack
26	Magic Stream: Drink + Rest 
27+	Roll on Event Table



WARLORDS CAMP ENCOUNTER TABLE
1D20	Encounter:
1	Guard Towers: Stealth XX: Guards (Men 3/+9+/+9) Range+4 
2	Palisades: Climb XX: Backtrack
3	Generals Tent: General (Man 3/+10/+8)
4	Set Corraled Mounts Free: Commotion
5	Ammo Dump: Extra Ammo
6	Sneak past Guards: Stealth XX: (Men 4/+10/+9) Shielded
7	Take Armor (Men 2/+5/+5): Disguise
8	Mess Hall: Food
9	Supply Wagons: Resupply
10	Weapon Cache: Well Equipped
11	Face Champion (Man 4/+14/+11) Armored
12	Archers (Men 3/+8/+8) Range+3
13	Surprised Soldiers (Men 4/+7/+5) Shielded
14	Set Camp on Fire: Commotion
15	Stumble upon Battle Mage (Mage 2/+6/+7) Zap +4
16	Alert Guards (4/+10/+12) Shielded. Ambushers
17	Sneak past Tents: Stealth XX: Delay
18	On the Run: Swift XX: Imprisoned
19	Parked Siege Engines: Nothing
20	Cover of Darkness: Gain Luck
Note: These are all Settlement Terrain encounters. 



DINOSAUR ISLAND ENCOUNTER TABLE
1D20	Encounter:
1	Velociraptors (4/+12/+10) Fast
2	Dry Desert: Thirst
3	Carnisaurs (5/+13/+8) Thick Hide. Fast
4	Steamy Jungle: Overheat
5	Triceratops. Horns (4/+12/+6) Thick Hide. Indifferent
6	Giant Berries: Food
7	Stegasaurs. Spike Tail (4/+11/+7) Thick Hide. Indifferent
8	Rockslide: Swift XX: Blast
9	Anklyosaurs. Club Tail (4/+9/+6) Thick Hide. Indifferent
10	Ravine: Climb XX: Delay
11	Frilled Lizard (Poison Beast 2/+6/+8) 
12	Tar Pits: Survival XX: Blast
13	Microraptors (Swarm Beast 4/+7) Fast
14	Swampy Morass: Waterlogged
15	Pterodactyls (Beast 3/+9/+8) Fast
16	Mud Fields: Strength XX: Delay
17	Gentle Giants: Nothing
18	Fern Forest: Roll on Event Table
19	Dinosaur Stampede: Swift XX: Massacre
20	Big Nest: Resupply



UNDERWATER REALM ENCOUNTER TABLE
1D30	Encounter:
1	Giant Clam (3/+7/+6) Armored and Shell. Ambusher
2	Sea Horse Herd: Mounted
3	Giant Crab (4/+11/+8) Shell
4	Sunken Ship: Detect XX: Treasure
5	Carnivorous Seaweed (Plant 3/+6/+5) Ambusher
6	Ship Graveyard: Detect XX: Relic
7	Coral Reef: Nothing
8	Abyss: Navigation XX: Delay
9	Shark Attack (3/+9/+8) Fast
10	Mud Flats: Nothing
11	Octopuses Garden: Food
12	Sunken City: Magic Source
13	Brain Coral (Mage 3/+2/+8) 
14	Coral Raiders (Men 4/+10/+10) Shielded Range +3
15	Giant Anemone (4/+12/+7)
16	Tidal Surge: Backtrack
17	Electric Eels (Beast Lightning 3/+11/+9) Zap +2
18	Upwelling: Swift XX: Separated
19	Giant Barracuda (Beast 3/+13/+8) Fast
20	Giant Sea Slug (Poison Beast 3/+6/+6)
21	Rip Tides: Strength XX: Separated
22	Red Tide: Irritant
23	Giant Man-o-war (Poison 3/+8/+5) 
24 	Jellyfish Bloom: Irritant
25	Hammerhead (Beast 3/+7/+9) Fast
26	Sea Singer: Music XX: Alarm + Delay
27	School of Fish: Fishing XX: Food
28	Murky Water: Navigation XX: Off Course
29	The Drowned (Undead 3/+8/+7) 
30	Gnome Submariners: Wits XX: Ally (Fight Range Detect)
Note: These are all Aquatic Terrain Encounters. 



DEMON DIMENSION ENCOUNTER TABLE
1D20	Encounter:
1	Fire and Brimstone: Irritant
2	Writhing Lemures (2/+2/+2) Slow
3	Hellscape: Demoralized
4	Demon Horde (8/+18/+6) 
5	Jagged Rocks: Climb XX: Delay
6	Flying Demons (3/+11/+9) Fast
7	Fiery Fields: Overheat
8	Torrents of Flame: Swift XX: Blast
9	Parched Plains: Thirst
10	Hell Hound Packs (5/+13/+11) Fast
11	Sulfurous Clouds: Backtrack
12	Stone Throwing Imps (Demons 3/+5/+9) Range +4
13	Acid Rain: Delay
14	Unholy Ground: Cursed
15	Hellion (Monster 7/+14/+6) Fast
16	Plague Demon (Disease Regenerating 6/+12/+7)
17	Magic Vortex: Nullify
18	Pit Fiend with Sword & Flail (Demon 8/+18/+9) Thick Skin
19	Hell Freezes Over: Freeze
20	Demonic Energies: Favor Foe



SYLVAN FOREST ENCOUNTER TABLE
1D50	Encounter:
1	Talking Raven: Wits XX: Info
2	Talking Beavers: Wits XX: Info
3	Pestering Pixies: Swift XX: Delay
4	Sprite Squadron (Fey Mages Poison 2/+7/+14) Range+3 Ambushers
5	Naughty Nymphs: If All Male Heroes: Delay
6	Spring: Drink: Fishing XX: Food
7	Herbs: Lore XX: Medicinals
8	Mushrooms: Lore XX: Medicinals
9	Babbling Brook: Drink: Wits XX: Backtrack [A]
10	Disapproving Dryads (Fey 3/+9/+13) Ambushers
11	Ill Tempered Treant (Plant 6/+14/+7) Armored. Slow
12	Fairy Circle Ring: Magic Source
13	Wood Elf Patrol: Wits XX: (Men 3/+11/+11) Range+5
14	Attack Squirrels (Swarm 4/+2)
15	Helpful Brownie: Wits XX DM +2: Guide
16	Stag: Hunting XX: Food
17	Elven Adventurer: Recruit Elf Hero
18	Faerie Dragon (Invisible 3/+9/+11) Fast
19	Annoyed Leprechaun: Wits XX: Treasure
20	Curious Black Bear (Beast 3/+6/+8) 
21	Giant Owl on the Hunt (Beast Bird 2/+6/+9) Fast
22	Devious Fox Spirit: Wits XX: Murder
23	Drunken Centaurs: Give Drink or (Composite 4/+8/+6)
24	Piping Satyr: Music XX: Backtrack
25	Prancing Faun: Music XX: Delay
26	Nixie Trickster: Wits XX: Separate [A]
27	Pesky Fire Sprites (Fey Fire 2/+7/+12)
28	Singing Sylphs: Music XX: Delay
29	Sidhe Ranger: Lore XX: Guide
30	Four Leaf Clover: Detect XX: Gain Luck
31	Berry Bushes: Forage: Food
32	Will o Wisp: Pathfinder XX: Off Course
33	Apple Trees: Forage: Food
34	Elf Village: Wits XX: Resupply or Barred [S]
35	Pleasant Gnome Village: Heal XX: Resupply [S]
36	Roll Once on River Crossing Table
37	Taunting Goblins (3/+5/+9) Cannot be Evaded
38	Music Loving Gypsies: Music XX: Rest
39	Foxfire: Gain Luck
40	Menhaden: Rune Trap: Detect XX: Blast
41	Riddling Giant: Wits XX: (Giant 6/+15/+8) 
42	Jackelope: Animal
43	Questioning Druid: Quest
44	Quickling Thief: Detect XX DM -1: Lose 1 Relic
45	Hysterical Fairy Sentinel: Stealth XX:  Alarm
46	Bored Faerie Enchanter: Wits XX: Incapacitate
47	Bee Hive: Swarm (Insects 2/+1)
48	Mist: Favor Foes
49	Poetic Faerie Noble: Lore XX: Morale Boost
50	Judgmental Unicorn: Wits XX: (Fey Mage 5/+12/+11) 



MAJOR FOE TABLE NOTATION
Foes are Combat Challenges. 
They have the notation of (Type X/+Y/+Z) 
X = Hits and Armor Trait Bonus 
+Y = Fight Trait Bonus. Half of +Y rounded down = Strength Trait Bonus  
+Z = Stealth Trait Bonus 
-The Range of the Swiftness Trait is given by the Terms: 
Slow (1D3 -1) or Fast (1D6 +5) If neither are mentioned, the 
Foe will have a Swiftness of (1D3 +2) 
-The Armored and Metallic Traits will Double the Armor Bonus. 
-Traits like Shielded, Shell, Stone, Scales, Thick Hide give +2 to Armor
-The Type will include 1 or more Traits. If any of these traits can be 
Negated (like Poison or Mind or Invisible) the Fight Trait will be 
reduced by -5 to a Minimum of Zero. 


	









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