MARVEL CIVIL WAR SKIRMISH






INTRODUCTION
Miniatures and card game style war game played on an 8 x 8 board
Fight between Superhero teams of the Marvel Universe. 
Recreates the epic cinematic battle at the Airport.

DISCLAIMER
Marvel is a licensed copyrighted product. 
This is merely a fan site. 

TEAM IRON 
Iron Man
Iron Patriot
Black Widow
Spiderman
Vision
Black Panther

TEAM CAP 
Captain America
Bucky
Falcon
Scarlet Witch
Hawkeye
Ant Man

VICTORY
At the end of turn 12 if both Cap and Bucky are still in play, team Cap wins, 
Otherwise team Iron Wins. 

EVENTS
Ant Man arrives on turn 2. (Place him in any empty space)
Vision arrives on turn 5. (Place him in any empty space)
Betrayal: On turns 10-12 Team Cap takes control of Black Widow. 
Friendly Fire: On turn 11 Team Cap takes control of Vision.

THE BOARD
Use an 8 X 8 chessboard. 

FIGURINES
Use miniatures or small toys to represent the heroes. 
They need to easily fit on the board. 

THE DECK
Use a regular 52 card playing deck. 

HIT POINTS
Each hero has 5 Hit Points (HP). 
Every time a hero gets attacked and does not defend, it loses 1 Hit point. 
If a Hero is reduced to zero HP that Hero is Knocked Out and Removed from play

SETUP
Shuffle the Deck. 
Place your Heroes on your back rows. 
Team Iron goes first. 

TURN SEQUENCE
First, each player fills their hand to 6 cards. 
If the deck runs out, shuffle the discard and draw from it. 
Players take turns (Team Iron first) playing 1 card at a time to cause their heroes to: 
Move, Attack, and Defend. 
Played cards are discarded. 
A Hero can only move and attack once in a turn. 
A Hero can defend multiple times in a turn. 
If a player has no cards left, or nothing he wants to do, he may pass. 
A player who passes may play no other cards this turn except Defense cards. 
When both players have passed the turn ends. 
Heroes may not end their turns in the same space as another hero. 
Heroes however, may move or attack through (past) other Heroes.  

KING CARDS
A King card can be used to have a friendly Hero attack an adjacent enemy Hero. 

QUEEN CARDS
A Queen card can be used to move a friendly Hero 1 or 2 spaces. 

JACK CARDS
Black Jack cards can be used for Witty Repartee: A Friendly Hero and an enemy Hero 
Within 2 spaces of each other may neither move nor attack the rest of this turn. 
Red Jack cards can be used to Taunt:  A Friendly Hero causes an enemy Hero 
Within 2 spaces to want to attack him or her. That Hero can attack no other 
Heroes the rest of this or next turn. 

ACE CARDS
These are considered to be number ones. 

NUMBER CARDS
Each Hero has his own Action Table. 
A Number card can be used to cause a friendly Hero to take the action on his 
Table corresponding to the number of the card. 

ACTION TABLES
Each Hero has his own Action Table. 
Each table describes 10 numbered actions that Hero can take. 
Attack values indicate the range of the attack emanating from that Hero. 
Movement values indicate how far the Hero will move. 
A Defense Action will negate an attack just made by an enemy Hero against this Hero 
Special actions are described in the notes. 

STUN ATTACKS
Some attacks have the Stun Description. 
A Hero hit by one cannot perform any more actions for the rest of the turn. 

WEB ATTACKS
Some attacks have the web Description. 
These do not cause any Hit point loss, however the Hero hit by one cannot 
Perform any more actions until the end of next turn unless a Face card is played
To break the Webbing. 

KNOCKBACK ATTACKS
Some attacks have the Knockback Description. 
In addition to causing Hit Point loss the target is moved 1 Space away according to 
The attackers wishes. 

HOLD ACTION
Same as Black Jack but with a Range of 1. 

TABLE NOMENCLATURE
A = Attack
D = Defense
M = Movement
N = Negate
X = Special
K = Like a Knight in Chess

IRON MAN ACTION TABLE
#	Action			Type	Value	Notes:
1	Armor			D	-	
2	Suit Defenses		D	-	
3	Missiles		A	4	
4	Palm Beam		A	2	Stun
5	Scanners		X	-	Look at opponents Hand
6	Strafe			M	2	Then A = 2
7	Point Defense		D	-	
8	Punch			A	1	
9	Fly			M	3-5	
10	Hover			M	2-3	

IRON PATRIOT ACTION TABLE
#	Action			Type	Value	Notes:
1	Stun Baton		A	1	Stun
2	Firepower		A	2	
3	Flight Path		M	3	
4	Guns Blazing		A	3	
5	Pursuit			M	4	
6	Sonic Beam		A	2	Stun
7	Slam			M	1	Then A = 1 Knockback
8	Dodge			D	-	
9	Armor			D	-	
10	Soar			M	3-4	

BLACK WIDOW ACTION TABLE
#	Action			Type	Value	Notes:
1	Strategist		X	-	Draw 2 Cards & Discard 1
2	Stun Gun		A	2	Stun
3	Martial Arts		X	-	Hold
4	Crotch Shot		A	1	Stun
5	Whirling Kick		A	1
6	Infiltrate		M	K
7	Flip Opponent		A	1	Knockback
8	Spy			X	-	Look at Opponent’s Hand
9	Dodge			D	-	
10	Run			M	3	

SPIDERMAN ACTION TABLE
#	Action			Type	Value	Notes:
1	Wall Crawling		M	K
2	Web Slinging		A	2	Web
3	Web Swinging		M	3	
4	Entangle		A	1	Web
5	Flying Kick		M	2	Then A = 1 Knockback
6	Backflips		D	-	Then M = 2
7	Web Balls		A	3	Web
8	Ground Roll		D	-	Then M = 1
9	Retreat			D	-	Then M = 3
10	Disarm			X	-	Hold

VISION ACTION TABLE
#	Action			Type	Value	Notes:
1	Energy Beam		A	4-5	Does 2 Hit Points of Damage
2	Impact			M	1	Then A = 1
3	Topple Building		A	3-4	
4	Intervene		X	-	Hold
5	Phase Out		D	-	
6	Approach		M	1	
7	Hover			M	2
8	Glide			M	3
9	Withdraw		D	-	Then M = 2
10	Observe 		X	-	Look at next 5 cards in Deck

BLACK PANTHER ACTION TABLE
#	Action			Type	Value	Notes:
1	Claws			A	1	
2	Super Leap		M	3
3	Flurry of Kicks		A	1	
4	Whoop Ass		A	1	Stun
5	Jump Kick		M	1	Then A = 1
6	Slam			M	2	Then A = 1 Knockback
7	Duck			D	-	
8	Knee			A	1	
9	Run Like Hell		M	K
10	Shred			A	1	

CAPTAIN AMERICA ACTION TABLE
#	Action			Type	Value	Notes:
1	Shield Bash		A	1	Stun
2	Elbow Strike		A	1
3	Shield Block		D	-
4	Throw Shield		A	2-3
5	Deflect			D	-
6	Run Down		M	3-K
7	Rally Team		X	-	Draw 2 Cards and Discard 1	
8	Dodge			D
9	Front Kick		A	1	Knockback
10	Unbalance		X	-	Hold

HAWKEYE ACTION TABLE
#	Action			Type	Value	Notes:
1	Straight Shot		A	3-4
2	Hand to Hand		A	1
3	Trick Shot		A	K
4	Distract		X	-	Hold
5	Run Away		D	-	Then M = 2-3
6	Take Cover		D	-
7	Grapple 		X	-	Hold	
8	Arrow Salvo		A	2-3	
9	Interfere		X	-	Negate Hold or Web on any Hero
10	Tactics			M	K

SCARLET WITCH ACTION TABLE
#	Action			Type	Value	Notes:
1	Force Push		A	2	Knockback
2	Fling Foe		A	3	Knockback
3	Toss Cars		A	4	
4	Stop Blow		D	-	Versus any Friendly within 3 Spaces
5	Kinetic Blow		A	3
6	Run Away		D	-	Then M = 2
7	Take Cover		D	-	
8	Force Grab		A	2	Stun
9	Reposition		M	3
10	Twist Foe		A	2

ANT MAN ACTION TABLE
#	Action			Type	Value	Notes:
1	Teamwork		X	-	Draw 2 Cards and Discard 1
2	Sabotage		X	-	(As Ant Man) Hold
3	Miniaturize		D	-	(As Ant Man)
4	Surprise		A	1	(As Ant Man)
5	Swat			A	1-2	(As Giant Man)
6	Crush			A	2	(As Giant Man)
7	Smack			A	2	(As Giant Man) Knockback
8	Throw Truck		A	3	Stun
9	Super Size		D	-	Or use as Red Jack
10	Get Around		M	2-3	-

BUCKY THE WINTER SOLDIER ACTION TABLE
#	Action			Type	Value	Notes:
1	Metal Arm		A	1	Or Defense
2	Run			M	3
3	Dodge			D	-
4	Duck			D	-
5	Slam			M	1	Then A = 1 Knockback
6	Sprint			M	K-4	
7	Punch			A	1
8	Lock			X	-	Hold
9	Block			D	1
10	Surgical Strike		A	1	Stun

FALCON ACTION TABLE
#	Action			Type	Value	Notes:
1	Wings			M	3-5
2	Swoop			M	3	Then A = 1
3	Hover			M	1-3
4	Evasion			D	-	Then M = 2-3
5	Wing Block		D	-
6	Charge			M	2	Then A = 1 Stun
7	Drone Impact		A	2-3	
8	Drone Drag		A	3	Knockback
9	Chase			M	K
10	Flyby			M	4	Then A = 1






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