KRULL QUEST







INTRODUCTION
Board & Dice game for 2 players.
Based on the Fantasy Film Krull.
One player is the Good Prince Colwyn.
The other player is the Evil Beast in his teleporting Black Fortress.

DISCLAIMER
Krull is a copyrighted, licensed, trademarked property.
This is merely a fan site.

THE BOARD
The board is a circular track divided into 32 spaces.
Every 4th square is a Village (there are 8 villages)
For aesthetics you can divide the board into 4 sections:
Mountains, Forest, Swamp, Plains

PAWNS
Each player has two pawns.
The Good player has a white pawn representing Prince Colwyn and his Companions.
The Evil player has a black pawn representing the Beast in his Black Fortress.

SETUP
The Prince player places his pawn on any village (The Castle).
The Beast player places his pawn on an empty space on the opposite side of the board.
The Prince player starts the game with 10 men.

DICE
A six sided die is needed.

COINS
The Beast uses coins to represent Slayers and Changelings. 
Use pennies for Changelings & nickels for Slayers.

MARKERS
The Beast uses markers to represent Cursed Earth.

TOKENS
The Prince uses tokens to represent Men.
The Beast uses Raze Tokens to mark Villages he has destroyed.
There are also Lore Tokens.

VICTORY
Destroy your opponent.
The Beast can only be killed in Fortress phase.
The Prince is killed if he is ever reduced to zero or less men.
The Prince can also be killed by a Changeling attack.
The Beast can also win by razing all 8 villages.

TURN SEQUENCE
Each turn has 6 phases:
Prince Phase
Beast Phase
Black Magic Phase
Slayer Phase
Changeling Phase
Fortress Phase

PRINCE PHASE
The Prince rolls 1 die and moves that many spaces in either direction.
If the Prince lands on a Slayer or a Changeling coin, it is 
Destroyed, remove the coin from play.
If the prince lands on a Cursed Land Marker, the Prince loses 1D6 
Men and remove the marker from play.
If the Prince lands on the Black Pawn go to Fortress Phase.
If the Prince lands on a village without a Raze token, roll on the Village Table.

VILLAGE TABLE
1D6	Result:
1-3	Gain 1D6 Men
4-6	Roll on the Special Table:

SPECIAL TABLE
1D6	Result:			Notes:
1	The Magician		Aid: Reroll any one target roll per turn
2	The Cyclops		Aid: Get +1 to rolls on the Changeling Table
3	The Glaive		Aid: Get +1 to rolls on the Final Duel Table
4	Widow of the Web	Aid: Gain 1 Lore Token (& Lose 1 Man)
5	The Emerald Seer	Aid: Gain 1 Lore Token
6+	Fire Mares      	Go immediately to any Space on the Board
Except for Fire Mares, The Prince can only get each special once.
If you roll a result you already have, take the next listed result instead.
Aid results give a benefit to the Prince for the rest of the game.

BEAST PHASE
The Beast rolls 1 die and moves his pawn many spaces in either direction.
If the Beast lands on the White Pawn go to Fortress Phase.
If the Beast lands on a village put a Raze token on the Village.

BLACK MAGIC PHASE
The Beast rolls on the Black Magic Table:

BLACK MAGIC TABLE
1D6	Result:		Notes:
1-2	Slayers		Put a Slayer coin into play (in the same space as your pawn)
3-4	Changeling	Put a Changeling coin into play (in the same space as your pawn)
5	Cursed Earth	Put a Cursed Earth Token on any target empty space on the Board
6	Vanish		Move your pawn to any empty space on the board

SLAYER PHASE
The Beast rolls 1 die for each Slayer and moves them along the track.
If a Slayer coin lands on the Prince pawn the Prince loses 1D6 men and 
The coin is removed from play.
Subtract 1 from the roll if the Prince has the Glaive.
Subtract 1 from the roll if the Prince has the Cyclops.

CHANGELING PHASE
The Beast rolls 1 die for each Changeling and moves them along the track.
If a Changeling coin lands on the Prince roll on the Changeling Table.

CHANGELING TABLE
1D6	Result:	
1	The Prince is killed: The Beast Wins the Game.
2-4	One of the Princes Men is killed. Roll again.
5+	The Changeling is discovered and killed.

FORTRESS PHASE
Skip this phase unless both pawns occupy the same space and 
the the Prince has 2 or more Lore Tokens. 
Roll on the Final Duel Table:

FINAL DUEL TABLE
1D6	Result:
1	The Prince loses 5 men & roll again
2	The Prince loses 4 men & roll again
3	The Prince loses 3 men & roll again
4	The Prince loses 2 men & roll again
5	The Prince loses 1 man & roll again
6+	The Beast is killed: The Prince saves Princess Lyssa & wins the Game.





LINKS
Movie Archive
Film Stills
Parker Brothers Game
Storyboard







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