KNAVES & KNIGHTS
Fantasy Chess where dice determine moves and cards determine capture.
Destroy, Capture, or Control all of your opponents Pawns.
Six sided dice are needed.
Players share a common deck.
Use a standard 8 x 8 chessboard.
Each Player begins play with a set of 16 Pawns.
There are 8 types of pawns.
A set has 2 of each type of pawn.
The 8 types of pawns include:
Knave, Beauty, Royalty, Knight, Sorcerer, Monster, Army, and Castle.
Use counters or figurines to represent pawns.
Place your pawns on your back 2 rows anyway you like.
The two starting Castles must be placed in the corners.
White goes first.
Players take turns.
Each turn has 4 Phases:
Roll one six sided die for every one of your captured pawns
On a roll of 1 the pawn is freed and is no longer captured.
You may play cards during this phase.
All cards played are discarded.
Cards can only be used by the appropriate type of Pawn.
The target of a card must be orthogonally adjacent to the pawn using the card.
Cards produce several types of effects:
Destroy = The target is removed from play.
Capture = The target cannot move or use cards.
Indicate capture by flipping over the pawn or laying it on its side, or marking it.
Control = You take control of opponents pawn.
Indicate new ownership by switching the pawn with one of yours of the same type.
Convert = One pawn type into another.
Spy = Look at opponents hand.
Gain = You gain an extra pawn of the indicated type.
Place the new pawn next to the pawn that used the gain card.
A new castle may not be placed next to another castle.
Transport = Place the pawn using the card on any open space on the board.
Draw 3 cards.
Maximum hand size is 5 cards.
Discard excess cards.
If the deck runs out, shuffle the discard and draw from it.
Roll one six sided die.
The result is the number of Move Points you get for this phase.
You may move a pawn one space at a cost of one move point.
Moves may be orthogonal or diagonal.
You may move a single pawn multiple times in this phase.
You may move more than one pawn in this phase.
Move Points cannot be saved from turn to turn.
Castles may not move.
For purposes of card targeting some pawns are considered to be Man pawns:
Knights, Knaves, Royalty, and Sorcerers.
Card Name: User: Target & Effect:
Seduction Beauty Control Man
Betrayal Beauty Destroy Man
Personal Favor Beauty Control Knight
Witch Beauty Convert self into Sorcerer
Don Armor Beauty Convert self into Knight
Fine Son Beauty Gain Knight
Fair Daughter Beauty Gain Beauty
Royal Birth Beauty Gain Royalty
Man Child Beauty Gain Man
Inspire Lust Beauty Control Man
Marriage Beauty Control Royalty
Sweet Singing Beauty Control Monster
Kiss Beauty Convert Monster into Man
Overhear Secrets Beauty Spy if next to opposing Royalty
Poison Knave Destroy Knight
Backstab Knave Destroy Man
Treachery Knave Destroy Man
Take up Arms Knave Convert self into Knight
Intrigue Knave Gain Knave
Cloak & Dagger Knave Spy if next to opposing Royalty
Mission Knave Transport
Kidnap Knave Capture Beauty
The Kings Ear Knave Control Royalty
Bribery Knave Control Army
Rabble Rouser Knave Destroy Army
Usurper Knave Convert self into Royalty
Rebels Knave Gain Army
Jealousy Royalty Capture Knave
Envy Royalty Capture Knave
Imprison Royalty Capture Knight or Knave
Raise Army Royalty Gain Army
Build Castle Royalty Gain Castle
Knighting Royalty Gain Knight
Gilded Cage Royalty Capture Man
Send to Nunnery Royalty Capture Beauty
Send Agents Royalty Spy if next to opposing Royalty
Birthright Royalty Control Castle
Paid Man Royalty Control Knave
Treaty Royalty Capture Royalty
Alliance Royalty Control Royalty
Land Grant Royalty Convert Knight into Royalty
Pure Heart Knight Destroy Sorcerer
Slay Dragon Knight Destroy Monster
Slay Serpent Knight Destroy Monster
Dragon Hunt Knight Destroy Monster
Duel Knight Destroy Knight
Trial by Combat Knight Destroy Knight
Joust Knight Destroy Knight
True Love Knight Control Beauty
Rescue Knight Pawn is no longer Captured
Free Knight Pawn is no longer Captured
Quest Knight Transport
Journey Knight Transport
Camaraderie Knight Control Man
Conquest Army Control Castle
Raze Army Destroy Castle
Pillage Army Destroy Castle
Siege Army Capture Castle
March Army Transport
Encircle Army Destroy Army
Surprise Attack Army Destroy Army
Pitched Battle Army Destroy Army
Take Prisoners Army Capture Man or Beauty
Ransoms Army Capture Man or Beauty
Slaughter Army Destroy Man
Pressed into Service Army Capture Knave
Scouts Army Spy if next to opposing Army
Earthquake Sorcerer Destroy Castle
Plague Sorcerer Destroy Army
Wizards Portal Sorcerer Transport
Enchantment Sorcerer Control Man
Love Potion Sorcerer Control Beauty
Cursed Sleep Sorcerer Capture Beauty
Summoning Sorcerer Gain Monster
Transformation Sorcerer Convert any Pawn into Monster
Turn into Pigs Sorcerer Destroy Army
Army of Darkness Sorcerer Gain Army
Binding Ritual Sorcerer Control Monster
Mesmerize Sorcerer Control Army
Divination Sorcerer Spy if next to opposing Royalty
Turn into Frog Sorcerer Capture Man
Rampage Monster Destroy Castle
Ferocity Monster Destroy Army
Guard Monster Capture Beauty
Winged Monster Transport
Ravage Countryside Monster Capture Castle
Questing Beast Monster Capture Knight
Foolish Knight Monster Destroy Knight
Treasure Hoard Monster Control Monster
Hatchlings Monster Gain Monster
Death from Above Monster Destroy Army
Fire Breath Monster Destroy Knight
Lock in Tower Monster Capture Beauty
FOUR PLAYER GAME
Each player starts with his pawns in a 4 x 4 corner.
Pawns cannot move until some space is cleared up units being destroyed.
Or… Each player starts with 8 pawns (1 of each type) in a 3 x 3 corner.
DRAW PHASE VARIANTS
In Draw Phase only:
Draw 2 cards, or
Draw 1 card, or
Fill hand to 5 cards, or
Draw cards = 1 + The number of Castles you control