INVASIONS OF THE HORSE PEOPLE
Card game for 2+ players.
Theme: Migrations/Conquests of Asiatic Nomads.
The first player to accumulate 12 Loot Points is the winner.
Use coins to keep track of Loot.
KHAN & NOMADS
The winner of the card contest in Invasion Phase is the Khan.
The remaining players are called Nomads.
During a turn, The Khan and Nomads have different goals.
On the first turn of the game, all players are Nomads.
Each turn has 4 phases:
1. Migration Phase
2. Tribute Phase
3. Invasion Phase
4. Steppes Phase
Each player is dealt 7 cards.
Players may discard up to 4 cards and draw replacements.
If the deck runs out, shuffle the discard and draw from it.
There are 3 types of Loot cards: Pillage, Plunder, and Rape.
There are 3 types of Conquest cards: Europe, Middle East, and China.
The player who earned the title “Khan” in the previous turn may play
up to one Loot card of each of the three types and any number
of Conquest cards.
The Khan player earns Loot points equal to the card values of the
Loot cards he plays, but not in excess of the card values of the
Conquest cards he plays.
Players reveal their hands simultaneously.
Nomads may only play Strength & Weakness & Tribe cards:
- Any number of Weakness cards.
- Only 1 card from each of the 3 types of Strength cards.
- Exactly 1 Tribe card.
If collectively, the Nomad players play Weakness cards with a
Combined score greater than the Conquest cards played by the
Khan player, the Khan player becomes a Nomad, otherwise he
Remains the Khan and the phase ends.
If all players are Nomads, the Nomad who played a Tribe card and
has the highest value of Strength cards becomes the new Khan.
If there is a tie, all players remain Nomads.
Players discard their hands.
CARD LIST TERMINOLOGY
C = Conquest
L = Loot
W = Weakness
S = Strength
T = Tribe
5 = The deck has 5 cards with values 1-5.
Middle East C5
Great Leader S5
Horse Archers S5
White Huns T
Golden Horde T