Board & card game for 2 players.
Battle between two Norse Tribes.
Abstract skirmish level combat.
Each figure represents a single man (unit).
You win if you kill the opposing Chieftain.
Use an 8x8 chessboard.
Use chits or miniatures to represent men.
There are 5 types of men:
Chieftains, Huscarls, Berserkers, Warriors, & Pathfinders.
# Type Hits
1 Chieftain 3
3 Huscarl 2
2 Berserker 2
8 Warrior 1
2 Pathfinder 1
# = Number of that type of man you start the game with.
Hits = Number of Hits that type of unit has.
Each player places one unit on each square of his back two rows.
Units may not stack.
Players share a common deck.
The deck contains 3 copies of each card in the Card list.
Players take turns.
Each turn has 3 phases:
1. Fate Phase
2. Move Phase
3. Fight Phase
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
Play (discard) a Move card to move one of your men.
The move card has a number.
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal.
“Knight” type move cards allow a man to move like a knight in chess.
Instead of moving just one man in any direction, you have the
option of moving one or more men forward the indicated number of
spaces using a single move card.
The Pathfinder can be moved up twice per turn.
Play (discard) an Attack card to have a man attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
“Knight” type attack cards produce an attack with a range like a knight in chess.
Berserkers may make 2 attacks per turn (using two different cards)
Berserkers may not make Bow attacks.
Pathfinders may make 2 attacks per turn using Bows (two different bow cards)
Pathfinders may not use Battle Axe cards.
Attacks do one Hit of damage to the target.
Battle Axes do 2 Hits damage.
Use Chits or coins to record damage.
A man reduced to 0 Hits is killed and removed from the board.
Your opponent may play Defense cards to negate your attack.
Berserkers & Pathfinders cannot use Shield or Armor cards.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
K = as a Knight would move in Chess
Type = Purpose of card
Card Name: Range Type Notes:
Dagger 1 A
Broad Sword 1 A
Battle Axe 1 A 2 Damage
Spear 2 A
Thrown Spear 3 A
Thrown Axe K A
Hunting Bow 4 A
Crossbow 5 A
Scout K M
Sprint 5 M
Charge 4 M
Run 3 M
Jog 2 M
Walk 1 M
Dodge - D Negate attack of range 3-5
Parry - D Negate attack of range 1-2
Shield - D Negate attack
Armor - D Negate attack