HYBORIAN GATES EMPIRES







INTRODUCTION
Board Game of Dimensional Conquest for 2-6 players.
Based on the card game Hyborian Gates.

VICTORY
In a 2 player game the first player to control 4 Pyramids wins.
With 2+ players the first player to control 3 Pyramids wins.

THE UNIVERSE
There are 6 Dimensions:
Atlantis, Hyboria, Asgard, Chaos, Gaea, Osiris
The Dimensions are not directly connected. 
The only way to get from one dimension to another is by the use of Gates.

ATLANTIS
Endless Oceans
Stalwart Companions

HYBORIA
Mountainous Wastes
Tough Heroes

ASGARD
Rifts of Space
Incredible Vehicles

CHAOS
Dense Jungle
Fierce Monsters

GAEA
Enchanted Forest
Strong Magic

OSIRIS
Desolate Landscape
Advanced Technologies

UNITS
Each Dimension has a set of unit counters (chits/markers).
Each unit has a Force Rating.
There are 4 types of units: Troopers, Companions, Monsters, and Vehicles.

TROOPERS
In battle, if your stack has a Trooper, and your opponent does not, you get a 
+6 bonus to your Force Total

COMPANIONS
For each Companion in your stack, your non-companion Units in the Stack get Force +1

MONSTERS
Monsters have a built in +2 Force bonus.

VEHICLES
For every Vehicle in the Stack the Move Rate of the Stack is +1.

ATLANTEAN UNIT COUNTER LIST
Name		#	Force
Trooper		6	3
Companion	6	4
Monster		6	4
Vehicle		6	3

GAEAN UNIT COUNTER LIST
Name		#	Force
Trooper		8	3
Companion	8	3
Monster		8	5

ASGARD UNIT COUNTER LIST
Name		#	Force
Trooper		8	2
Companion	8	3
Vehicle		8	4

CHAOS UNIT COUNTER LIST
Name		#	Force
Companion	12	2
Monster		12	6

HYBORIAN UNIT COUNTER LIST
Name		#	Force
Trooper		8	4
Companion	8	3
Monster		8	4

OSIRIAN UNIT COUNTER LIST
Name		#	Force
Trooper		8	5
Companion	8	2
Vehicle		8	3

THE DECK
Players share a common action deck.
The deck contains 2 copies of each card in the list.

DICE
Six & Ten sided dice are needed.

CONTROL MARKERS
Each player has a set of counters of a unique color & symbol.
These are used to denote ownership of Stacks.	

STACKS 
You may only have 1 Stack in a Space.
You may have a maximum of 6 units in a stack.
The Units can have different dimensional origins.
Stacks have a basic movement rate = 2. 
You may only have 1 stack in a space.
Place a Control Marker on the top of your stacks to show ownership.

THE MAP
Each dimension is represented by a separate 7 x 7 Grid Board.
In the center square of each dimension is a Pyramid.
The Terrain in each non-Pyramid space is determined Randomly during setup:
1D10	Terrain:
1-4	Clear
5-8	Blocked
9	City
10	Gate
Use Counters to denote non-Clear terrains.

AUTOMATIC MAP GENERATOR!!! 
Much thanks to Peter Cobcroft for this time saver:
Click Here

CLEAR TERRAIN
Any unit may enter/occupy clear terrain

BLOCKED TERRAIN
No unit may enter or occupy blocked terrain.
Use counters with Mountain symbols to denote Blocked terrain.

CITIES
Any unit may enter/occupy a City
If one of your units/stacks occupies a city, you control it.
Use counters with a city skyline to denote Cities.
Cities are named after the closest Gate.
Any City completely isolated by Blocked Terrain is a 
"Shang-Ri-La" City. Units can still get to it by Dimension Walking.
A Stack defending a City gets Force +5.

GATES
Any unit may enter/occupy a Gate space.
Gates connect to certain other Gates.
During setup roll 3 times for each Gate on the Connections Table:
The Gate is connected to these 3 dimensions.
(Or less if you rolled any doubles)
2 Gates are connected if they connect to each other’s dimensions.
[For example: A gate in Atlantis is connected to Asgard, Atlantis & Chaos, 
A gate in Chaos is connected to Atlantis & Gaea (Gaea was rolled twice) 
These 2 gates are connected & stacks may travel between them. A third 
Gate in Atlantis is connected to Osiris, Atlantis & Chaos. All 3 Gates 
Are connected. A fourth Gate in Atlantis is connected to Hyboria & Chaos.
Stacks at this fourth gate can go to the Chaos gate but not the other 
2 Atlantis gates.]

CONNECTIONS TABLE
1D6	Dimension:
1	Atlantis
2	Hyboria
3	Asgard
4	Chaos
5	Gaea
6	Osiris

GATE NAMES
Use Dimension Specific “Named” counters to denote Gates on the Map:

Asgard Gates: Bor's Gate, Fregja's Gate, Garm's Gate, Hel's Gate, 
Loki's Gate, Odin's Gate, The Norn's Gate

Atlantean Gates: Cleito's Gate, Doris' Gate, Nereus' Gate, 
Oceanus' Gate, Pontus' Gate, Scylla's Gate

Chaos Gates: Annwn's Gate, Cerberus' Gate, Chimaera's Gate, Gorgons' Gate, 
Grendel's Gate, Kraken's Gate, Pazuzu's Gate, The Hydra's Gate, Typhon's Gate

Gaean Gates: Apollo's Gate, Cronus' Gate, Demeter's Gate, Europa's Gate, 
Hade's Gate, Hera's Gate, Hespera's Gate, Hestia's Gate, Io's Gate, Styx's Gate, 
Zagreus' Gate, Zeus' Gate          

Hyborian Gates: Brigit's Gate, Crom Cruach's Gate, Dagda's Gate, 
Lugh's Gate, The Firbolg's Gate

Osiran Gates: Amunet's Gate, Anubis' Gate, Atum's Gate, Hathor's Gate, 
Horus' Gate, Niut's Gate, Ptah's Gate, Re's Gate, Sekmet's Gate, 
Shu's Gate, Thoth's Gate

Note: You may need more names.


SETUP
Each player starts in control of any 1 City.
Players must pick cities in different dimensions.
A player starts with a Stack of 6 randomly 
drawn Units native to that dimension.
Each player starts with 5 Action cards.

TURN SEQUENCE
Players take turns.
Each turn has 5 phases:
1. Recruit Phase
2. Power Surge Phase
3. Move Phase
4. Battle Phase
5. Vortex Phase

RECRUIT PHASE
Each Dimension has its own Unit Counter pile.
Draw 1 Unit Counter at every City you control.
The Unit starts in the City or an adjacent space.
A city can only recruit units of the Dimension it is in.
If the unit pile for a Dimension is empty, no more units 
From that Dimension may be recruited.

POWER SURGE PHASE
Draw 3 cards from the Action Deck.

MOVE PHASE
There are 2 types of movement:
Moving in a dimension & moving between dimensions.
A stack can move up to a number of spaces = 2 + # of vehicles in the stack.
Units may move diagonally or orthogonally. 
A Stack on a Gate space can use 1 move point to move to another Gate
(same or different dimension) that it is connected to. 
See rule sections on Stacks & Gates.

BATTLE PHASE
When 2 opposing stacks occupy the same space, there will be a battle.
Add up the total Force of each side including cards played. 
The Stack with less Force is destroyed completely.
The Winning stack loses 1D6 units but not more units than were in the losing Stack.

VORTEX PHASE
Max hand size is 7 cards. Discard excess Cards.
Max 1 Stack per space. Discard excess Stacks.
Max stack size is 6 Units. Discard excess Units.


ACTION DECK NOTATION
UR = Unit Required in Stack to play card
GR = Gaean Unit required in Stack to play card
OR = Osirian Unit required in Stack to play card
AR = Atlantean Unit required in Stack to play card
HR = Hyborian Unit required in Stack to play card
SR = Asgard Unit required in Stack to play card
CR = Chaos Unit required in Stack to play card
X = This card not played in Battle Phase
XX = This card may be played any time

ACTION DECK CARD LIST
Cards:			UR	Notes:
Gaean Magic		GR	All Units get Force +1
Osirian Tech		OR	All Units get Force +1
Boon Companions		GR	All Units get Force +1
Chaos Monster 		CR	Chaos Unit gets Force +6
Hyborian Hero		HR	Hyborian Unit gets Force +6
Nebula Cruiser		SR	Asgard Unit gets Force +6
Web Spinner		CR	All Chaos Units get Force +1
Brotherhood		AR	All Companions get Force +2
Bionics			OR	All Osirian Units get Force +1
Vortex Tactics		--	All your Units get Force +1
Bold Ones		HR	All Hyborian Units get Force +1
Power Surge		X	Draw 3 cards
Immunity		--	Negate Target Card
Field of Force		--	Negate 1 Casualty
Dark Lightning		--	Inflict 1 Extra Casualty
Dimension Walk		CR	Move Stack to any Space in any Dimension 
Moon Rider		SR	Stack gets Move +3
Mercenaries		X	Draw 1 extra Unit at Target City you Control
Gate Master		--	Move Stack at Gate to any other Gate
Sea Challenger		SR	Destroy Atlantean Unit
Mythical Beast		AR	Destroy Osirian Unit
Were Creature		CR	Destroy Hyborian Unit
Crash Landing		--	Destroy target Vehicle
Mist Dwellers		GR	Destroy target Companion
Peace Bringer		X	Opponent cannot Move Stacks into Battle this turn
Dragon Slayer		HR	Destroy target Monster
Rampage			--	Target Monster gets Force +5
Monster Friendship	GR	Take control of Target Monster
Mer Lass		AR	Take control of Target Trooper
Mind Jewel		XX	Look at opponents Hand
Red Field of Force	X	Target Stack may not move this turn
Doom Suit		OR	Destroys all units in Battle
Mentalists		--	Opponent must discard 3 cards



LINKS
Card List
Description


GAME DESIGNERS NOTES
I liked the whole Gate/Dimension concept.  
Interesting mix of fantasy & SF.






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