GALLIC WARS








INTRODUCTION
Card game for 2 players.
One player is the Romans, the other is the Celts.

VICTORY
Eight hands are played.
If a player wins 3 consecutive hands he wins the game.
If not the player who wins the eighth and last hand wins the game.

DECKS
Each player has his own unique deck of 35 cards.
Each deck contains 1 copy of each card in its card list.

CARD TYPES
There are 4 basic card types:
S = Strategy
T = Tactics
R = Resources
M = Morale
There are also 2 other types:
L = Leader: Can be used as any one of the Basic card types. 
D = Disadvantage: Have a negative force value.

TURN SEQUENCE
Each turn has 3 phases:
Reinforcements Phase
Strategy Phase
Battle Phase

REINFORCEMENTS PHASE
Each player draws a hand of 8 cards from their own deck.
If a deck runs out, shuffle the discard & draw from it.

STRATEGY PHASE
Each player may discard up to 4 cards & draw replacements.

BATTLE PHASE
Players reveal their hands.
Each card has a Force value of 3-10.
Each player may count the Force from up to 2 cards of each of the 4 basic card types.
(2 Strategy, 2 Tactics, 2 Resources, & 2 Morale)
Disadvantage cards are always counted.
Get the total Force of all cards that can be counted.
Players compare Force totals.
The player with the highest total wins the hand.
Discard all cards at the end of the turn. 


CELTIC DECK CARD LIST 				ROMAN DECK CARD LIST
Card Name:			Type:	Force:	Card Name:
Vercingetorix			L	10	Caesar
Commius				L	5	Labienus
Gauls				R	10	Legions
Tribes				R	9	Centurions
Walled Cities			R	8	Professional Soldiers
Chieftains			R	7	Celtic Allies
Warriors			R	6	Outposts
Warbands			R	5	Engineers
Miners				R	4	Auxiliaries
Archers				R	3	Catapult Artillery
Skill				T	10	Elaborate Siege Works
Charges				T	9	German Horsemen
Surprise Attack 		T	8	Rear Attack
Counter Siege Tactics		T	7	Tactical Fortifications
Cavalry				T	6	Contain & Repulse
Sortie				T	5	Reserves
Night Attack			T	4	Battle Plans
Sword & Spear			T	3	Pilum & Gladius
Raiding Strategy		S	10	Decisive Battle 
Guerilla Tactics		S	9	Systematic Invasion
Strategic Withdrawal		S	8	Tribe by Tribe
Scorched Earth			S	7	Supply Lines
Defensive Fight			S	6	Campaigning
Relief Force			S	5	Forced March
Druids				S	4	Generals
Scouts				S	3	Spies
Revolt				M	10	Conquest
Freedom Fighters		M	9	Determination
Roman Atrocities		M	8	Discipline
Courage				M	7	Absolute Command
National Unity			M	6	Ambition
Leadership			M	5	Diplomacy
Agreements			M	4	Hostages
Messengers			M	3	Occupation Force
Tribal Divisions		D	-2	Hostile Territory
Women & Children		D	-1	Roman Politics





CARDSET & RULES IN ITALIAN
Alecrespi An Italian Warpspawn fansite




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