GUARDIANS OF THE GALAXY






INTRODUCTION
Card game based on Galaxy of the Guardians Movie and Comics.

DISCLAIMER
Guardians of the Galaxy is a licensed, copyrighted property. 
This is merely a fan site. 

VICTORY
Have the most Force Points worth of Adventure cards in your 
Victory Pile at the end of the game. 
The game ends when all Adventure cards have been completed. 

THE DECKS
There are 2 Decks: 
1. The Guardian Deck
2. The Adventure Deck

THE GUARDIAN DECK
Each Gauardian Card will have one or more Traits: 
Hero, Ship, Gear, Tactics, Star Lord, Pirate, Nova Corps, etc. 
Guardian Cards generate Force Points which are needed to 
Capture Adventure cards. 
Guardian cards have a base Force between 1 and 5. 
In combination some Guardian cards will generate additional Force. 

THE ADVENTURE DECK
Most Adventures have a Force between 17 and 25 requiring 
Multiple Guardian cards to be melded to complete them.  

SETUP
Shuffle the Decks. 
Flip over the top card of the Adventure Deck. 
Deal 5 Guardian Cards to each player. 
The biggest Potty Mouth goes first. 
Alternatively the Best Dance Moves goes first. 

TURN SEQUENCE
Players take turns. 
Each turn has 5 Phases:
1. Peril Phase
2. Hero Phase
3. Action Phase
4. Adventure Phase
5. End Phase

PERIL PHASE
If an Adventure was completed last turn, flip over the 
Top card of the Adventure deck. 
Normally there will only be 1 face up adventure card at a time. 

HERO PHASE
Your hand is composed of Guardian cards (From the Guardian Deck). 
If your hand is less than 7 cards fill it to 7. Otherwise draw 2 cards. 
If the Guardian Deck ever runs out, shuffle the discard and draw from it. 

ACTION PHASE
-Some cards you may reveal or discard from your hand to gain a specified benefit. 
This type of card play occurs in this Phase. 
-You may always discard a Tactics card to draw 2 cards (Max once this Phase). 
-You may always discard a Pirate card to look at one of your opponents
Hands and steal 1 card. 
-You may always discard a Place card to discard your hand and draw 7 new cards. 
-You may always discard a Ship card to look at next Adventure Card.

ADVENTURE PHASE
-You may play cards to make Meld. 
-The combined force of all cards in the Meld must equal or exceed the Force of 
The current Adventure in which case you complete it and put it in your 
Victory Pile. Then Discard all cards in the Meld. 
-Note: When making a Meld, you can only use one card representing an 
individual Hero, or Ship, or Thing. 
For example you may only play one Star Lord card not 2 or 3. 

END PHASE
Max hand size is 8 cards. Discard excess cards. 
You may discard additional unwanted cards as well. 

THE ADVENTURE DECK CARD LIST
Card Name:			Force:	Notes:
Kyln Prison Escape		19	A Melded Rocket card gets +5
Massive Space Battle		24	A Melded Fleet card gets +5	
Escape Pirates			20	A Melded Star Lord card gets +5
Kree Invasion			23	A Melded Nova Corps card gets +5
Recover Infinity Stone		18	Pirates and Mercs may not be Melded
Bounty Hunters			20	Melded Hero cards get +1 each
Korath the Pursuer		21	A Melded Drax card gets +5
Ronan the Accuser		25	A Melded Tactics card gets +5
Thanos the Eternal		30	Minimum Meld requires 10 cards
Nebula the Brutal		22	A Melded Gamora card gets +5
Destroy the Dark Aster		26	A Melded Ship card gets +5
Sakaaran Warriors		17	A Melded Groot card gets +5


GUARDIAN DECK CARD LIST
Card Name:			Force:	Notes:
Star Lord			5	Star Lord; Hero; Pirate
Peter Quill			3	Star Lord; Hero; All other Heroes get +1
Part of a Plan			2	Star Lord; Reveal to search Deck for a Tactics
Face Mask			2	Star Lord; Gear
Plasma Guns			3	Star Lord; Weapon
Mix Tape			2	Star Lord; Gear; Gamora gets +3
Cosmo				1	Cosmo; Hero; Dog; All other Heroes get +1
Milano				4	Star Lord; Ship
Orbital Bombardment		4	Ship; Weapon; Tactics; Fleet
Nova Corps Fighters		4	Nova; Ship; Fleet
Nova Officer			3	Nova; Hero
Nova Pilot			2	Nova; Hero; Ship
Irani Rael			1	Nova; Hero; Other Nova cards get +3 each
Xandar				2	Nova; Place
Knowhere			1	Place; Pirates; Mercenary
Destroy Weapon			3	Tactics
Save a Life			1	When Melded Search Discard for a Hero
Drax the Destroyer		5	Drax; Hero
Slice and Dice			4	Drax; Hero; Tactics
Double Blades			3	Drax; Hero; Weapon
Vengeance			2	Drax; Hero
Beat Down			1	Drax; Hero; Tactics
Unlikely Heroes			2	Hero; Pirates and Mercs get +2 each
Rocket Raccoon			5	Rocket; Hero; Mercenary
Tactical Genius			4	Rocket; Hero; Tactics
Escape	Plan			1	Rocket; Hero; Tactics
Guns Blazing			2	Rocket; Hero; Weapon
Rocket Launcher			3	Rocket; Hero; Weapon
Gamora				5	Gamora; Hero
Ultimate Assassin		4	Gamora; Hero
Broad Sword			3	Gamora, Hero; Weapon
Deadliest Woman			2	Gamora; Hero
Gamora’s Ship			2	Gamora; Ship
Groot				5	Groot; Hero; Mercenary
I am Groot			2	Groot; Hero; Rocket gets +3
Regenerate			3	Groot; Hero
Crush Attack			4	Groot; Hero; Tactics
Giving Tree			1	Groot; Other Heroes get +1 each
Yondu Udonata			5	Pirate; Yondu; Hero
Ravager Ships			4	Pirate; Ship; Fleet		
Ravager Crew			3	Pirates
Ravager Navigator		2	Pirate; Tactics
Taneleer Tivan’s Archive	1	Place
Howard the Duck			3	Howard; Hero; Mercenary
Prosthetic Leg			1	Gear; Rocket gets +3
Force Field			2	Gear; Fleet
Battle				2	Tactics; Weapons get +2



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