Card game for 2-4 players.
Ancient Greek Olympics Theme.
Players try to win the most Events.
The player with the most Victory Points at the end of the game wins.
There are 2 Decks:
The Event Deck
The Ability Deck
The Ability Deck has a total of 60 cards.
There are 12 Suits of Cards.
Each Suit has 4 to 6 cards per the Ability Deck Card List.
Each card in a Suite has its own unique Scoring Value.
For Example the Ride Suite has 4 cards with Scores of 1, 2, 3, and 4.
The Fight Suite has 6 cards with Scores of 2, 3, 4, 5, 6, and 7.
Put all 12 cards of the Event Deck face up in a line in the center of the table.
Shuffle the Ability Deck.
The player with the Best Classical Physique goes first in the first turn.
Each player needs 12 Markers of a unique color.
For example: Player A has 12 Red Cubes and player B has 12 Blue Cubes.
These are used to denote ownership of cards stacked under them at each Event.
Each Turn is divided into 3 Phases:
1. Ability Phase
2. Exertion Phase
3. End Phase
Each player is dealt 5 random cards from the Action Deck.
Each player in turn, starting with the Leader and going clockwise, gets to
put one card from their hand at any one Event that accepts that type of card.
Use Markers to denote which cards are yours at an Event.
Continue until all players have placed all 5 cards from their hands.
The Event Deck Card List shows which Ability cards apply to which Events.
Note the Physique cards can be used at any Event.
If there are no cards left in the deck, the game ends: Go on to the Scoring Round.
If cards remain, continue on with another turn.
The player to the left of the current Leader becomes the new Leader.
Score at the End of the Game when all Ability cards have been placed.
Check each Event in Turn:
Highest Total Ability Card Score = Gold Medal = 5 Victory Points.
Second Highest Total Ability Card Score = Silver Medal = 3 Victory Points.
Third Highest Total Ability Card Score = Bronze Medal = 1 Victory Points.
EVENT DECK CARD LIST
Event: Skill Body Trait
Discus Throw Arms Power
Javelin Throw Arms Technique
Wrestling Fight Arms Power
Boxing Fight Arms Speed
Pankration Fight Arms Endurance
Chariot Race Ride Arms Technique
Horse Race Ride Legs Endurance
Marathon Run Legs Endurance
Sprint Run Legs Speed
Hoplite Race Run Legs Power
Long Jump Jump Legs Speed
Triple Jump Jump Legs Technique
ABILITY DECK CARD LIST
PASS THE HAND VARIANT
Changes apply to Exertion Phase:
-Play a card from your hand
-Rotate hands (Pass to the Left)
-Do it until each player has played 3 cards
-Discard the 2 cards left
-Begin a new turn
CONTINUOUS SCORING VARIANT
Score at the end of every Turn.
Score Double for the last Turn.