FIRST WAR OF SCOTTISH INDEPENDENCE




INTRODUCTION
Card game for 2 players. 
Theme: War in Scotland circa 1296-1314

VICTORY
The player with the most  Territories at the end of the game wins. 
If at any time one player controls all 20 Territories, that player automatically wins. 
The game drags on for 18 years unless there is an automatic win. 

TERRITORY TOKENS
Each of these represents a piece of Feudal Scotland. 
Each player starts the game with 10. 

TURNS
Each turn is 1 year. 
Each year has 4 seasons. 
The Year ends after Winter and starts with Spring. 

THE DECK
Players share a common deck. 
The deck contains 6 card types: 
Leaders, Nobles, Troops, Strategy, Event, Victory

UNIT CARDS
Leaders, Nobles, and Troops are Units. 

LEADER CARDS
A player may have a max of one Leader card in Play at a time. 
Scottish Leader Cards represent Wallace or Bruce. 
English Leader cards represent Edward I or II, or an English General. 

SETUP
Each player starts with 10 Territory Tokens. 
One player takes the role of the Scotts.  
The other player is the English. 
Each player is dealt 5 cards. 

SEASONAL TURN SEQUENCE
This applies only to the Spring, Summer, and Fall Seasons. 
Each Season is divided into 6 Phases: 
Logistics Phase
Recruit Phase
Event Phase
Battle Phase
Victory Phase
End Phase

LOGISTICS PHASE
The Scottish Player draws 3 cards. 
The English Player draws 4 cards. 
If the deck runs out, shuffle the discard and draw from it. 

RECRUIT PHASE
Put Unit cards in your hand face-up onto the table in front of you. 
These remain in play until lost due to Events, Battle or Winter Rules. 
You may only have one Leader card in play. 
If you control more Lowland Nobles draw 1 extra card. 
The Scots can have a max of 2 Cavalry and 2 Archers in play. 

EVENT PHASE
Players may play Event cards this Phase. 
Players take turns playing 1 Event at a time. 
Start with the English Player. 
You must play an Event or skip the rest of the Phase. 

BATTLE PHASE
Players tally their Force Points: 
The Player with the most Leader Cards gets 1 Force Point. 
The Player with the most Nobles gets 1 Force Point. 
The Player with the most Troops gets 1 Force Point. 
If tied in a category, neither player gets the Point. 
Starting with the Scottish Player, players take turns 
playing (discarding) one Strategy card at a time. 
Each Strategy card played is worth 1 Force Point. 
If you have fewer territories and you control more Highland 
Nobles get 1 extra Force Point. 

VICTORY PHASE
The player with the highest Force Total from Battle Phase wins the Season. 
The Scottish player wins ties. 
The winner steals 1 Territory Token from his opponent. 
The loser must discard 1 Unit card from Play. 
The winner may also play (discard) 1 or more Victory cards. 

END PHASE
You may discard a card you cannot play to draw a replacement card. 
Max hand size is 5 cards. Discard excess cards. 
Record the passage of time: Season and Year. 

WINTER TURN SEQUENCE
Winter turns have 2 Phases: 
Quartering Phase
Recruitment Phase

QUARTERING PHASE
The English Player must discard his Leader card if he has one in play. 
The English player must discard all but 2 of his units. 
The Scottish player must discard all but 3 of his units. 
The player with the most Territories may keep one additional unit in play. 
Players discard their hands. 
Shuffle the discard into the deck. 

RECRUITMENT PHASE
The Scottish player draws 3 cards. 
The English player draws 4 cards. 
If the deck runs out, shuffle the discard and draw from it. 

CARD LIST NOTATION
L = Leaders
N = Nobles
T = Troops
Z = Strategy
X = Event
V = Victory
B = Both Players
E = English Player Only
S = Scottish Player Only
# = Number of copies of that card in the deck
User = Which player is allowed to use the card 


COMMON DECK CARD LIST
Name			#	User	Type	Notes:
Scottish Leader		6	S	L	-
English Leader		4	E	L	-
Lowland Nobles		5	B	N	-
Highland Nobles		5	B	N	-
Infantry       		5	B	T	-
Cavalry			5	B	T	-
Archers			5	B	T	-
Truce			1	B	X	Skip Battle Phase this turn
Kill Traitor		1	B	X	Discard Target Noble
Needed Elsewhere       	1	B	X	Discard Target Leader
Scorched Earth		1	B	X	Discard Target Troop card
Ransoms        		1	B	X	Draw 2 cards
Occupation		1	B	X	Steal Target Territory Token
Betrayal       		1	B	X	Steal Target Noble
Invasion       		1	E	X	Draw 3 cards
Guerilla Warfare       	1	S	X	Draw 3 cards
Raid			1	S	X	Opponent discards 2 Random cards
Mountains		1	B	Z	-
Sea Travel		1	B	Z	-
Siege			1	B	Z	-
Pitched Battle		1	B	Z	-
Treachery		1	B	Z	-
River Crossing		1	B	Z	-
Surprise       		1	B	Z	-
Favorable Ground       	1	B	Z	-
Good Morale		1	B	Z	-
Castle			1	B	Z	-
Combined Arms		1	E	Z	-
Schiltrons		1	S	Z	-
Decisive Victory       	1	B	V	Steal 1 extra Territory
Submission		1	B	V	Steal 1 Target Noble
Strategic Victory	1	B	V	Draw 3 cards
Massacre       		1	B	V	Discard Target Troop Card
Carnage			1	B	V	Discard Target Troop or Noble



LINKS
Wikipedia







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