Solo card game.
WWII Western Front.
Player controls a squad of American GI’s on patrol.
Fight German units.
There are 2 separate decks:
The GI Deck and the Patrol Deck.
They have separate discard piles.
Get completely through the Patrol Deck.
You loose if all of your squad members become casualties.
Your squad has 15 soldiers.
Use tokens to keep track of soldiers.
Start with a hand of 4 cards dealt from the GI deck
Each turn has 4 phases:
Draw the top card from the GI deck and put it in your hand.
Max hand size = 5 cards.
Discard excess cards.
If the deck runs out shuffle the discard and draw from it.
Turn over the top card of the Patrol Deck.
The Patrol card will have a number or an AT (Anti-Tank) symbol or both.
Play a GI card with an AT symbol to defeat a Patrol card with an AT symbol.
The number is called the Bullet Number.
Play GI cards with a total Bullet number that equals or exceeds the
Bullet number of the Patrol card to defeat it.
Discard the defeated Patrol card, and all GI cards played to defeat it.
If you did not defeat a Patrol card in play you take one casualty.
Loose one soldier.
The Patrol card stays in play (face up on the table) until it is defeated.
Each patrol card in play inflicts a casualty every turn it remains in play.
GI DECK CARD LIST
Card Name Notes
Portable Flamethrower M1 3, AT
M3 Grease Gun 3
Thompson Sub-machinegun 4
Browning Automatic Rifle 4
Browning M1919 Machinegun 5
45 Colt automatic Pistol 1
M2 Carbine 2
M2 60-mm Mortar 4
M1 Garand Rifles 3
M1903 Springfield Sniper Rifle 4
Anti-tank Rifle Grenade M9A1 AT
M1 Bazooka AT
Grenade down the hatch AT
Satchel Charge AT
Fragmentation Grenade 3, AT
Radio Artillery Support AT
Radio Ground Support AT
Fire Section 3
Assault Section 4, AT
Swarm Tank 4, AT
Mission Briefing L
Smoke Grenades D
Combat Engineer D
Behind Cover D
L = Look at next 5 cards in Either Deck then draw 1 GI card.
D = Discard to negate a casualty just incurred then draw 1 GI card.
PATROL DECK CARD LIST
Card Name Notes
Flammenwerfer Team AT, 2
Assault Pioneer Team 3
Concrete Emplacement AT
Machinegun Team 4
Machinegun Nest AT, 4
House Clearing Infantry 4
SS Troops 5
Hitler Youth 3
Luftwaffe Paratroopers 5
AT Gun Team AT, 3
Wehrmacht Infantry 4
Tank Killer Squad 4
Mortar Team AT, 3
Artillery Position AT, 3
Nebelwerfer Unit AT, 2
Flak Gun Position AT, 3
Ammo Dump AT, 2N
Fuel Depot AT, 2N
Truck Convoy AT, 2N
Airfield AT, 2N
Supply Halftracks AT, 2N
Cargo Tractor AT, 2N
Armored Car AT
Patrol Car AT
Troop Carrier AT, 4
Volkswagen Kubel AT, 2
Hummel SPG AT
Panzer IV AT
Junker Divebomber 9AAI
Me109 Strafing 9AAI
Panther Tank AT
Tiger Tank AT
Marder Tank Killer AT
Occupied Farmhouse AT, 4
AA = GI cards with AT cannot be used against this card.
I = This card makes only one attack and is then discarded.
N = This card inflicts no casualties. Draw 2 cards from the GI deck if you Defeat it.
CARD SET AVAILABLE
1) During the Fire Phase, you play GI cards against a patrol card, do you
mean you play enough GI cards where the sum of the bullet #'s are greater
than or equal to the patrol bullet #?
2) And if you can't defeat a patrol card and it stays in play do you
still on the next turn sequence draw an additional patrol card?
3) How do the cards work with both AT and a bullet #?
--USE EITHER THE BULLET # OR THE AT ABILITY.
1. Must I shuffle both the GI card deck and the Patrol card deck and
place both decks face down before I start the game?
2. How do I defeat the "Minefield" or "Shelling" patrol cards or do
they inflict automatically one casualty, if these cards are drawn ?
--YOU CANNOT DEFEAT THEM. THE CASUALTY CANNOT BE AVOIDED.
3. Must I play any GI card with both the AT symbol and enough bullet
numbers or any combination of different GI cards with enough bullet
numbers and one AT symbol to defeat any patrol card with an AT
symbol and bullet numbers?
--KILL IT WITH EITHER ONE AT CARD OR SUFFICIENT BULLETS
4. May I draw three GI cards at the next supply phase (one card as
usual plus the two for defeating the patrol card), if I defeat a
patrol card with a "N" symbol ("Truck Convoy")
5. Must I re-shuffle the discard pile of the GI card deck and place
it face down, if the GI deck runs out at the supply phase ?
6. Must I always play GI cards with a "L" symbol or a "D" symbol
("Tactics", "Medic") at the supply phase?
--YOU MAY PLAY THEM ANYTIME
7. Does the number before the „N" symbol of the patrol cards „Ammo
Dump", „Fuel Depot", „Truck Convoy", „Airfield", „Supply
Halftracks", „Cargo Tractor" represent bullet numbers or the
number of cards that may be drawn from the GI card deck?
--CARDS TO BE DRAWN
8. May I look at the next 5 cards in both the GI card deck and the
Patrol card deck, if I play a GI card with a „L" symbol?
--ONE DECK OR THE OTHER (YOUR CHOICE) BUT NOT BOTH
9.) May I look at the next 5 cards in the GI card deck after playing
a GI card with a "L" symbol , take any of these cards and put the
rest back to this deck face down in any order I like or must I put
them back to this deck face down after taking a look at, keep these
cards in the original order and draw always the top card ?
--KEEP THE CARDS IN THE ORIGINAL ORDER
10.) May I put back the next 5 cards of the Patrol card deck face down
to this deck in any order I like after taking a look at, if I play a
GI card with a " L" symbol and decide to look in the Patrol card deck
or must I put them back to this deck face down after taking a look at
and keep these cards in the original order ?
--KEEP THE CARDS IN THE ORIGINAL ORDER
11.) Must I always draw the top card of the GI card deck or may I draw
a GI card in any order I like from this deck at the supply phase or
when I play a GI card with a "D" symbol?
--ALWAYS THE TOP CARD