ESCAPE FROM LA




INTRODUCTION Solo card, dice & board game. Based on the Movie of the same name. Take on the role of Snake Plisskin. DISCLAIMER Escape from LA is a licensed, copyrighted, trademarked property. This is only a fan site. CARD SET Click Here for the cardset Thanks Steve! VICTORY Escape & Activate the Electro-Magnetic Pulse in the last Step. LOSING You lose if you ever get killed, or you do not get the antidote in 10 hours. GEAR Dice, tokens, and paper & pencil are needed. WOUNDS If you get a Wound, you have a –1 to all coordination & combat dice rolls in this & the next 2 steps. TURN SEQUENCE The game has 17 steps. Start with step 1 & play your way through. (You may want to draw out a gameboard to show all of the steps.) THE DECK Collect cards when you are told. There is no hand size limit. Play (discard) cards to modify appropriate dice rolls. (You may play the card after the roll) CARD LIST Card Name: # Notes Savvy 5 Get +1 to Wit Challenge Rolls Skill 5 Get +1 to Combat Challenge Rolls Reflexes 5 Get +1 to Coordination Challenge Rolls Luck 5 Get +1 to any Challenge Roll # = Number of copies of that card in the deck STEP 1 The Deal… (Starting Step) You (Snake) are captured & inoculated with a Neurotoxic virus. You have 10 hours to live. You make a deal with the President to retrieve the control disk Stolen by his daughter Utopia and given to Cuervo Jones, Leader of the Peruvian Shining Path. Cuervo can be found in LA, now a lawless Island prison. Proceed to step 2. STEP 2 Get Equipped…. Pistols, Automatic rifle, Overcoat, matches, blow-dart, and a single use Holographic field projector. Draw 5 cards from the Deck. Use up 1 hour. Proceed to step 3. STEP 3 Use a very fast Nuclear Powered Mini-sub to get to LA… 1D6: Result (This a Coordination Challenge Roll) 1-2 Sub Crashes: Snake is killed 3-4 Make a wrong turn. Use up 1 hour. 5-6+ Make good time. Use up ½ hour. Proceed to step 4. STEP 4 Move off the beach, go inland, looking for Cuervo… 1D6: Result (This a Wit Challenge Roll) 1-4 Looking everywhere: Use up ½ hour & roll again 5-6+ Find Cuervo & Utopia in a Parade. Use up 1 hour & Proceed to step 5 STEP 5 The Parade turns into a Car Chase including Motorcycles & horses… 1D6: Result (This a Combat/Coordination Challenge Roll) 1-3 You are wounded 4-6+ You are not wounded Cuervo & Utopia get away. Proceed to step 6. STEP 6 Have a showdown with 4 of Cuervo’s Men… 1D6: Result (This a Combat/Wit Challenge Roll) 1 You are Killed 2-3 You are wounded 4-6+ Fake ‘em out with Texas Rules (can toss) Get directions from Map to the Stars Eddie. Use up ½ hour. Proceed to step 7. STEP 7 Shortcut through Beverly Hills… 1D6: Result (This a Wit Challenge Roll) 1-2 You are carved up by the Surgeon General for Replacement parts. 3-4 You are captured but you get away. Use up 1 hour. 5-6 You avoid capture. You make a friend: Taslima. Draw 1 Card. Proceed to step 8. STEP 8 You walk down the Freeway… Use up 1 hour. Eddie picks you up in Cuervo’s convertible. Proceed to step 9. STEP 9 Eddie betrays you to Cuervo… 1D6: Result (This a Wit Challenge Roll) 1-4 You are captured by Cuervo. Proceed to step 10 5-6 You avoid capture. Proceed to step 11 STEP 10 Cuervo forces you to play Death Basketball… 1D6: Result (This a Coordination Challenge Roll) 1 You Fail & are killed 2-3 You Win but Cuervo kills you anyway 4-6+ You Win & get away during an aftershock. Use up 1 hour. Proceed to step 11. STEP 11 You ambush Cuervo… 1D6: Result (This a Combat Challenge Roll) 1-3 You are wounded. (Shot by Eddie) 4-6+ You are not wounded. You escape into the sewer without the disc. Use up 1 hour. Proceed to step 12. STEP 12 You wind up in an Aqueduct & are forced to surf a Tidal Wave… 1D6: Result (This a Coordination Challenge Roll) 1-3 You are Killed 4-6+ You land in the Convertible with Eddie. Proceed to step 13. STEP 13 Eddie takes you to gang leader Hershe Las Palmas to get help… 1D6: Result (This a Wit Challenge Roll) 1-3 Hershe refuses to help. You run out of time. (game over) 4-6+ Herse agrees to help. Draw 4 cards. Use up 1 hour. Proceed to step 14. STEP 14 You make a Glider Assault vs Cuervo & his army assembled at Happy Kingdom. Eddie makes the switch… 1D6: Result (This a Combat Challenge Roll) 1 You are killed 2 You are Wounded. Roll again 3-4 Keep Fighting. Roll again 5-6+ You get the disc. Use up 1 hour. Proceed to step 15. STEP 15 You try to make a getaway in the rescue helicopter… 1D6: Result (This a Combat Challenge Roll) 1-3 Cuervo shoots you down with a Missile launcher. (You’re dead) 4-6+ You fly away with the disc & Utopia. Eddie shoots Cuervo. Use up ½ hour. Proceed to step 16. STEP 16 You make it back. (Crash-landing) You are back in Government custody. You get the antidote. Proceed to step 17. STEP 17 You have a Standoff with the President… 1D6: Result (This a Wit Challenge Roll) 1-3 The President gets the disc & throws you in Jail. 4-6+ You activate the EMP and disappear.




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