EARTH DEFENSE FORCE






INTRODUCTION
Board & card game for 2 players.
Takes place in the Star Blazers Universe.
Pick your Fleet: Earth Defense Force, Gamillon Empire, White Comet Empire
Abstract skirmish level Ship combat.
Each figure represents a single Ship (unit). 

DISCLAIMER
‘Star Blazers’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
You win if you Destroy the opposing Flagship.

THE MAP
Use an 8x8 chessboard.

THE SHIPS
Use chits or miniatures to represent Ships.
Each Player has 5 types of Ships.


EARTH DEFENSE FORCE FLEET TABLE
#	Type 				Hits	Class
1	Space Battleship Yamato		3	Flagship
2	Battleship			3	Andromeda, Borodino
1	Carrier				3	Lexington
5	Cruiser				2	Hood, Konigsberg, Mogami
7	Destroyer			1	Airone, Gearing, Lightning
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.


GAMILLON EMPIRE FLEET TABLE
#	Type 				Hits	Class
1	Desslok Command Ship		3	Flagship: Imperator, Spirit of Gamilon
2	Battleship			3	Conqueror, Audacious
3	Carrier				3	Revenge, Vengeance, Vindictive, Undaunted
2	Cruiser				2	Eliminator
9	Destroyer			1	Exterminator, Eradicator, Dominator
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.


WHITE COMET EMPIRE FLEET TABLE
#	Type 				Hits	Class
1	Magna Flame Ship	        3	Flagship: Medarussa
2	Battleship			3	Bringer of Victory
2	Carrier				3	Vengefull, Hailstorm	
3	Subspace Submarine		2	Shadow
8	Destroyer			1	Storm
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.


SETUP
Each player places one Ship on each square of his back two rows.
Ships may not stack. 

THE CARDS
Each Player has their own deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Orders Phase
2. Maneuver Phase
3. Fire Phase

ORDERS PHASE
Draw 3 cards. 
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

MANEUVER PHASE
Play (discard) a Move card to move one of your Ships.
The move card has a number. 
This is the number of spaces the Ship moves.
Moves can be diagonal or orthogonal. 
“Knight” type Move cards produce an attack with a range like a knight in chess.
Instead of moving just one Ship in any direction, you have the 
option of moving one or more Ships forward the indicated number of 
spaces using a single move card.
You cannot move through other units except for Tactical Warps & Subspace Subs.

FIRE PHASE
Play (discard) an Attack card to have a Ship attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
“Knight” type attack cards produce an attack with a range like a knight in chess.
You cannot attack through other ships except for fighter & SMITE card attacks.
Every attack does 1 point of damage.
Wave Motion Guns, Desslok cannons, and Magna Flame Cannons do 2 points of damage.
Use Chits or coins to record damage.
A ship reduced to 0 Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.


CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special 
K = as a Knight would move in Chess
Type = Purpose of card
Dam = Damage (inflicted or prevented)
# = Number of that card in the Deck.


EARTH DEFENSE FORCE CARD LIST
Card Name:			#	Range	Type	Notes 
Boarding Action			2	1	A	
Shock Cannons			2	1	A
Energy Cannon			2	2	A	Not on Carriers or Destroyers
Torpedoes			2	3	A	
Missile Salvo			2	4	A
Wave Motion Gun			3	5	A	Yamato & Battleships only
Battlecraft Squad       	2	K	A	
Carrier Battlecraft		1	K	A	Carriers only
Evasive Action			1	-	D	
Damage Control			2	-	D	
Space Defense Battery		1	-	D	Point Defense
Fighter Escort			1	-	D	Point Defense
Command Bridge			2	-	X	Discard to draw 3 cards
Radar				2	-	X	Look at Opponents Hand
Navigate 1			3	1	M	
Navigate 2			3	2	M	
Navigate 3			3	3	M	
Navigate 4			3	4	M	
Navigate 5			3	5	M	
Tactical Warp			1	K	M


GAMILLON EMPIRE FORCE CARD LIST
Card Name:			#	Range	Type	Notes 
Boarding Action			2	1	A	
Pulse Lasers			2	1	A
Energy Cannon			2	2	A	Not on Carriers or Destroyers
Torpedoes			2	3	A	
Missile Salvo			2	4	A
Desslok Cannon			1	5	A	Command & Battleships only
SMITE Bombers			1	6	A 	Command & Carriers only
Battlecraft Squad       	2	K	A	
Carrier Battlecraft		2	K	A	Carriers only
Evasive Action			1	-	D	
Damage Control			1	-	D	
Space Defense Battery		1	-	D	Point Defense
Fighter Escort			2	-	D	Point Defense
Command Bridge			2	-	X	Discard to draw 3 cards
Radar				2	-	X	Look at Opponents Hand
Navigate 1			3	1	M	
Navigate 2			3	2	M	
Navigate 3			3	3	M	
Navigate 4			3	4	M	
Navigate 5			3	5	M	
Tactical Warp			1	K	M



WHITE COMET EMPIRE FORCE CARD LIST
Card Name:			#	Range	Type	Notes 
Boarding Action			2	1	A	
Pulse Lasers			2	1	A
Energy Cannon			2	2	A	Not on Carriers or Destroyers
Torpedoes			2	3	A	
Missile Salvo			2	4	A
Magna Flame Cannon		1	5	A	Flame & Battleships only
Anti-Matter Missiles		1	6	A 	
Battlecraft Squad       	2	K	A	
Carrier Battlecraft		2	K	A	Carriers only
Evasive Action			1	-	D	
Damage Control			1	-	D
Stealth				1	-	D		
Space Defense Battery		1	-	D	Point Defense
Fighter Escort			1	-	D	Point Defense
Command Bridge			2	-	X	Discard to draw 3 cards
Radar				2	-	X	Look at Opponents Hand
Navigate 1			3	1	M	
Navigate 2			3	2	M	
Navigate 3			3	3	M	
Navigate 4			3	4	M	
Navigate 5			3	5	M	
Tactical Warp			1	K	M






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