DUNE







INTRODUCTION
Two player card game. 
Atredies vs Harkonnen for control of Dune.

DISCLAIMER
Dune by Frank Herbert is a copyrighted property.
This is merely a Fan site.

SETUP
Each house starts with 5 Nobles.
Each player starts with a hand of 7 cards.

VICTORY
If you ever have 5+ more Spice Tokens than your opponent, you win.
If you kill all opposing Nobles you win.


HOUSE ATREDIES SPECIAL ABILITIES
+1D6 in Visions Phase
+1D6 in Fremen Phase
+1D6 in Bene Gesserit Intrigue Phase

HOUSE HARKONNEN SPECIAL ABILITIES
+1D6 in Assassination Phase
+1D6 in Emperor Intrigue Phase
+1D6 in Spacing Guild Intrigue Phase


TURN SEQUENCE
Each turn has 12 Phases:
1. Noble House Phase
2. Espionage Phase
3. Visions Phase
4. Bene Gesserit Intrigue Phase
5. Spacing Guild Intrigue Phase
6. Emperor Intrigue Phase
7. Fremen Phase
8. Arbitration Phase
9. Assassination Phase
10. Battle Phase
11. Duel Phase
12. Spice Phase


RITES
In all phases except Spice phase & Noble House Phase you must Conduct a Rite:
Each player rolls 2D6 and may play cards to add to this roll.
If one player has a Rite Total that is three or more times the total of his 
Opponent then that player is the winner of the Rite. 


NOBLE HOUSE PHASE
Each player gets to draw 5 cards.
Max hand size is 12 cards. Discard excess cards.

ESPIONAGE PHASE
Winner of this Phase gets to look at his opponent's hand and 
discard 1 target card.

VISIONS PHASE
Winner of this Phase gets to look at the top 10 cards of the deck.
Then he/she can put them back at the top in the same order OR 
shuffle them into the deck.

BENE GESSERIT INTRIGUE PHASE
Winner of this Phase gains control of the Sisterhood and may use Bene Gesserit cards.

SPACING GUILD INTRIGUE PHASE
Winner of this Phase gains control of the Guild and may use Guild cards.

EMPEROR INTRIGUE PHASE
Winner of this Phase gains control of the Emperor and may use Emperor cards.

FREMEN PHASE
Winner of this Phase gains control of the Fremen and may use Fremen cards.

ARBITRATION PHASE
The Winner of this Phase gains control of the planet Dune.

ASSASSINATION PHASE
Winner of this Phase kills one opposing Noble.

BATTLE PHASE
The Winner of this Phase gains control of Dune.

DUEL PHASE
Winner of this Phase kills one opposing Noble.

SPICE PHASE
Controller of Dune gets to draw 2 cards and gains 1 Spice Token.


CARD LIST NOTATION
CD = Control of Dune
ND = Not in control of Dune
CF = Control of Fremen
CS = Control of the Sisterhood	
CE = Control of the Emperor
CG = Control of the Spacing Guild
H = Harkonnen Card
A = Atredies Card
Req = Reqirements to play this card


CARD LIST
Card Name:			Req	Notes:
Duke Leto Artrdies		A	+2D6 to Arbitration Phase
Paul Maud'Dib			A	+2D6 to Visions or Fremen Phase
Kwisatz Haderach		A	+2D6 to Visions Phase
Baron Vladimir Harkonnen	H	+2D6 to any Intrigue Phase
Feyd-Rautha			H	+2D6 to Duel Phase
Beast Rabban			H	Draw +2 cards in Noble House Phase
Caladan				A	Draw +2 cards in Noble House Phase
Piter de Vries			H	+2D6 to Assassination or Espionage Phase
Thufir Hawat			A	Negate an Assassination
Shaddam IV			CE	+2D6 to any Non-visions Rite
Lady Jessica			A	+2D6 to Bene Gesserit Phase
Stilgar				CF	+2D6 to Battle Phase
Gurney Halleck			A	+1D6 to Battle or Duel Phase
Duncan Idaho			A	+2D6 to Duel Phase
Lady Alia			A	+2D6 to Visions or Assassination Phase
Princess Irulan			CE	+2D6 to Arbitration or any Intrigue Phase
Count Fenring			CE	+2D6 to Duel or any Intrigue Phase
Popularity in the Landsraad	-	+1D6 to Arbitration Phase		
CHOAM directive			CD	Draw +2 cards in Spice Phase
House Shields			CD	Negate a Battle
Lasguns				-	+1D6 to Battle Phase
Fremen Warriors			CF	+2D6 to Battle Phase
Worm Riders			CF	+3D6 to Battle Phase
Sardaukar			CE	+2D6 to Battle Phase
Sleeper Troops			H	+1D6 to Assassination or Battle Phase
Propaganda			-	+1D6 to Arbitration Phase
Oration				-	+1D6 to Arbitration Phase
Hunter Killer			-	+1D6 to Assassination Phase
Security			-	Negate an Assassination
Prophecy			-	+2D6 to Fremen or Visions Phase
Melange (Spice)			-	+1D6 to Visions Phase
Guild Navigator			CG	Negate a Vision
Nexus				-	Negate a Vision
Retainer Killed			-	Negate an Assassination
Refuge with the Fremen		CF	Negate an Assassination
Poison Snooper			-	Negate an Assassination
Poison Gas Capsule		-	+1D6 to Assassination Phase
Spice Blow			CD	Get an extra Spice Token in Spice Phase
Spice Harvester			CD	Get an extra Spice Token in Spice Phase
Spice Mining			CD	Get an extra Spice Token in Spice Phase
Sandcrawler			CD	Get an extra Spice Token in Spice Phase
Carryalls			CD	Negate one Wormsign or Sandstorm card
Governor of Arrakis		CD	Get an extra Spice Token in Spice Phase
Spotter Control			CD	Get an extra Spice Token in Spice Phase
Dune Men			CD	Get an extra Spice Token in Spice Phase
Spice Raid			CF	Opponent gains no Spice Tokens this Phase
Coriolis Storm			-	Opponent gains no Spice Tokens this Phase
Wormsign			-	Opponent gains no Spice Tokens this Phase
Sandworm (Shai-hulud)		-	Opponent gains no Spice Tokens this Phase
Mentat				-	+1D6 to any non-Visions Rite
Break Imperial Conditioning	-	+1D6 to Assassination or Espionage Phase
Sabotage House Shields		ND	+3D6 to Battle Phase
Traitor				-	+3D6 to Assassination Phase
Imperial Legion			CE	+2D6 to Battle Phase
Master of Assassins		-	+2D6 to Assassination Phase
Residual Poison			-	+1D6 to Assassination Phase
Reverend Mother			CS	+1D6 to Visions Phase
Fremen Spies			CF	+2D6 to Espionage Phase
Juice of Sapho			-	Draw +2 cards in Noble House Phase
Guild Monopoly			CG	Draw +2 cards in Noble House Phase
Freemen Naib			CF	+1D6 to Battle Phase
“Long Live the Fighters!”	CF	+1D6 to Battle Phase
Swordmaster			-	+1D6 to Duel Phase
Breeding Program		CS	Gain 1 Noble
Distrans Message		-	+1D6 to Espionage Phase
Fanatacism			-	+1D6 to Battle Phase
Stillsuits			CF	+1D6 to Battle Phase
House Atomics			-	+3D6 to Battle Phase & Lose 1 Spice
Arms Training			-	+1D6 to Duel Phase
Harkonnen Opression		H	Draw +2 cards in Noble House Phase
Weirding Way			CS	Reroll any one of your dierolls
Prana-Bindu Conditioning	CS	+1D6 to Duel or Assassination Phase
Voice Command			CS	Negate an Assassination
Imperial Reprimand		CE	+2D6 to Arbitration Phase
Imperial Intervention		CE	Negate a Duel
Rites of Kanly			-	Negate a Duel
Diplomacy			-	+1D6 to any Intrigue or Arbitration Phase
Gom Jabbar			CS	+2D6 to Assassination Phase
Hereditary Claim		-	+1D6 to Arbitration Phase
War of Assassins		-	+2D6 to Assassination Phase
Guild Spokesman			CG	+1D6 to Arbitration Phase
Guild Entourage			CG	+1D6 to Emperor Phase
Prescience			-	+1D6 to Visions Phase
Water of Life			-	+3D6 to Visions Phase
Slip Tip			-	+1D6 to Duel Phase
Poisoned Food			-	+1D6 to Assassination Phase
Intelligence			-	+1D6 to Espionage Phase
Water Rationing			CD	Draw +2 cards in Noble House Phase
Subterfuge			-	+1D6 to Assassination or Espionage Phase
Flip Dart			-	+1D6 to Duel Phase
Missionaria Protectiva		CS	+2D6 to Fremen Phase
Intrigue			-	+1D6 to any Intrigue Phase
Bribery				-	+1D6 to Arbitration Phase
Treachery			-	+1D6 to any Intrigue Phase
Plans within Plans		-	+1D6 to any Intrigue Phase
Overtures			-	+1D6 to any Intrigue Phase
Sisterhood Meddling		CS	+1D6 to any Intrigue Phase
Shifting Tides			-	+1D6 to any Intrigue or Arbitration Phase
Great Convention		-	Negate a Battle
Giedi Prime			H	Draw +2 cards in Noble House Phase
Shield Fighting			-	+1D6 to Duel Phase
Fedaykin Death Commandos	CF	+1D6 to Battle Phase
Frigate				CG	+1D6 to Battle Phase
Kindjal	 Blade			-	+1D6 to Duel Phase
Imperial Favor			CE	+2D6 to Arbitration Phase
Landsraad High Council		-	Negate an Arbitration
Proces Verbal			-	Negate an Arbitration 
Judge of the Change		-	Negate any Rite
Heighliner			CG	Draw +2 cards in Noble House Phase
Litany against Fear		CS	Negate an Assassination
Negotiations			-	+1D6 to any Intrigue or Arbitration Phase
Ornithopters			-	Negate one Wormsign card or +1D6 to Battle Phase
Dune Smugglers			-	Draw +2 cards in Noble House Phase
Truthtrance			CS	+2D6 to Espionage Phase
House Brigade			-	+1D6 to Battle Phase
Troop Carrier			CG	+1D6 to Battle Phase
Crysknife			CF	+2D6 to Duel Phase
Thilaxian Cloning Tank 		CG	Bring back to life one of your killed Nobles




VARIANTS
Variant    Rules Cleaned up a bit.


LINKS
Novels
Dune World








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