INTRODUCTION Card game for 2 or more players. Fantasy theme. THE DECKS There are 2 decks: The Treasure deck and the Destiny deck. DESTINY CARDS There are 4 types of cards in the Destiny deck: Character cards, Base cards, Bonus cards, and Multiplier cards. When illustrating the cards: Make pictures of armies and creatures for base cards. Draw weapons, items, events, magics, for bonus cards. Depict structures and locations on multiplier cards. There is one of each of the cards listed in the deck lists. ALIGNMENTS Each non-character card in the Destiny deck has one of 5 alignments: Good, Evil, Law, Chaos, or Nature. Good and Evil are opposed alignments. Law and Chaos are opposed alignments. OBJECT Be the first to accumulate 5 treasure points. SETUP Each player draws 7 cards from the Destiny deck. If there are no character cards, discard and draw again. If there is 1 or more character cards, the player must chose 1. This is the character they will use for the rest of the game. This character becomes the players identity. It is placed face up in front of the player and not discarded. The player always gets to use his character's special power. TURN SEQUENCE 1. First Aid Phase 2. Treasure Phase 3. Draw Phase 4. Hit Phase 5. Second Aid Phase 6. Action Phase 7. Base Phase 8. Bonus Phase 9. Multiplier Phase 10. Total Phase 11. Destiny Phase FIRST AID PHASE In this phase a player may play one or more character cards from his hand. These cards are played face up in front of the player. They are called Aid cards. The player gains the special ability of these characters for the rest of the turn. Aid cards are discarded at the end of Destiny Phase. TREASURE PHASE The treasure card deck is kept face up. Players may look at the order of the cards any time. The topmost card is the current treasure. DRAW PHASE Players fill their hands to 7 cards from the destiny pile. If no cards are left, shuffle the discard pile and draw from it. HIT PHASE Players may discard some, none, or all of their cards. After discarding players fill their hands to 7 cards from the destiny pile. SECOND AID PHASE In this phase a player may play one or more character cards from his hand. These cards are played face up in front of the player. They are called Aid cards. The player gains the special ability of these characters for the rest of the turn. Aid cards are discarded at the end of Destiny Phase. ACTION PHASE Players may use the special abilities of their Characters or Treasures in this phase. A player always gets to use the powers of treasures he owns. BASE PHASE Each player may play one or more Base Cards. Cards are played face up in front of the player. A player cannot play cards of opposed alignments BONUS PHASE Each player may play one Bonus card on each of his Base Cards. The base card and bonus card cannot be of opposing alignments. MULTIPLIER PHASE Each player may play one Multiplier card on each of his Base Cards. The multiplier, base, and bonus cards cannot be of opposing alignments. TOTAL PHASE Each player calculates the Destiny total of his hand. Add the value of the bonus card to the base card. Multiply this total by the value of the multiplier card. If 2 of a player's cards have matching alignments each gets +1. If 3 of a player's cards have matching alignments each gets +2. Do this for each base card. Add the modified values of each of the player's base cards to get that Player's Destiny Total. DESTINY PHASE The player with the highest Destiny total wins the round. The winner gets to keep the current Treasure card. All played cards are discarded. In case of a tie, no one gets the treasure. The treasure becomes 'buried'. The player that wins next round gets the current treasure, and all Buried treasures. CHARACTER CARD LIST Character: Power King: All Base cards used by this player have a value of +2. Warrior: Bonus cards +2. Wizard: Multiplier cards +1. Lover: If 2 of a player's cards have matching alignments each gets an additional +1. If 3 of a player's cards have matching alignments each gets an additional +1. Barbarian: Chaos cards +1. Knight: Law cards +1. Dragon: Cannot use bonus cards, but may attach 2 Multiplier cards to a base card. The multiplier cards are added together and are then multiplied by the base card value. Alchemist: Change the alignment of one of your cards. Thief: Steal 1 random card from 1 opponents hand in action phase. Discard 1 card. Jester: In action phase cause 2 other players to give each other 1 random card from their hands. Merchant: Once in each action phase draw 1 card and discard one card. Amazon: Treat all Bonus cards as Nature cards. Assassin: Cause 1 target Aid card to be discarded in Action phase. Ranger: Nature cards +1 Warlord: Treat Chaos cards as Law cards Paladin: Treat Evil cards as Good cards Oracle: Look at all hands of all opponents in action phase. Rogue: You may play 2 bonus cards on a Base card if no multiplier card is played Druid: Treat all multiplier cards as Nature cards. Necromancer: Treat all Good cards as Evil cards Wraith Lord: Evil cards +1 Overlord: Destiny total +3 Emperor: Maximum hand size +1 DESTINY DECK CARD LIST Alignment Type Value Good Base 1 Good Base 2 Good Base 3 Good Base 4 Good Bonus +1 Good Bonus +2 Good Bonus +3 Good Multiplier x2 Good Multiplier x3 Good Multiplier x4 Evil Base 1 Evil Base 2 Evil Base 3 Evil Base 4 Evil Bonus +1 Evil Bonus +2 Evil Bonus +3 Evil Multiplier x2 Evil Multiplier x3 Evil Multiplier x4 Law Base 1 Law Base 2 Law Base 3 Law Base 4 Law Bonus +1 Law Bonus +2 Law Bonus +3 Law Multiplier x2 Law Multiplier x3 Law Multiplier x4 Chaos Base 1 Chaos Base 2 Chaos Base 3 Chaos Base 4 Chaos Bonus +1 Chaos Bonus +2 Chaos Bonus +3 Chaos Multiplier x2 Chaos Multiplier x3 Chaos Multiplier x4 Nature Base 1 Nature Base 2 Nature Base 3 Nature Base 4 Nature Bonus +1 Nature Bonus +2 Nature Bonus +3 Nature Multiplier x2 Nature Multiplier x3 Nature Multiplier x4 TREASURE DECK CARD LIST Treasure TP Special Ability Lesser Hoard 1 10 of these cards in the deck Greater Hoard 2 5 of these cards in the deck Kings Crown 1 Law cards +1 Philosophers Stone 1 Max hand size +1 Crystal Ball 1 Look at all hands of all opponents in action phase Magic Tome 1 Once in each action phase draw 1 card and discard 1 card Dragons Hoard 3 TP = Treasure Points

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