DIAMOND TRADERS




INTRODUCTION
Card game. 2-5+ players.

OBJECT
Have the largest point score at the end of 4 turns.

THE DECK
Players share a common 60 card deck.
There are 5 suites. Each Suite has 12 cards.
Include 3 of each card listed below.
Suite		Value	Notes
Cut		1	Imperfect
Cut		2	Beget
Cut		3	Square
Cut		4	Perfect Round
Color		1	Canary
Color		2	Yellow
Color		3	Off White
Color		4	White
Clarity		1	Carbons
Clarity		2	Slight Inclusions
Clarity		3	Clean
Clarity		4	Flawless
Karat		1	Milli
Karat		2	Half Karat stone
Karat		3	One Karater
Karat		4	Rock
Kind		1	Amethyst
Kind		2	Ruby
Kind		3	Emerald
Kind		4	Diamond


TURN SEQUENCE
There are 3 Phases in a turn:
1. Draw Phase
2. Trade Phase
3. Show Phase

DRAW PHASE
All players draw cards to fill their hands to 12 cards.
If the deck runs out shuffle the discard and draw from it.

TRADE PHASE
All players may trade cards with each other.
Anything goes. Beg, borrow, and steal.
Trades may be public, private, by auction, uneven, I.O.U., etc.
After 10 minutes, or if no one wants to trade anymore, go on to the next phase.

SHOW PHASE
All players simultaneously score points in this phase.
To score points you must play (reveal) one or more "Stones".
A "Stone" is a combination containing 1 card from each of the 5 suites:
Cut, Color, Clarity, Karat, and Kind.
To determine the point value of a Stone:
Multiply together the values of all of the cards in the combo.
For example: Joe plays: Cut = 3, Color = 1, Clarity = 1, Karat = 2, and Kind = 4.
The score for the stone = 3 x 1 x 1 x 2 x 4 = 24!
Cards not in a combo do not score points. They are called "Dead Merchandise."
Dead merchandise is kept in the players hand for next turn. 
Keep a running total of your cumulative score. 

VARIANTS
Very long game: Deal 15+ cards. (3 stones per phase per player  possible)
Long Game: Deal 13 or 14 cards.
Short Game: Deal 10 or 11 cards. (6 players possible with 10 or fewer cards)
Very Short Game: Deal 5-9 cards. (Only one stone per phase per player possible)
The Trade Option: During Trade Phase discard 3 cards to draw 1 card.





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