CONQUISTADOR






INTRODUCTION Solo Card Game You (Cortez) control a band of Conquistadors seeking Gold in the New World. SCORING The game Ends when there are no cards left in the Deck. At the end of the game put all your Ally cards into the Gold Pile. Your score = the total point value of the cards in the Gold Pile. CONQUISTADOR POINTS You start with 20 Conquistador Points (CP) (1 Point = 25 Men). If you are ever reduced to zero CP you automatically lose. THE DECK There is one deck. There are 2 main card types: 1. Conquistador cards 2. Indian cards CONQUISTADOR CARDS Conquistador card types include: Expedition, Diplomacy, War, and Disease INDIAN CARDS Indian card types include: Aztecs, Tribes, and Settlements THE PILES As Play progresses 2 Piles will form: 1. Gold Pile 2. Discard Pile SETUP Start with the 3 Expedition cards in your hand. TURN SEQUENCE Each turn has 4 Phases: 1. Exploration Phase 2. Conquistador Phase 3. Conquest Phase 4. Plunder Phase EXPLORATION PHASE Turn over (face up) the top card of the deck. This is called the Top card. CONQUISTADOR PHASE If the Top card is a Conquistador card put it in your hand. CONQUEST PHASE If the Top card is an Indian card, you may conquer it by playing Conquistador cards (1 or more) from your hand with equal or greater Force. The Conquistador cards go to the discard and the Indian card goes to the Gold Pile. Indians conquered completely by Diplomacy card become Allies. Ally cards go into your hand and are used as Conquistador cards. When used, Ally cards go to the Gold pile, not the discard. Settlement cards cannot be used as Allies. Indians conquered completely by Disease go to the discard not the Gold pile. If you cannot conquer the Indian (Top) card, put it into the discard and Lose CP = to the Force of the Indian card minus the Force of any Conquistador cards you discard from your hand. PLUNDER PHASE Max hand size is 7 cards. Put extra cards into the discard pile. CARD LIST NOTATION X = Expedition W = War D = Diplomacy P = Disease A = Aztecs T = Tribes S = Settlements CARD LIST Card Name Type # Force Cortez X 1 12 Conquistadors X 1 8 New Spain X 1 4 Treaty D 1 1 Alliance D 1 2 Missionaries D 1 3 Conversion D 1 4 Hostages D 1 5 Common Enemy D 1 6 Treachery D 1 7 Threats D 1 8 Terror D 1 9 Conquered D 1 10 Enslaved D 1 11 Impersonate Quetzalcoatl D 1 12 War Dogs W 1 1 Armor & Shields W 1 2 Take Prisoners W 1 3 Crossbows W 1 4 Matchlock Guns W 1 5 Spanish Steel W 1 6 Swords & Axes W 1 7 Cannon W 1 8 Ruthlessness W 1 9 Atrocities W 1 10 Tactics W 1 11 Horses W 1 12 Germs P 1 1 Consumption P 1 2 Black Death P 1 3 Plague P 1 4 Yellow Fever P 1 5 Outbreak P 1 6 Measles P 1 7 Cholera P 1 8 Dysentary P 1 9 Influenza P 1 10 Epidemic P 1 11 Small Pox P 1 12 A Few Totonac T 1 1 Many Totonac T 1 2 A Great Many Totonac T 1 3 A Few Texcocoan T 1 4 Many Texcocoan T 1 5 A Great Many Texcocoan T 1 6 A Few Cholula T 1 7 Many Cholula T 1 8 A Great Many Cholula T 1 9 A Few Tlaxcala T 1 10 Many Tlaxcala T 1 11 A Great Many Tlaxcala T 1 12 Small Village S 1 1 Medium Village S 1 2 Large Village S 1 3 Several Villages S 1 4 Small Town S 1 5 Medium Town S 1 6 Large Town S 1 7 Several Towns S 1 8 Small City S 1 9 Medium City S 1 10 Large City S 1 11 Tenochtitlan S 1 12 Aztec Refugees A 1 1 Aztec Scouts A 1 2 A Few Aztecs A 1 3 Many Aztecs A 1 4 Aztec War Bands A 1 5 Aztec Warriors A 1 6 Jaguar Aztecs A 1 7 Eagle Aztecs A 1 8 A Great Many Aztecs A 1 9 Aztec Army A 1 10 Moctezuma A 1 11 Cuitlahuac A 1 12 SCORING > 156+ gold = Substantial victory > 78-155 = Marginal victory > 77 or less = Trip didn't pay for itself OPTIONAL RULE: GIVING UP Expeditions can be broken off at any point. The player has to pick up one more card from the deck, which reflects the way back to coast. If it comes up as an Indian card, if he can't defeat it, he loses. If he comes back alive, count Gold as usual. LINKS Cortez History






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