CEYLON




INTRODUCTION
Card game for 2-4+ players. 
Players are merchants during the Colonial Era shipping goods from the British Ceylon. 

VICTORY
The first player to accumulate 100+ points is the winner. 

THE DECK
Players share a common deck. 

RECORD KEEPING
Players will need pen and pencil to keep track of: 
Their running total of Points. 
How many Plantations they have and of what types. 
How many Officials they Control. 

SETUP 
Each player is dealt a hand of 7 cards. 
The player who won the last game goes first. 

TURN SEQUENCE
Players take turns. 
Each turn has 7 Phases: 
1. Draw Phase
2. Trade Phase
3. Pirate Phase
4. Storm Phase
5. Build Phase
6. Ship Phase
7. End Phase

DRAW PHASE
Draw 2 cards and put them in your hand. 
If the deck ever runs out, shuffle the discard and draw from it. 
You may discard a Clipper card to draw 2 extra cards from the deck. 

TRADE PHASE
You may trade cards with other players. 
You declare when this phase ends, not to exceed 3 minutes. 

PERIL PHASE
You may skip this phase. 
You may discard 1 Pirate Card to steal 1 Random card from an opponents hand.
This is called a Pirate Attack.  
The opponent may discard 1 Wind card to negate you pirate attack. 
You may discard 3 Pirate cards to steal a target players entire hand. 
This is called a Pirate Fleet Attack. 
Any combination of players may discard a total of 2 Clippers to negate a 
Pirate Fleet attack. 

STORM PHASE
You may discard 2 Wind cards to cause a Monsoon. 
A Monsoon causes all other players to discard 1 random card each. 
You may discard 3 Wind cards to cause a Typhoon. 
A Typhoon causes all players to discard their entire hand. 

BUILD PHASE
You may discard 2 Plantation cards and 2 Goods cards of the same type to 
build a Plantation that produces that type of good. 
Record this on your record sheet. 
You may discard 2 Port cards to gain 1 Official. 
Record this on your record sheet. 

SHIP PHASE
You may play 1 Shipping Meld. 
A Shipping meld consists of: 
1 Clipper card
1 Port card
X Goods cards of the same type. 
Score Points according to the value of X: 
X	Tea	Cinn	Rubber	Sugar	Coffee	Indigo	
1	1	2	3	4	5	6
2	3	4	5	6	7	8
3	6	8	9	10	12	14
4	10	12	14	16	18	20
5	15	17	20	23	25	27
6	21	24	27	30	33	36
7	28	32	35	39	42	45
8	36	40	44	48	52	56
You may use 1 Plantation card as a goods card for every plantation you 
own that is of the same type as the goods cards in the Meld. 
Record the points scored and discard the Meld. 
Immediately draw 3 cards if you made a Shipping Meld. 

END PHASE
Max hand size is 7 cards. Discard excess cards. 
If you have the most Officials your max hand size is 8. 
If you have the least Officials in a 3+ player game, your hand size is 6 cards. 

CARD LIST
Name:			#	Notes:
Clipper			10	-
Port			10	-
Tea			10	Goods
Cinnamon       		9	Goods
Rubber			8	Goods
Sugar			7	Goods
Coffee			6	Goods
Indigo			5	Goods
Plantation		8	-
Winds			10	-
Pirates			8	-





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