Board & card game for 2 players.
Minor Battle between two Celtic War Bands.
Abstract skirmish level combat.
Each figure represents a single man (unit).
You win if you kill the opposing Chieftain.
Use an 8x8 chessboard or grid of larger size.
Include Terrain Features to Taste.
Clear No Effect
Rough Chariots may not enter or Cross
Broken Chariots may not enter or Cross; All units must stop upon Entering
Elevation This Unit may use Elevation cards.
Depression Other Units may use Elevation Cards against this Unit
Trees Missile attacks may not be made through this Space
Water Units may not enter this space
Use chits or miniatures to represent men.
There are 3 types of men: Chieftains, Champions, & Warriors
# Type Hits Elite
1 Chieftain 3 Yes
4 Champion 2 Yes
8 Warrior 1 No
# = Number of that type of man you start the game with.
Hits = Number of Hits that type of unit has.
Elite units have Armor and Ride Chariots.
Each player places one unit on each square of his back two rows.
Units may not stack.
Players share a common deck.
Players take turns.
Each turn has 3 phases:
1. Fate Phase
2. Maneuver Phase
3. Battle Phase
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
Play (discard) a Move card to move one of your men.
The move card has a number.
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal.
“Knight” type move cards allow a man to move like a knight in chess.
Instead of moving just one man in any direction, you have the
option of moving one or more men forward the indicated number of
spaces using a single move card.
Chariot Units can be moved up twice per turn.
Play (discard) an Attack card to have a man attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
“Knight” type attack cards produce an attack with a range like a knight in chess.
Attacks do one Hit of damage to the target.
Use Chits or coins to record damage.
A man reduced to Zero Hits is killed and removed from the board.
Your opponent may play Defense cards to negate your attack.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
K = as a Knight would move in Chess
Type = Purpose of card
Card Name: # Type Range Notes:
Iron Sword 2 A 1 Orthogonal; Elite
Long Sword 2 A 1 Diagonal; Elite
Individual Prowess 1 A 1 Orthogonal; Draw 1 Card
Heroic Feat 1 A 1 Diagonal; Draw 1 Card
Brave Warrior 1 A 1 Diagonal
Strong Warrior 1 A 1 Orthogonal
Berserker Rage 1 A 1 Opponent Discards 1 Card
Tall Warrior 1 A 1 -
Overrun 1 A 1 Then Move Forward = 1
Long Spear 2 A 2 Orthogonal
Lancea 2 A 2 Diagonal
Throwing Spears 2 A 3 Orthogonal
Gaesum 2 A K -
Javelins 2 A 3 Diagonal
Fierce Onslaught 1 M 1 Then Attack = 1
Charge 1 M 2 Then Attack = 1
Strike from Above 1 A 1 Elevation Only
Throw from Height 1 A 4 Elevation Only
Battle Chariot 3 M 5 Elite
Carpentum 4 M 4 Elite
Maneuver 4 M K -
Very Fast 4 M 3 -
Fast 5 M 2 -
Walk 6 M 1 -
Naked Warriors 2 M 2 Non-Elite
Bronze Helmet 1 D - Elite
Mail Shirt 1 D - Elite
Leather Armor 1 D - Elite
Charioteer 1 D - Elite; And Move = 3
Large Shield 1 D - -
Wooden Shield 1 D - -
Height Advantage 1 D - Elevation Only
War Cries 1 X - Draw 1 Card; Opponent discard 1 Card
Clash Weapons 1 X - Draw 1 Card; Opponent discard 1 Card
Carnyx War Horns 1 X - Draw 1 Card; Opponent discard 1 Card
Fearsome Visage 1 X - Draw 1 Card; Opponent discard 1 Card
Insults 1 X - Move Opposing Unit Forward 3 Spaces
Challenge 1 X - Move Opposing Unit Forward 3 Spaces
Omens 1 X - Draw 2 Cards
Battle Songs 1 X - Draw 2 Cards
Boasts 1 X - Draw 2 Cards
CARDSET & PIECES AVAILABLE