RAID ON CADIZ






INTRODUCTION
Solo Dice and Card Game. 
The year is 1587. You are the famous English Privateer Francis Drake. 
You are about to lead a mission to disrupt the preparations for the Spanish Armada. 

VICTORY
If you get 20 or more Victory points you succeed in delaying the Armada by 1 year. 

RECORD KEEPING
You need to keep track of Victory Points and Fleet Damage. 
Use paper and pencil to keep a running total of each. 
You start the game with zero of each.

VICTORY POINTS
These represent damage done to the Armada: Loss of Ships and Provisions. 

FLEET DAMAGE POINTS
This represents damage to the English Fleet: 
Ships, Men, Provisions, Time, Opportunities, and Leadership. 

DICE
A twenty sided die is needed. 

THE DECK
Cards are used to modify or reroll dice rolls. 

EVENT TRACK
This is a map/timeline. 
Your fleet moves from 1 Event to the next, starting with Elizabeth, and 
Ending with the Portuguese Treasure Ship. 

EVENTS
There are 3 types of Events: Hazards, Opportunities, and Challenges. 

HAZARD EVENTS
If you lose a Hazard Event, you accumulate 1 point of Fleet Damage. 
If you win nothing happens. 

OPPORTUNITY EVENTS
If you win an Opportunity Event, you gain the indicated number of Victory Points.
If you lose nothing happens. 

CHALLENGE EVENTS
If you win a Challenge Event, you gain the indicated number of Victory Points. 
If you lose a Challenge Event, you gain the indicated number Fleet Damage Points. 

TURN SEQUENCE
Each turn First draw 1 card and add it to your hand. 
Second, move to the next Event and resolve it.
Third, if your hand has more than 5 cards, discard the excess cards. 
If the deck ever runs out, shuffle the discard and draw from it.  

RESOLVING EVENTS
To resolve an event roll the D20 twice. 
The first roll is the Event Roll. 
The Second roll is the Fleet Roll. 
If the Fleet Roll is equal to or greater than the Event roll, you win the Event.
If it is less, you lose.  
You must subtract your Fleet Damage Point total from your Fleet Roll. 
You may play (discard) cards from your hand to reroll your Fleet Roll or 
To add to your Fleet Roll. 

BATTLE EVENTS
Some Events are designated as Battle Events. 
Some cards can only be used during a Battle Event. 

SPECIAL EVENTS
Counter Command: Elizabeth sends a Message boat to tell you to call off the 
Expedition. If you lose this Event the game ends immediately. Start Over. 
Dutch Spy Ship: If you win also remove 1 Fleet Damage Point. 
Sand Banks: If you lose this, you automatically lose the Small Boats Event. 
Capture Ships: If you win also remove 1 Fleet Damage Point. 
Seize Provisions: If you win also remove 1 Fleet Damage Point. 
Resupply at Sagres: If you win also remove 1 Fleet Damage Point.


EVENT TRACK
Elizabeth: Starting Event
London Speculators: Hazard -1FD
Counter Command: Special Hazard
Headwinds: Hazard -1FD
Storm: Hazard -1FD
Dispersal: Hazard -1FD
Foundering: Hazard -1FD
Dutch Spy Ship: Special Opportunity +1VP
Bay of Cadiz: Opportunity +1VP
Sixty Carracks: Battle Challenge +/-1
Sand Banks: Special Hazard -1FD
Small Boats: Battle Opportunity +1VP
Spanish Galleons: Battle Challenge +/-1
Outer Harbor: Opportunity +1VP
Forty Gun Genoese Merchantman: Battle Challenge +/-1
Biscay Galleon: Battle Challenge +/-1
Treacherous Channels: Hazard -1FD
Inner Harbor: Opportunity +1VP
Castle Batteries: Battle Hazard -1FD
Town Batteries: Battle Hazard -1FD
Spanish Reinforcements: Battle Hazard -1FD
Repulse Landing: Battle Hazard -1FD
Burn Warships in Port: Battle Opportunity +2VP
Burn Warships and Stores: Battle Opportunity +2VP
Burn Ships and Stores: Battle Opportunity +2VP
Capture Ships: Special Battle Opportunity +2VP
Seize Provisions: Special Battle Opportunity +1VP
Borough Flees the Fray: Battle Hazard -1FD
Wind Drops Becalmed: Hazard -1FD 
Destroy Shipping: Battle Opportunity +1VP
Destroy Fishing Vessels: Battle Opportunity +1VP 
Coastal Attacks: Battle Challenge +/-1
Destroy Stores of Barrel Staves: Battle Opportunity +4VP
Fortress Baleeira: Battle Challenge +/-1
Fortress Beliche: Battle Challenge +/-1
Fort Cape St. Vincent: Battle Challenge +/-1
Cascais Shore Batteries: Battle Hazard -1FD
Disease: Hazard -1FD 
Resupply at Sagres: Special Opportunity +1VP
Storm: Hazard -1FD
Pursuing Caravels: Battle Challenge +/-1
Burroughs Arrested: Hazard -1FD
Portuguese Treasure Ship: Battle Opportunity +3VP


RAID DECK CARD LIST
Card:					Effect:
Singing the King of Spain’s Beard	+5 Battle Only
English Privateers			+3
Francis Drake				Reroll
Raiding Parties				+4 Battle Only
Royal Naval Galleons			+3
The Elizabeth Bonaventure		+2
The Golden Lion				+2
William Burroughs			Reroll
The Rainbow				+2
Captain Bellingham			Reroll
The Dreadnaught				+2
Captain Fenner				Reroll
Merchantmen				+1
Armed Pinnaces				+1
Expedition				Reroll
Distress the Enemy			+3 Battle Only
Boldness				+3
Long Range Guns				+3 Battle Only
Wreak Havoc				+4 Battle Only
Navigation				+3
Naval Power				+3
Superiority				+4
Exchange of Fire			+3 Battle Only
Regroup					Draw 2 Cards




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