CHALLENGE OF THE SUPERFRIENDS






INTRODUCTION
2 player card game.
One player controls the Superfriends (Justice League)
The other player controls the Legion of Doom.
Based on the 1978 Season #3 Cartoon Show.

DISCLAIMER
“Super Friends” is a copyrighted, licensed, trademarked property.
This is merely a fan site.

VICTORY
The first player to accumulate 7 Victory Tokens wins.

THE DECKS
Each player controls a unique deck.

TURN SEQUENCE
Each turn has 6 phases:
Draw Phase
Help Phase
Powers Phase
Plot Phase
Fight Phase
Escape Phase

DRAW PHASE
Each player fills their hand to 10 cards by drawing from their own deck.
If a deck runs out, shuffle the discard & draw from it.

HELP PHASE
Players may discard up to 5 cards & draw replacements.

POWERS PHASE
Players put Characters from their hand into play.
Characters in Play are face up in front of their owner.
You may play only one version of a single Character.
For Example: You can only play 1 Superman card, not 2.

PLOT PHASE
Players put plot cards from their hands into play.
You may have up to 3 plot cards in play.

FIGHT PHASE
Each player adds up the power value of all his cards in play.
The player with the highest value wins the Fight.
The Winner gets a Victory Token.

ESCAPE PHASE
All cards in play must be discarded.
Maximum hand size is 2 cards. 
Excess cards must be discarded.

DECK CARD LIST NOTATION
C = Character (Hero or Villain)
P = Plot

SUPERFRIENDS DECK CARD LIST
Card Name:			Type	Power	Notes:
Robin				C	5	Batman
Utility Belt			C	6	Batman
Bat Rocket			C	4	Batman
Super Intelligence		C	7	Batman
Magic Lasso			C	6	Wonder Woman
Telepathic Control		C	7	Wonder Woman
Invisible Jet			C	5	Wonder Woman
Bracers				C	4	Wonder Woman
Vortex				C	5	Flash
Super Speed			C	7	Flash
Vibrate Molecules		C	6	Flash
Ring of Power			C	7	Green Lantern
Energy Blast			C	6	Green Lantern
Force Field			C	5	Green Lantern
Super Strength			C	7	Superman
Invulnerable			C	6	Superman
X-Ray Vision			C	4	Superman
Heat Vision			C	5	Superman
Sea Creatures			C	5	Aquaman
Giant Size			C	5	Chief Apache
Lightning Bolt			C	6	Black Vulcan
Lightning Cage			C	5	Black Vulcan
Invisibility			C	6	Samurai
Whirlwind			C	5	Samurai
Flying				P	3
Hall of Justice			P	4	
Sidekicks			P	5
Justice League Computer		P	6	Draw an extra card
Time Travel			P	7	


LEGION OF DOOM DECK CARD LIST
Card Name:			Type	Power	Notes:
Power Ring			C	7	Sinestro
Mind Control			C	6	Sinestro
Force Cage			C	5	Sinestro
Deadly Toys			C	5	Toyman
Giant Toys			C	6	Toyman
Fearless			C	6	Solomon Grundy
Great Stamina			C	5	Solomon Grundy
Black Crows			C	5	Scarecrow
Psychology of Fear		C	6	Scarecrow
Inventions			C	7	Lex Luthor
Leadership			C	5	Lex Luthor
Cameras Everywhere		C	6	Lex Luthor
Super Genius			C	7	Braniac
Research			C	6	Braniac
Hypnosis Ray			C	5	Braniac
Increase Size & Mass		C	5	Giganta
Sea Pirate			C	4	Black Manta
Ice Ray				C	5	Captain Cold
Gorilla Tactics			C	6	Grodd
Animal Strength			C	4	Grodd
Traps & Tricks			C	6	Riddler
Riddle Me This			C	4	Riddler
Agility				C	4	Cheetah
Speed				C	5	Cheetah
Color Yellow			P	1	Discard Green Lantern card
Kryptonite			P	2	Discard Superman card
Giant Size Formula		L	6	
Android Imposters		L	5	
Steal Weapons of Justice	L	3	
Liquid Light			L	4	
Time Conveyor			L	7	
Hall of Doom			L	4	Draw an extra card
Monolith of Evil		L	7	
Shrink Ray			L	5	
Giant Laser			L	6	
Holograms			L	3	



LINKS
Superfriends Archive


COTSF

SF Gallery

Funny




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