CARDS OF MARS
INTRODUCTION
Card game for 2+ players.
Theme is the John Carter of Mars series by Edgar Rice Burroughs.
DISCLAIMER
John Carter of Mars is a copyrighted property.
This is merely a Fan Site.
VICTORY
The first player to accumulate 75 Victory Points (VP) wins.
THE DECK
Players share a common deck.
There are several card types:
Heroes, Villains, Beasts, Enemies, Weapons, Plots, Events.
All cards fall into one of two categories:
Friend cards or Foe cards.
All cards have a numerical “Force” value.
SETUP
Each player is dealt a hand of 5 cards.
Randomly determine who goes first.
TURN SEQUENCE
Players take turns.
Each turn has 5 phases:
Draw Phase
Trade Phase
Meld Phase
Score Phase
End Phase
DRAW PHASE
Draw 3 cards.
If the deck runs out, shuffle the discard & draw from it.
TRADE PHASE
You may trade cards with other players.
All trades must be mutual.
MELD PHASE
If you are able you may make & play a Meld.
A Meld must consist of exactly 8 cards.
For a meld to be legal, the total Force value of the Friends cards must
equal or exceed the Force value of the Foe cards.
There must be at least one ‘Hero(ine)’ Friend card played.
There must be at least one ‘Plot’ Foe card played.
There must be at least one ‘Enemy’ or ‘Villain’ Foe card played.
Duplicate cards cannot be used.
Weapon cards can be used as Friend or Foe cards.
SCORE PHASE
If you played a meld last phase score Victory points equal to the total
Force value of the Foe cards in the meld.
Keep a running total of your VP’s.
END PHASE
Discard down to 10 cards.
CARD LIST
Card Name: # Category: Force Type Notes:
John Carter 7 Hero 10 Friend Earth Man
Tars Tarkas 3 Hero 9 Friend Green Martian Jeddak
Dejah Thoris 1 Heroine 6 Friend Red Martian Princess
Kantos Kan 1 Hero 7 Friend Red Martian
Xodar 1 Hero 8 Friend Black Martian Pirate
Woola 1 Beast 3 Friend Martian Watchdog
Sola 1 Heroine 3 Friend Green Martian Tutor
Thuvia 1 Heroine 4 Friend Mind Controls Banth
Carthoris 1 Hero 8 Friend Son of John Carter
Rescue Princess 2 Plot 8 Foe
Challenge Chieftain 1 Plot 8 Foe
Great Games 1 Plot 7 Foe Arena Combat
Escape Captivity 2 Plot 6 Foe
Sword Duel 2 Plot 7 Foe
Great White Apes 2 Beast 8 Foe
Long Journey 1 Event 2 Foe
Treachery 1 Plot 7 Foe
Zodangan Battleships 1 Enemy 9 Foe Airships
Play Jetan 1 Plot 10 Foe Martian Chess
Plant Men 1 Plant 7 Foe
Fearsome Apt 1 Beast 9 Foe Polar Monster
Black Pirates of Barsoom 1 Enemies 10 Foe Airships
Clawed Arbok 1 Beast 3 Foe Tree Reptile
Poisonous Sith 1 Beast 5 Foe Giant Hornet
Ferocious Banth 1 Beast 10 Foe 10 Legged Lion
Calot Tree 1 Plant 7 Foe Carnivorous Plant
Fly on Malagor 1 Event 5 Friend Giant Bird
Eat Mantalia 1 Event 2 Friend Milk Plant
Ride Orluk 1 Event 3 Friend Polar Elephant
Ride on Thoats 2 Event 4 Friend 6 Legged Horses
Ride Scout Flyer 1 Event 5 Friend Airship
Flagship 1 Event 9 Friend Airship
Helium Air Cruisers 1 Event 7 Friend Airship
Swords 1 Weapon 2 F/F
Spears 1 Weapon 2 F/F
Radium Rifles 1 Weapon 3 F/F
3-Wheeled Chariots 1 Event 4 Friend Pulled by Zitidars
Healing Salves 1 Event 5 Friend
Dagger 1 Weapon 1 F/F
Drawn Map 1 Event 4 Friend
Green Warhoon Warriors 1 Enemies 7 Foe
Tal Hajus 1 Villain 7 Foe Green Thark Jeddak
Sab Than 1 Villain 8 Foe Red Zodangan Prince
Disguise 1 Event 5 Friend
Red Martian Guards 1 Enemies 4 Foe
Read Minds 1 Event 5 F/F Telepathy
Alliance 1 Event 6 Friend
Stealth 1 Event 5 Friend
White Holy Therns 1 Enemies 5 Foe
Pursued by Warband 1 Plot 7 Foe
Zat Arras 1 Villain 9 Foe Helium Usurper
Spy 1 Event 5 F/F
Matai Shang 1 Villain 6 Foe The Father of Therns
Feign Death 1 Event 4 Friend
Knocked Unconscious 1 Event 6 Foe
Hide 1 Event 5 Friend
Great Battle 2 Plot 10 Foe
Raise Massive Army 2 Event 10 Friend
False Identity 2 Event 6 Friend
Expose the Truth 1 Event 7 Friend
Trial 1 Plot 7 Foe
Trickery 1 Event 6 F/F
LINKS
Pulp Heroes
JCOM
ERB List