CIV LITE: ANCIENTS
Card game for 2-4+ players.
Players vie to make Civ Melds.
Be the first player to accumulate 20 Civ Tokens.
Players share a set of Civ Tokens (CT).
Players share a Common Deck.
There are 6 Main Suites and 2 Minor Suites
ABR = Abbreviation
CN = Cards Needed
CIV DECK SUITE TABLE
Suite: ABR Type: Basic Special Ability:
Civilization C Major Contact: Look at Opponents Hand
Leader L Major Vision: Search Deck for 1 card then shuffle
Wonder W Major Greatness: Gain 1 CT
Advance A Major Culture: Draw 5 cards and discard 3
Military M Major Raid: Steal 1 Random card from Opponent
Building B Major Foundations: Search Discard for 1 card
Disaster D Minor Setback: Opponent Discards 2 Cards
Boon X Minor Growth: Draw 3 Cards
CIV ADVANCED SPECIAL ABILITY TABLE
Suite: CN Advanced Special Ability:
Civilization 2 Remake: Steal 1 CT from Opponent
Leader 2 Pass the Torch: Gain 2 CT
Wonder 3 Golden Age: Gain 3 CT and draw 2 Cards
Advance 2 Wisdom: Gain 1 CT and draw 3 Cards and discard 1
Military 3 Conquest: Steal 4 Random cards from Opponent
Building 3 City Builder: Gain 2 CT and take another turn after this
Disaster 3 Wiped Out: Opponent Discards entire Hand
Boon 2 Population Explosion: Draw 5 Cards
Shuffle the deck.
Each player is dealt a hand of 5 cards.
Oldest Player goes first.
Players take turns.
Each turn has 4 Phases:
1. Rise Phase
2. Action Phase
3. Meld Phase
4. Fall Phase
Draw 2 cards from the deck.
If the deck runs out, shuffle the discard and draw from it.
You may discard card(s) to activate 1 Basic or Advanced Special Ability.
On the Civ Deck Suite Table it shows the Basic Ability activated when you discard
One card of the indicated type.
On the Civ Advanced Table it shows the Advanced Ability activated when you
Discard 2 or 3 (as listed under the CN column) cards of the indicated type.
You may play 1 Meld.
A Meld consists of 1 card from each Major Suite and either 1 Disaster or 1 Boon card.
Immediately gain 5 Civ Tokens.
Discard all the Meld Cards and draw 5 new Cards.
Max hand size is 7 cards.
Discard excess cards.
CIV COMMON DECK CARD LIST
----- Civilization Suite Cards:
Sumerians, Egyptians, Babylonians, Minoans,
Hittites, Phoenicians, Myceneans, Greeks,
Romans, Macedonians, Assyrians, Celts,
Carthaginians, Goths, Huns, Persians
------ Advances Suite Cards:
Religion, Metal Working, Astronomy, Laws,
Alphabet, Philosophy, Engineering, Music,
Irrigation, Coinage, The Wheel, Masonry,
Medicine, Mathematics, Fermenting, Government
----- Buildings Suite Cards
Granaries, Palaces, Roads, Arenas,
Amphitheaters, Walls, Aqueducts, Temples,
Libraries, Barracks, Light Houses, Harbors,
Mines, Citadels, Markets, Quarries
----- Military Suite Cards:
Spearmen, Axemen, Swordsmen, Phalanx,
Elephants, Slingers, Legion, Biremes,
Triremes, Catapults, Archers, Chariots,
Horse Archers, Hoplites, Peltasts, Cataphracts
----- Leader Suite Cards:
Gilgamesh, Menes, Cleopatra, King Djoser,
Hammurabi, Ramses, Nebuchadnezzar, Homer,
Alexander the Great, Jesus, Hannibal, Moses,
Caesar, Attila, Boudicca, Aristotle
----- Wonder Suite Cards:
Stonehenge, Sphinx, Pyramids at Giza, Ziggurat
Hanging Gardens, Colossus, Mausoleum, Oracle at Delphi,
Forum of Trajan, Hadrians Wall, Temple of Solomon, Pantheon,
Baths of Diocletian, Parthenon, Coliseum, Basilica Cistern
----- Disaster Suite Cards:
Flood, Volcano, Earthquake, Famine,
Epidemic, Barbarians, Civil War, Desertification
----- Boons Suite Cards:
Tribute, Trade Routes, Wealth, Vitality,
Exploration, Innovation, Peace, Empire