CAT & MOUSE







INTRODUCTION
Two player card game representing terrorist activity and government countermeasures.
One player represents US Security.
The other player is the Terrorists.

OBJECTIVES
The game ends when the terrorist plays a meld or has no more cards left in his deck.
The terrorist player wins if he plays a meld of:
3 of the same Attack cards, and 3 of the same Group cards, and 3 of the same Target cards.
(For example: 3 Nuke attack cards, 3 Western group cards, and 3 Military target cards.)
A meld represents making a successful terrorist attack.
The US player can win in two ways: 
1. If the Terrorist player never plays a meld before the end of the game, or by 
2. Guessing the meld as it is played but before the identity of the cards are revealed.
A US win represents preventing a successful terrorist attack.

THE DECKS
Each player has his own unique deck.

SETUP
The Terrorist player draws 12 cards from his own deck.
The US player draws 9 cards from his own deck.

TURN SEQUENCE
Each turn has 4 phases:
1. Terrorist Draw Phase
2. US Draw Phase
3. US Security Phase
4. Terrorist Attack Phase

TERRORIST DRAW PHASE
The Terrorist player may draw 1 card.
Maximum hand size is 12 cards. 
Discard any extra cards of your choice.

US DRAW PHASE
The US player draws 1 card.
Maximum hand size is 9 cards. 
Discard any extra cards of your choice.

US SECURITY PHASE
The US player may play one card combo.
If a combo is played the Terrorist player must discard a Secrecy card or 
one random card from his hand.
There are 3 types of combos:
3 Cards of the same Name.  (For example: 3 FBI cards)
3 Different cards from the same Suite. 
(For example: 1 CIA card, 1 FBI card, and 1 Interpol card)
5 Different cards from different Suites. 
(For example: 1 Police, 1 Organization, 1 Action, 1 Resource, and 1 Surveillance card)

TERRORIST ATTACK PHASE
The Terrorist player may play a meld as described in the Objectives section.
The Terrorist does not attack he may discard a Secrecy card to draw 2 additional cards.


TERRORIST DECK CARD LIST
Card Name:		#	Card Type:
Nuclear			4	Attack
Biological		4	Attack
Chemical		4	Attack
Conventional		4	Attack
Middle Eastern		4	Group
Asian			4	Group
African			4	Group
Western			4	Group
Military		4	Target
Government		4	Target
Commercial		4	Target
Cultural		4	Target
Charismatic Leader	1	Secrecy
State Supported		1	Secrecy
Multiple Cells		1	Secrecy
Intelligence Failure	1	Secrecy
Fresh Recruits		1	Secrecy
Fanaticism		1	Secrecy
Go Underground		1	Secrecy
Leave No Trace		1	Secrecy
Blend In		1	Secrecy
Dead End		1	Secrecy
False Identity		1	Secrecy
Misinformation		1	Secrecy
# = Number of that card in the deck

US DECK CARD LIST
Card Name:			#	Card Type:
CIA				4	Organization
FBI				4	Organization
Interpol			4	Organization
Informants			4	Resources
Human Intelligence		4	Resources
International Assistance	4	Resources
Airport Security		4	Surveillance
Intercept Communications	4	Surveillance
Eye in the Sky			4	Surveillance
Eyewitnesses			4	Police Work
Paper Trail			4	Police Work
Follow Up Leads			4	Police Work
Pre-Emptive Strike		4	Action
Arrests & Interrogations	4	Action
Commando Raids			4	Action
# = Number of that card in the deck











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