BUJUTSU






INTRODUCTION
Board & card game for 2 players.
Oriental Martial Arts Theme.  
Abstract skirmish level combat.
Man to Man fighting.

VICTORY
You win if you kill your opponents Leader.

THE MAP
Use a 8X8 chessboard.

THE MEN
Use chits or miniatures to represent men
There are 3 types of Men:
Leaders, Bodyguards, and Followers.
Each player stars with:
1 Leader
2 Bodyguards
5 Followers

SETUP
Each player places 1 man on each square of his back row.
Men may not stack.

JAPANESE WARRIOR BANDS
Each Player picks one type of Warrior Band.
There are 4 types of Bands:
Samurai 
Ninja 
Monks 
Bushi 

THE CARDS
Each player has a unique deck. 
There is a unique deck for each type of Warrior Band.

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Orders Phase
2. Move Phase
3. Fight Phase

ORDERS PHASE
Draw 3 cards from your deck.
If your deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your men.
The move card has a number. 
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal. 
“Knight” type move cards allow a man to move like a knight in chess.
Instead of moving just one unit in any direction, you have the 
option of moving one or more units forward the indicated number of 
spaces using a single move card.
Leaders & Bodyguards can make up to two moves per turn.

FIGHT PHASE
Play (discard) an Attack card to have a Man attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be either diagonal or orthogonal. 
“Knight” type attack cards have a range like a knight in chess.
The enemy man that is the target of the attack takes one point of damage.
Use chits to keep track of damage.
Followers can take one hit before being killed.
Bodyguards can take two hits before being killed.
Leaders can take three hits before being killed.
Killed men are removed from the map. 
Your opponent may play a defense card to negate your attack.
Leaders & Bodyguards can make up to two attacks per turn.

CARD LIST NOTATION
A = Attack
M = Move
D = Defense
0 = Orthoganal
X = Diagonal
K = as a Knight would move in Chess

SAMURAI CARD LIST
Card Name:		Type	Range	Notes
Gunsen			A	1X 	Iron War Fan
Wakizashi		A	1O	Short Sword
Tanto			A	1O	Short Sword
Katana 			A	2X	Long Sword
Tachi 			A	2X 	Long Sword
Tetsubo			A	2O	Long Club
Naginata		A	3O	Glaive
Daikyu			A	5X	Long Bow
Kabuto			D	-	Helmet
O-Yoroi			D	-	Armor
Honor			D	-	
Walk			M	1
Hurry			M	2	
Move Swiftly		M	3
Running Leap		M	K	
Run			M	4
Charge			M	5

NINJA CARD LIST
Card Name:		Type	Range	Notes
Nekode			A	1X	Claws
Ninja-To		A	1O	Sword
Kumade			A	2X	Rake
Shikomi Zue		A	2O	Spear Staff
Kusari-Gama		A	3X	Chain & Sickle
Kawanga			A	3O	Grappling Hook
Kyoketsugoi		A	K	Rope & Iron Ring
Shuriken		A	4O	Throwing Stars
Metsubishi		D	-	Powder
Tetsu-Bishi		D	-	Caltrops
Stealth			D	-
Walk			M	1
Hurry			M	2	
Move Swiftly		M	3
Running Leap		M	K	
Run			M	4
Charge			M	5

MONK CARD LIST
Card Name:		Type	Range	Notes		
Tonfa			A	1X	
Sai			A	1O		
Nunchaku		A	1X		
Jo Sticks		A	2O		
Bo Stick		A	2X		
3 Piece Rod		A	3X		
Lajatang		A	3O	Crescent Spear	
Rante			A	4O	Long Chain
Jitte			D	-	
Dodge			D	-
Block			D	-
Walk			M	1
Hurry			M	2	
Move Swiftly		M	3
Running Leap		M	K	
Run			M	4
Charge			M	5

BUSHI CARD LIST
Card Name:		Type	Range	Notes
Aikuchi			A	1X	Dagger
Tua-Kien		A	1X	Sword
Suan Tao Fung		A	1O	Mace
No-Dachi		A	2O	Two Handed Sword
Ono			A	2X	Battle Axe
Yari			A	3O	Spear
Bisento			A	3X	Halberd
Crossbow		A	5O	
Jingasa			D	-	Helmet
Hanburi			D	-	Helmet
Tough			D	-
Walk			M	1
Hurry			M	2	
Move Swiftly		M	3
Running Leap		M	K	
Run			M	4
Charge			M	5





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