BUCK ROGERS








INTRODUCTION
Welcome to the World of the 25th Century.
Help Buck defeat the Han Empire!
Card game for 2 players.

DISCLAIMER
Buck Rogers is a trademarked, copyrighted property.
This is merely a fan site.

THE DECKS 
One player gets the Org Deck.
The other player gets the Han Deck.

VICTORY
The first player to win 5 hands is the winner.

TURN SEQUENCE
Each turn has 5 phases:
Arrival Phase
Reinforcement Phase
Adventure Phase
Cliffhanger Phase
Narrator Phase

ARRIVAL PHASE
Each player fills their hand to 7 cards.
If your deck runs out, shuffle the discard and draw from it.

REINFORCEMENTS PHASE
Players may discard up to 4 cards and draw replacements.

ADVENTURE PHASE
Players simultaneous reveal none, some, or all of their cards.
Cards not revealed are held for next turn.
Hero & Villain cards are unique. 
You can only reveal one card of an individual. For example: 
You may have two Wilma Deering cards in your hand, but you can only reveal one.
Skill cards must be attached to a Hero or Villain, if you don’t have a 
Villain or hero you can’t play any skill cards.
Any number of Skill cards may be attached to a Hero or Villain.
Weapon cards must be attached to a Hero or Villain or Ally card.
A Hero or Villain or Ally may only attach one Weapon card.
Vehicle cards must be attached to a Hero or Villain.
A Hero or Villain may only attach one Vehicle card.
Equipment cards must be attached to a Hero or Villain card.
A Hero or Villain may attach any number of Equipment cards.
A player may reveal only one Plot card.
The Org player may reveal Flaw cards if there is an appropriate revealed target.

CLIFFHANGER PHASE
Each player adds up the Force values of their cards.
The player with the higher total wins the hand.
Keep track of wins.

NARRATOR PHASE
The winner of the phase makes an improvisational narrative of this 
turn (Episode) using some or all of the cards played as a basis.


CARD TYPE ABBREVIATIONS
# = Number of that card in the deck
S = Skill
SS = Science Skill
HN = Niagra Hero
H = Hero
A = Allies
AA = Allied Artillery 
AN = Niagra Allies 
W = Weapon
E = Equipment
V = Vehicle
VE = Vehicle Equipment
VL = Villain 
P = Plot 
F = Han Flaw



CONFEDERATION OF UNITED ORGZONES  DECK LIST
Card Name			#	Type	Force	Notes
Buck Rogers			6	HN	5	
Wilma Deering			6	HN	3	+1 if played with Buck
Doctor Huer			3	HN	4	+1 per Science Skill attached
Commander MacGregor		1	HN	4	
Colonel Edwards			1	HN	3	Allies get +1 each
Lieutenant Gilda		1	HN	2	+1 if played with Buck
Lieutenant Blair		1	HN	2	
Tommy Johnson			1	HN	2	Artillery gets +1
Lariat Luke			1	H	3	Outlaw, Outlaws get +1
Cyclone Kid			1	H	2	Outlaw
Lone Wolf			1	H	3	+1 if Vehicle attached
Nunah				1	H	2	+1 if played with Lone Wolf
Rocket Pistols			3	W	2	
Biplanes			3	V	2	
Will to live			1	S	3	
Bronco Buster			1	S	3	Attach to Outlaw Hero
Orgzone Soldier			2	AN	2	
Org Militia			1	AN	2
Org Scouts			1	AN	2
American Freedom Fighters	1	AN	2	
Elite Air Guard			1	AN	2	+2 if Vehicle attached
Western Outlaws			1	A	2	
Lasso				1	W	1	+2 if attached to Outlaw
Personal Rocket Flier		2	V	3	
Fisticuffs			1	S	2	
Flying Ace			2	S	1	+3 if Vehicle attached
Horses				1	V	1	+2 if attached to Outlaw
First Aid			1	SS	3	
Knife				1	W	1	
Jumping Belt			2	E	1	+2 if Hero has no Vehicle
Radio Helmet			2	E	1	+1 per Hero played
Electronist			1	SS	2	
Mechanic			1	SS	2	
Nimble				1	S	3	
Rifle				1	W	2
Daredevil			1	S	3	
Radiophone			1	E	2	
Golden Dragon Society		1	A	4	
Wong				1	H	4	Golden Dragon
Arrogant			1	F	-	Target Villain gets –2
Poor Morale			1	F	-	Target Han Ally gets –2
Cowardly			1	F	-	Target Han Unit gets –2
Short Range Disintegrator Rays	1	F	-	Target Han Ally gets –2
Boastfull			1	F	-	Target Villain gets –2
Centralization of Power	 	1	F	-	Target Plot gets –2
Inventor			1	SS	2	
Brawling			1	S	2	
Lightning Raid			1	P	3	
Guerilla Warfare		1	P	3	
Indomitable Spirit		1	S	3	
Marksman			1	S	3
Willpower & Determination	1	S	3
Allegheny Orgzone		1	L	3	Niagra Units +1
Niagra				1	L	3	Niagra Units +1
Maverick			1	S	3
Patriotic			1	S	3
Leadership			1	S	2	Allies get +1
Artillery Batteries		1	AA	3	Locations get +2
Rocket Cruisers			1	V	4	
Destroy Power Generators	1	P	3	
Rocket Cannons			1	AA	3	
Spy Eye Radio Torpedoes		1	VE	3	
Rescue Mission			1	P	3
Infiltrate Han City		1	P	3
Escape Han			1	P	3
Cliffhanger			1	P	3
Gas Grenade			1	W	2
Surprise			1	P	3
Solve Mystery			1	P	3
Fortuitous Event		1	P	3


HAN EMPIRE DECK LIST
Card Name			#	Type	Force	Notes
Mongol Emperor			6	VL	5
Viceroy of Chicago		3	VL	4
Cornelius “Killer” Kane		6	VL	4
Morke Ka-Lono			1	VL	4	+1 per Science Skill attached	
Om-Ka Zoril			1	VL	3	Assistant of Ka-Lono
Disguise			1	S	3
Air Marshals			1	A	2
Emperors Guard			1	A	3
Dagger				1	W	2
Intrigue			1	S	3
Espionage			1	S	3	Look: next 7 cards in oppnts deck
Han Troops			6	A	2
Han Fliers			2	A	3
Han Paratroopers		1	A	3
Han Junior Officer		3	VL	3
Han Senior Officer		2	VL	3	Han Allies +1
Disintegrator Pistol		2	W	2
Air Marshal Ka-Flui		1	VL	4
Mongol Raider			1	A	4
Han Airship			1	A	4
Personal Flier			1	V	3
Repellor Beams			1	VE	2	Vehicles get +1
Broadcast Power			1	VE	2	Han Allies +1
Piloting			1	S	1	+3 if Vehicle attached
Cunning				1	S	3	
Tactician			1	S	3
Ruthlessness			1	S	3
Genocidal			1	S	2
Tricky Opponent			1	S	3
Emperors Palace			1	L	3
Walled City of Los Angeles	1	L	3
Viscount			1	VL	2	
Underestimated			1	S	3
Evil				1	S	2
Han Officials			1	A	2
Lan Lu				1	VL	3
Ambition			1	S	3
Robotist			1	SS	1	Robots in play get +2
Methodical			1	SS	2	
Super Powered Ray Projector	1	AA	5		
Disintegrator Rifle		2	W	4
Heavy Weapons			1	S	3
Grappling			1	S	2
Bad Blood Outcasts		1	A	2	
Black Barney			1	VL	4	Pirate cards get +1
Warlords of the Stratosphere	1	A	4	Pirate
Chaos Dragon Rocket Cruiser	1	A	4	Pirate
Ardala Valmar			1	VL	4	
Sabateur			1	P	3	
Sworn Enemy			1	S	3	
Cruel & Vindictive		1	S	2
Han Oppression			1	P	3
Disintegrator Cannons		1	W	3
Airship Raids			1	P	3
Airship Patrol			1	P	3
Prisoners			1	P	3
Paralyzing Ray			1	W	2
Swords				1	W	2
Ambush				1	P	3
Radio Controlled Robots		1	A	2
Nefarious Scheme		1	P	3
Flash Pellet			1	E	2
Robot Army			1	A	3
False Information		1	P	3
Deathtrap			1	P	3











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