BIONICLE SKIRMISH






INTRODUCTION
Board & card game for 2 players.
Abstract skirmish level combat with Bionicle theme. 
Each figure (unit) represents a single Bionicle. 
One player controls the Good Toa Nuva.
The other player controls the Evil Rahkshi.

DISCLAIMER
Bionicle is a licensed, trademarked, copy-righted property.
This is merely a fan site.

VICTORY
You win if you destroy all opposing Bionicles.

THE CARDS
Players share a common deck. 

THE MAP
Use an 8x8 chessboard.

BIONICLES
Use figures or miniatures to represent Bionicles (units).
Each player has 7 units:

TOA NUVA UNIT LIST
Bionicle Name:		Hits	Powers:
Onua Nuva		4	Earth
Lewa Nuva		4	Air
Pohatu Nuva		4	Stone
Gali Nuva		4	Water
Kopaka Nuva		4	Ice
Tahu Nuva		4	Fire
Taka Nuva		4	Light

RAHKSHI UNIT LIST
Bionicle Name:		Hits	Powers:
Panrahk			3	Shatter
Kurahk			3	Discord
Lerahk			3	Poison
Guurahk			3	Rubble
Vorahk			3	Drain
Turahk			3	Fear
Makuta			10	Master of Shadows

TOA NUVA POWER CARD LIST
Play a Power card on a specific Toa Nuva to have it produce the listed effect
Bionicle Name:	Ability:Effect:
Onua Nuva	Earthquake: Attack of Range = 5
Lewa Nuva	Lightning Blast = Attack of Range = 4
Pohatu Nuva	Kodan Ball = Attack of Range = 3
Gali Nuva	Water Jet: Attack of Range = 2
Kopaka Nuva	Ice Shard Stream = Attack of Range = 3
Tahu Nuva	Flame Strike = Attack of Range = 2
Taka Nuva	Light Beam = Attack of Range = 4

RAHKSHI POWER CARD LIST
Play a Power card on a specific Rahkshi to have it produce the listed effect
Bionicle Name:	Ability:Effect:
Panrahk		Sonic Bolt: Attack of Range = 3
Kurahk		Discord: Range = 2: Take control of target Toa Nuva for 2 turns
Lerahk		Poison Touch: Attack of Range = 1
Guurahk		Disentegration: Attack of Range = 3
Vorahk		Drain Energy: Attack of Range = 1 (Vorahk regains 1 lost hit)
Turahk		Terror: Range = 2: Target Toa Nuva cannot attack for 3 turns
Makuta		Shadow Sphere: Attack of Range = K

TOA NUVA SPECIAL CARD LIST
Play a Special card on a specific Toa Nuva to have it produce the listed effect
Bionicle Name:	Ability:Effect:
Onua Nuva	Quake Breakers: Attack of Range = 1
Lewa Nuva	Air Katanas = Attack of Range = 1
Pohatu Nuva	Throw Claws = Attack of Range = K
Gali Nuva	Throw Axes: Attack of Range = K
Kopaka Nuva	Ice Blade = Attack of Range = 1
Tahu Nuva	Magma Swords = Attack of Range = 1
Taka Nuva	Staff of Light = Attack of Range = 2

RAHKSHI SPECIAL CARD LIST
Play a Special card on a specific Rahkshi to have it produce the listed effect
Bionicle Name:	Ability:Effect:
All Rahk’s	Power Staff: Attack of Range = 1
Makuta		Giant Double Bladed Staff: Attack of Range = 2

TOA NUVA TRAVEL CARD LIST
Play a Travel card on a specific Toa Nuva to have it produce the listed effect
Bionicle Name:	Ability:Effect:
Onua Nuva	Treads: Move of Range = 3
Lewa Nuva	Glider Wings = Move of Range = 5
Pohatu Nuva	Scale Wall = Move of Range = 2
Gali Nuva	Swim: Move of Range = K
Kopaka Nuva	Ice Skates = Move of Range = 4
Tahu Nuva	Lava Board = Move of Range = 4
Taka Nuva	Ussanui Flyer = Move of Range = 5

RAHKSHI TRAVEL CARD LIST
Play a Travel card on a specific Rahkshi to have it produce the listed effect
Bionicle Name:	Ability:Effect:
All Rahk’s	Flyer Mode: Move of Range = 4
Makuta		Mask of Shadows: Range = 2: Take control of target Toa Nuva for 2 turns

SETUP
Each player places one Bionicle on each square of his back row.
Bionicles may not stack. 
The Makuta unit does not start the game in play. It enters the board only 
after all the 6 Rahk units have been defeated. Place the Makuta on any 
empty corner space.

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Fate Phase
2. Move Phase
3. Attack Phase

FATE PHASE
Draw 3 cards. 
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your Bionicles.
The move card has a number. 
This is the number of spaces the Bionicle moves.
Moves can be diagonal or orthogonal. 
Instead of moving just one Bionicle in any direction, you have the 
option of moving up to 2 Bionicles the indicated number of 
spaces using a single move card.

ATTACK PHASE
Play (discard) an Attack card to have a Bionicle attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
Your opponent may play Defense cards to negate your attacks.

DAMAGE
Every time a Bionicle is hit, it loses one Hit. 
Indicate Damage with tokens. 
If a Bionicle is reduced to zero Hits it is destroyed.


CARD LIST NOTATION
# = Copies of that card in the deck
Type = Purpose of card
M = Movement card
A = Attack card
D = Defense card
S = Special card
T = Travel card
P = Power card
K = As a Knight would move in Chess
J = Jump over adjacent unit
F = Turn target Attack back at its Originator
N = Only useable by Toa Nuva
R = Only useable by Rahkshi
H = Heal: Unit regains 1 Lost Hit


BIONICLE COMMON DECK CARD LIST
Card Name:		#	Range	Type	 
Walk			4	1	M
Hurry			4	2	M
Run			4	3	M
Leap			2	J	MN
Flip			2	K	MN
Power			4	-	S
Special			4	-	P
Travel			4	-	T
Block			4	-	D
Armor			4	-	DR
Dodge			2	-	DN
Deflect			2	-	FN
Strike			6	1	A
Grapple			2	1	AR
Elemental Attack        2	2	AN
Heal			2	-	HN




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