THE BATTLE OF LAKE CHAMPLAIN





INTRODUCTION
Board & card game for 2 players.
September 11, 1814 Naval Battle. 
One player is the British. The Other is the United States.  
Historically the US won the battle.

VICTORY
You win if you Sink/Disable/Capture the opposing Frigate/Corvette, Brig, 
and 1 Sloop/Schooner.

THE MAP
Use an 8x8 chessboard.
The center 4 spaces are Crab Island. 
Ships may not enter or move or attack through the island. 

THE SHIPS
Use chits or miniatures to represent Ships.

UNIT TABLE NOTATION
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.

US FLEET SHIP TABLE
#	Name		Type 		Hits	
1	Saratoga       	Corvette       	4	
1	Eagle		Brig		3	
1	Ticonderoga	Schooner       	2	
1	Preble		Sloop		2	
5	Squadron       	Gunboats       	2	

BRITISH FLEET SHIP TABLE
#	Name		Type		Hits
1	Confiance	Frigate		4
1	Linnet		Brig		3
1	Chub		Sloop		2
1	Finch		Sloop		2
6	Squadron       	Gunboats       	2


SETUP
Each player places one Ship on squares of his back 2 rows.
Ships may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Orders Phase
2. Maneuver Phase
3. Fire Phase

ORDERS PHASE
Draw 3 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards. Discard excess cards.

MANEUVER PHASE
Play (discard) a Move card to move one of your Ships.
The move card has a number. 
This is the number of spaces the Ship moves.
Moves can be diagonal or orthogonal. 
A Ship may make 1 Move per turn. 
The Schooner can make 2 Moves per turn. 
 
FIRE PHASE
Play (discard) an Attack card to have a Ship attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
Every attack does 1 point of damage.
Use Chits or coins to record damage.
A ship reduced to zero Hits sinks and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.

CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special 
K = As a Knight would move in chess
Type = Purpose of card
Dam = Damage (inflicted or prevented)
Adj = Adjacent
F/C = Frigate and Corvette
CI = Crab Island
Crippled = Ship may no longer Move 
# = Number of that card in the Deck

COMMON DECK CARD LIST
Card Name:		#	Range	Type	Notes 
Commodore Downie       	1	-	X	British player draws 3 Cards
Master Macdonough	1	-	X	US player draws 3 Cards
Gain Initiative		1	-	X	Draw 2 Cards
Maneuver       		4	1	M	-
Light Breeze		4	2	M 	-
Advance			4	3	M	-
Flank			4	K	M	-
Shoal			1	-	X	Negate Move
Variable Wind		1	-	X	Negate Move
Drift			1	-	X	Move Damaged Enemy 1 Space 
Powerful Ship		1	3	A	F/C Only
Broadsides		1	2	A	F/C & Brigs Only
Support			1	K	A	Gunboats only
Go Aground		1	1	A	Crippled. vs Ship Adj to CI
Dismasted		1	2	A	Crippled
Captain Killed		1	3	A	Crippled
Boarding Action		1	1	A	Only vs same size or smaller
Surrender		1	1	A	Only vs Ship with 1 Hit left
Flee			1	2	A	Only vs Ship with 1 Hit left
Take a Drubbing		1	2	A	Orthogonal Only
Hotly Engaged		1	2	A	Diagonal Only
Raked			1	1	A	Diagonal Only 
Long Guns		1	3	A	British Only
Congreve Rockets       	1	K	A	British Only
Fight at Anchor		1	2	A	US Only
Spin Around		1	K	A	US Only
Portside Guns		1	3	A	US Only
Return Shots		1	2	A	Only by ship damaged last turn
Exchange       		1	1	A	Only by ship damaged last turn
Carronades		1	1	A	Orthogonal Only
Batteries Wrecked	1	-	D	Only if Attacker Damaged
Exhausted		1	-	D	Only if Attacker Damaged
Rally			1	-	D	-
Careful Placement	1	-	D	US Only. Negate Atk Range 3+
Hold Back		1	-	D	Or Negate Move. US Only. Vs Gunboats Only




LINKS
Battle      Wikipedia








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