BUCKAROO BANZAI








INTRODUCTION
Card game for 2 players.
One player is Team Banzai.
The other player is the Red Lectroids.

DISCLAIMER
Buckaroo Banzai is a licensed, trademarked, copyrighted product.
This is merely a fan site.

VICTORY
The first player to win 8 hands is the winner, or 
A player wins the game if he wins 3 hands in a row.
If Team Banzai wins they destroy Dr Lizardo (Mind controlled by 
John Whorfin in the 8th dimension)
[In Lectroid ‘John’ is equivalent to: Mr., Miss, Mrs., Sir, Don…]
(Thereby preventing the Black Lectroids from destroying the Earth)
[Why take chances when you can destroy the whole thing?]
If the Red Lectroids win they get the Oscillation Overthruster.
(Allowing them access to the 8th dimension where they can rescue their exiled 
comrades and then go on to invade Planet 10, the Lectroid Homeworld)

THE DECKS
Each player has a Unique deck.

TURN SEQUENCE
Each turn has 6 phases:
Resources Phase
Mission Phase
Deploy Phase
Action Phase
Conflict Phase
Regroup Phase

RESOURCES PHASE
Each player draws cards from their deck to fill their hand to 8 cards.
If the deck runs out, shuffle the discard, and draw from it.

MISSION PHASE
Each player may discard up to 4 cards & draw replacement cards.

DEPLOY PHASE
Players reveal a meld from their hand.
A meld consists of:
1. Any number of character cards.
Note: Some Characters are unique. You may play only one card of that character.
For example: You can only play one Buckaroo Banzai card.
2. A number of Transport cards equal to or less than the number of Character cards played.
3. A number of Weapon cards equal to or less than the number of Character cards played.  
4. Exactly one Location card.
5. Any number of Event cards.
6. Any number of Object cards.
7. Any number of Communications cards.
Note: Meld cards are considered to be “in play.”

ACTION PHASE
Most cards are capable of producing effects called actions.
Take turns resolving Actions. 
Flip a coin to see who gets to take the first action.
If a card lets you draw additional cards, you may add them to your meld.

CONFLICT PHASE
Each card is worth a number of Action Points.
Add up the Action points of all the cards in your meld.
The player with the highest Action point Total Wins the Hand.
The winner takes one card from the opponents meld or discard & removes it from play.

REGROUP PHASE
Discard all Meld cards.
You may discard (or keep) any cards from your hand.


CARD NOTATION
# = Number of copies of that card in the deck.
AP = Action Points
L = Location
O = Object
C = Character
U = Unique Character
H = Hong Kong Cavalier (Unique Character)
T = Transport
V = Event
M = Communication


TEAM BONZAI DECK CARD LIST
Card Name			#	AP	Type	Action
Buckaroo Banzai			7	7	U	Discard target Event card
Banzai Institute		3	5	L	Communication cards get AP +3
Professor Hikita		2	2	U	Look at next 7 cards in own deck
Neuro Surgery			1	-	V	See Notes
Nightclub Concert		1	6	V	See Notes	
Drive Through Mountain		1	9	V	Can only be played with Jet car
Speak to the President		1	2	M	Look at next 7 cards in either deck
Watermelon Experiment		1	8	O	Can only be played with Banzai Inst
Videophone			1	2	M	Draw 1 card
Radio				1	2	M	Draw 1 card
Computer Hacking		1	2	M	Lookatnext 7 cards in opponents deck
Radar Blaze			1	2	M	Communication cards get AP +2
Blue Blaze Irregulars		2	3	C	Transport cards get AP +3
Motorcycle			2	4	T	AP +2 if played with Buckaroo Banzai
Jet Car				2	5	T	AP +3 if played with Buckaroo Banzai
Helicopter			2	6	T	Draw +1 card next turn Mission Phase
Van				2	3	T	All your Characters get +1 AP
Penny Priddy			2	2	U	Buckaroo Banzai gets AP +3
John Parker			2	4	C	(Black Lectroid)
Strike Team Apache		1	6	H	Weapon cards get AP +1
Strike Team Chaparral		1	6	H	Weapon cards get AP +1
Martial Arts			1	3	V	All your Characters get +2 AP	
Perfect Tommy			2	4	H	Target Weapon card gets AP +2
Reno Nevada			2	4	H	Event cards get AP +2
New Jersey			3	4	H	AP +2 if played with Buckaroo Banzai
Rawhide				2	4	H	See Notes
Pinky Carruthers		1	4	H	AP +2 if played with Banzai Institut
Press Conference		1	3	V	Draw 1 card
Secretary of Defense		1	2	U	Target enemy Character is AP -2
Everybody’s Packing Heat	1	3	W	All your Characters get +2 AP
Uzi				1	5	W	
Shotgun				1	4	W	
Revolver			1	4	W
Automatic Pistol		1	4	W
Rescue				2	6	V	See Notes
Narrow Escape			1	3	V	See Notes
Fame & Fortune			1	2	M	Draw 1 card
Samurai Sword			1	4	W	
World Watch Wire		1	2	M	Draw 1 card
NORAD Command			1	2	M	Draw 1 card
Hard Rocking Scientists		1	3	V	Lookatnext 7 cards in opponents deck
Pay Phone			1	2	M	Draw 1 card
Thermopod			1	6	T	Spaceship
Laser Cannon			1	9	W	Play only if a Spaceship is in play
Black Lectroid Ultimatum	1	2	M	Draw 1 card
Walkie-Talkie			1	2	M	Draw 1 card
Electrochemical Message		1	2	M	Draw 1 card
Lectroid Air Purifiers		1	3	O	All your Characters get +1 AP
Infiltrate			1	5	V	
Hand Held Direction Finder	1	2	M	
Scooter				1	3	U	
Card Special Action Notes:
Neuro Surgery: Shuffle one Out-of-play Character card back into your deck.
Narrow Escape: Shuffle one Out-of-play Character card back into your deck.
Nightclub Concert: Search Deck for Character card and put it into play.
Rescue: Search Discard for Character card and put it into play.
The Strike Team cards cannot be played with each other or other Hong Kong Cavaliers.
If a Character card is removed from play, the Bonzai player may substitute Rawhide.


RED LECTROID DECK CARD LIST
Card Name			#	AP	Type	Action
Yoyodine Propulsion Labs	3	5	L	draw 1 card
John Whorfin (Dr Lizardo)	6	6	U	Event cards get AP +1
John Bigbooty			4	5	U	Red Lectroid cards get AP +1
Red Lectroids			10	3	C	
Mothership			2	7	T	Spaceship
Van				3	3	T	
Helicopter			1	4	T
PA System			1	2	M	Draw 1 card
Television			1	2	M	Draw 1 card
HTH Combat			2	2	V	Discard Target Weapon Card
Disguises			2	3	V	All your Characters get +2 AP
Ruthlessness			2	4	V	Your Unique Characters get AP +2
He Fell on his Head		1	3	V	Opponent must Discard a Character
Torture				1	2	V	Remove Charactr in discard from play
Kidnap				1	3	V	Opponent must Discard a Character
Ionized				2	2	V	All enemy characters are AP –1
Self Electrocution		1	2	V	Look at next 7 cards in own deck
Spit Stinger Poison Dart	2	5	W	
Black Lectroids Jam Signals	1	3	V	Discard all Communication cards
Criminally Insane		1	6	V	Play only with John Whorfin
MAC 10				1	5	W	
Mishap				1	3	V	Discard target Vehicle Card
Emergency Beacon		1	2	M	Draw 1 card
Take Hostage			1	6	V	
Surprise Attack			1	5	V	
Monitor Radio			1	2	M	Draw 1 card
Bootleggers Turn		1	3	V	Target Vehicle gets AP +3
Static				1	3	V	Discard target Communication card
Shanghaied			1	3	V	Opponent must Discard a Character
Narrow Escape			1	3	V	See Notes
The Joy of Duty			1	3	V	All your Characters get +1 AP
Raid				1	5	V	
Klaxon Alarm			1	2	M	Draw 1 card
Suicide Attacks			1	3	V	Red Lectroids get +3 AP
Intercom			1	2	M	Draw 1 card



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