ARTIFACT: LOST CONTINENT OF ATLANTIS SCENARIO




INTRODUCTION
Module 1 represents Deep Sea travel by Submarine.
Module 2 represents Exploration of the Lost Continent using Diving Suits.
The Artifact is the Pearl Trident of Atlantis.

MODULE 1 SUBMARINE CARD LIST
Card Name:		Notes:
Undersea Pirates	Combat X 2
Undersea Eruption	Science X 2 or Agility X 2
Air Leak		Sailing  & Mechanics
Submersible Floods	Sailing X 2 or Mechanics X 2
Stale Air		Science & Sailing
The Bends		Science X 2
Nitrogen Narcosis	Personality X 2
Dive too Deep		Science & Survival
Crushing Pressure	Science & Mechanics 
Giant Squid		Combat X 2
Abyss			Sailing X 2: If Failed Miss 1 Turn
Giant Octopus		Combat X 2
Seaweed			Agility X 2 or Science X 2: If Failed Miss 1 Turn
Lost at Sea		Sailing & Survival or Science X 2: If Failed Miss 1 Turn
Great Storm		Sailing X 2: If Failed Miss 1 Turn
Benthic Vortex		Sailing & Agility
Sperm Whales		Combat X 2
Depth Charges		Agility X 2
Dolphin Pod		Linguistics & Personality: If successful move forward 1D6 spaces
Sea Mines		Agility X 2
Boarded by Warship	Personality X 2
Sonar			Aid: Agility +1 in this Module only
Torpedo			Aid: Combat +1 in this Module only
Ancient Texts		Linguistics X 2: If successful move forward 1D6 spaces
Equipment Failure	Survival X 2 or Mechanics X 2
Red Tide		Science X 2: If Failed Miss 1 Turn
Steering Jammed		Sailing X 2 or Mechanics X 2

MODULE 1 SUNKEN CITY CARD LIST
Card Name:		Notes:
Diving Suit Torn	Survival X 2
Run out of Air		Survival X 2
Giant Clam		Strength X 2
Giant Crab		Combat & Strength
Killer Whale		Combat X 2
Dolphin Guide		Linguistics & Personality: If successful move forward 1D6 spaces
Great White Shark	Combat X 2
Hammerhead Sharks	Combat X 2
Harpoon			Aid: Combat +1
Sirens Song		Strength X 2
Mermaids		Personality X 2
Coral Labyrinth		Survival X 2: If Failed Miss 1 Turn
Merfolk			Combat X 2 or Personality X 2
Moray Eels		Agility X 2
Manta Rays		Agility X 2
Barracuda		Agility & Combat
Giant Man-o-War		Combat X 2 or Agility X 2
Rune Stones		Linguistics X 2
Falling Pillars		Agility X 2 or Strength X 2
Lost Tools		Survival X 2 or Mechanics X 2
Mutiny			Personality X 2
Discovery		Linguistics X 2: If successful move forward 1D6 spaces
Recovery		Recover one random lost party member
Hydrothermal Vent	Science X 2


SAMPLE ADVENTURING PARTY

Leader: Dr Nemus, Visionary scientist and utopian
Skills: Personality, Science, Mechanical, Sailing, Linguistics

Companion: Crew of the Nautaloid
Skills: Combat, Survival, Strength

Lesser Companion: Ensign Francesco
Skills: Personality

Companion: Bancroft, the first Mate
Skills: Agility, Combat

Companion: Phelps, English Sailor
Skills: Sailing, Combat, Strength

Lesser Companion: Morris, Chief Engineer
Skills: Mechanics







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