ALIENS






INTRODUCTION
Colonial Marines versus Aliens.

DECKS
One player uses the Marine Deck.
The other player uses the Alien Deck.
Each deck has 36 cards.
Each deck has 3 suites and 12 cards in each suite.
The 3 suites are:
Combatants, Weapons, and Tactics.
Each card has a Force Value from 1 to 5.

TURN SEQUENCE
Each turn has 5 phases:
1. Logistics Phase
2. Deployment Phase
3. Contact Phase
4. Combat Phase
5. Casualty Phase

LOGISTICS PHASE
Each player draws 6 cards from his own Deck.
If the deck runs out, shuffle the Reserve pile and draw from it.
If all of a player’s cards are in his Casualty pile except for those in 
his hand, he must discard one random card to his Casualty pile. 
(This is the Last Hand Attrition rule.)

DEPLOYMENT PHASE
Each player may discard up to 4 cards to their Reserve pile and draw replacement cards.
If the deck runs out, shuffle the Reserve pile and draw from it.

CONTACT PHASE
Both players reveal their hands. 
They place their cards face up on the table.

COMBAT PHASE
Each player determines their Combat Force Total (CFT) for their hand:
Add up the Force Values of all Combatant cards and add 1. 
This is the Combatant Total (CT).
Add up the Force Values of all Weapon cards and add 1. 
This is the Weapon Total (WT).
Add up the Force Values of all Tactics cards and add 1. 
This is the Tactics Total (TT).
CFT = CT x WT x TT

CASUALTY PHASE
The side with the higher CFT wins the encounter.
The winner discards his hand to his Reserve pile.
The loser discards his cards to his Casualty pile. (Not his Reserve pile)
If the players tie, both hands go to the Casualty pile.

OBJECT
A player loses when all of his cards are in his Casualty pile. 
The other player wins the game.

CARD LIST NOTATION
# = Number of that type of card in the deck.
C = Combatant
W = Weapon
T = Tactics

MARINE DECK CARD LIST
Card Name			#	Type	Force
Lieutenant			1	C	1
Company Rep			1	C	1
Private				7	C	2
Sergeant	         	1	C	3
Android				1	C	4
Riply				1	C	5
Improvised Weapons		1	W	1
Hand Guns			1	W	1
Body Armor			1	W	1
Motion Detectors        	1	W	2
Shotgun                 	1	W	2
Explosives			1	W	2
Ranged Weapons			1	W	3
Thermite Grenades       	1	W	3
Flamers				1	W	3
Pulse Rifles			1	W	4
Exoskeleton			1	W	4
Autocannons			1	W	4
Barricades			1	T	1
Blast Doors			1	T	1
Courage				1	T	2
Ingenuity			1	T	2
Escape Plan			1	T	2
Fighting Withdrawal		1	T	2
Rescue before Implantation	1	T	3
Perimeter Defense Guns		1	T	3
Armored Personnel Carrier       1	T	3
Combat Landing Craft		1	T	4
Destroy Egg Chamber		1	T	5
Orbital Nuclear Strike		1	T	6

ALIEN DECK CARD LIST
Card Name			#	Type	Force
Face Hugger			3	C	1
Brood Warrior			8	C	3
Queen				1	C	5
Acidic Blood			1	W	1
Mouthful of Fangs       	1	W	1
Sonic Scream			1	W	1
Razor Sharp Claws       	1	W	2
Hard to Kill			1	W	2
Bloodlust			1	W	2
Berserker Rage			1	W	3
Fearless	         	1	W	3
Superhuman Stamina		1	W	3
Superhuman Speed	        1	W	4
Superhuman Strength		1	W	4
Perfect Killing Machines        1	W	4
Move Silently			1	T	1
Hide in Shadows			1	T	1
Hunting				1	T	1
Terror				1	T	2
Pursuit				1	T	2
Air Shafts			1	T	2
Surprise	         	1	T	3
Ambush				1	T	3
Cunning				1	T	3
Numerical Strength		1	T	4
Close Combat			1	T	4
Swarm Attack			1	T	4


DISCLAIMER
‘Aliens’ is a copyrighted/trademarked property.
This is just a fan site.







Return to Warpspawn Mainpage