ALASKA






INTRODUCTION
Card and Dice game for 2-5 players. 
Alaska Theme. 
Each player controls 1 town in Alaska. 
Build up your town and score the most points. 

VICTORY
The player with the most Victory Points at the end of the game wins. 

MONEY
Currency in the form of Dollars is used. 

THE COMMON DECK
Players share a common deck. 
Before play it must be stacked: 
Shuffle all the Early cards to make the top third of the deck. 
Shuffle all the Late cards to make the bottom third of the deck. 

CARD TYPES
There are Resource (Investment) Cards and Event Cards.

RESOURCE CARDS 
There are 13 Resource card types: 
Indians, Mines, Fish, Wood, Ships, Ground, Air, 
Government, Military, Oil, Agriculture, Service, and Tourism

EVENT CARDS
Event cards are mixed into the deck just like resource cards. 
They effect the player who draws them. 
If a card allows a free buy, it must be of a card set aside or drawn this turn; if 
There are no candidates, it has no effect. 
Event cards once drawn and played are removed from the game. 

THE DICE
Six sided dice are used. 

SETUP
Each player starts with 2 Dollars. 
The strangest player goes first. 
Stack the Deck as described above in The Decks Section.  

TURN SEQUENCE
Players take turns. 
Each turn is divided into 2 phases:
1. Revenue Phase
2. Investment Phase

REVENUE PHASE
Gain 1 Dollar for free. 
Roll 1D6 or 2D6
Gain Revenue from every one of your Resources whose score matches your roll. 
If your roll did not match any of your cards gain a second Dollar for free.  
Dollars come from the Bank. 
If a Resource has the ticket Property, then 1 Dollar comes from an opponent 
Instead of the Bank. 

INVESTMENT PHASE
Have the top 3 cards of the deck face up. 
You may buy one card for its face value. 
You may buy a second card for double its cost. 
You may buy the third card for triple its cost. 
You may buy a fourth card for quadruple the cost and so on. 
Cards not bought are set aside and can be bought later by any player on their 
Turn in addition to and/or instead of the top 3 that are always revealed.  

GAME END
The Game ends when there are no more cards left to draw: 
All players in order may spend the last of their Dollars. 

END GAME SCORING
Score 1 Victory Point for every Card you own.
Score 2 VP for every Government and Military Card.  
Score 3 VP for every Oil and Tourism Card. 
Score 2 VP if you have the most cards of a type (Check for all 13 types)



COMMON DECK CARD LIST
Card Name:		Type		Cost	Score	Revenue	Notes:
Tlingit Tribe 		Early Indian 	1	1-2	1		X = Wood			
Aleut Village 		Early Indian 	1	1-2	1 +X		X = Fish
Reservation		Early Indian 	1	1-2	1 +X		X = Govs
Eskimo Land		Early Indian 	1	1-2	1		X = Oil
Haida People		Early Indian 	1	1-2	1		+1 VP
Fur Trapping		Early Agri	1	1-2	1 +X		X = Wood
Old Fort		Early Milit	1	3-4	1 		+1 VP
Courthouse		Early Gov	3	6	1		-
Salmon			Early Fish	2	3-4	1 +X		X = Indians
Herring			Early Fish	2	6	1 +X		X = Ships
Whaling			Early Fish	4	6-7	1 +X		X = Ships
Canneries		Early Fish	5	6-7	X		X = Fish
Trading Post		Early Serv	3	5	1 +X		X = Mines
Lumber Jacks		Early Wood	1	5	1		+1 VP
Docks			Early Ship	3	6-7	1		Ticket
Boats			Early Ship	2	5-6	1		Ticket
Steamers		Early Ship	4	6	2		-
Gold Mine 		Early Mine	3	2-3	1D6		Mined out on 6
Gold Panning 		Early Mine	1	2-3	1D6 -3		+1 VP
Rich Vein 		Early Mine	2	3-4	1D6		Mined out on 6
Gold Prospectors 	Early Mine	2	2-3	1D6		Mined out on 6
Gold Claim		Early Mine	2	2-3	1D6		Mined out on 6
Coal			Early mine	3	4	2 		-

Copper Mines		Mine		5	4-5	2		-
Silver Mines		Mine		5	2-3	4		-
Zinc Mines		Mine		5	3-4	3		-
Crab			Fish		2	4-5	2		-
Halibut			Fish		2	5-6	1		-
Pollock			Fish		3	7	1 +X		X = Ships
Cod			Fish 		3	7	1 +X		X = Ships		
Shrimp			Fish		2	8	2		-
Lumbering		Wood		2	5-6	2		-
Spruce			Wood		2	6-7	1		-
Logging Camp		Wood		2	7	2		-
Saw Mills		Wood		3	7	1 +X		X = Wood
Wood Pulp		Wood		3	8	3		-
Port			Ship		3	9+	4 +X		X = Ground
Harbor			Ship		4	10+	4 +X		X = Ships
Shipping		Ship		3	11+	5		Ticket
Ferry 			Ship		2	7	1		Ticket
Fishing Fleet		Ship 		4	6-7	1 +X		X = Fish			
Railroad		Ground		4	7-8	1		Ticket
Train			Ground		3	7	2		Ticket
Railway			Ground		4	8	3		Ticket; +1 VP
Highway			Ground		4	9	4		-
Tunnel			Ground		5	10	5		Ticket		
Bridge			Ground		6	9-10	4		Ticket
Airfield	 	Air		2	10+	3		Ticket
Airport			Air		3	9	4		Ticket
Airlines		Air		4	10	6		Ticket; +1 VP
Float planes		Air 		2	9+	2		Ticket
Rural Subsistence	Agriculture	1	1-2	1		-
Dairy Livestock		Agriculture	4	8	2		-
Fur Seals		Agriculture	2	9	3		-
Oil Well		Oil		3	10	4		-
Trade & Services	Service		5	7	1		Ticket
University of Alaska	Service		6	7	1		+1 VP
Construction		Service		4	7	-		Investments cost 1 less
Military Base		Military	6	6-7	1		-
Air Force Base		Military	5	8	1 +X		X = Air
Naval Base		Military	6	8-9	1 +X		X = Ships
Coastguard		Military	4	6	1 +X		X = Ships
Army Base		Military	3	5	2		-			-
Regional Capital	Government	4	8	3		-
Mail Service		Government	5	6	2		-
State Capital		Government	9	9	5		+1 VP

Customs 		Late Gov	5	6-7	1		Ticket
Native Corporation	Late Indian	4	7	1 +X		X = Oil
Air Cargo		Late Air	6	8-9	2		Ticket
Sand & Gravel		Late Mine	4	8	2		-
Greenhouses		Late Agri	5	6	2		-	
Nurseries		Late Agri	4	8-9	1 +X		X = Wood
Tankers 		Late Ship	7	9	4 +X		X = Oil
Cruise Ships		Late Ship	8	7	2 +X		X = Tour
Oil Reserves		Late Oil	8	12	4X		X = Wood
Petroleum		Late Oil	6	8-10	5		-	
Crude Oil		Late Oil	6	8	8		-	
Drills			Late Oil	5	9	10		-
Alaskan Pipeline	Late Oil	10	7	2 +X		X = Oil
Oil Rigs		Late Oil	9	10+	12		-
Oil Fields		Late Oil	7	8-9	6		-
Recreation		Late Tour	2	7-8	1 +X		X = Wood
Eco Tourism		Late Tour	2	8	3		-
Passenger Train		Late Tour	5	8-9	1 +X		X = Ground
Glaciers		Late Tour	4	9	3		+1 VP
National Park		Late Tour	7	8-9	2 +X		X = Gov
State Park		Late Tour	5	8	3 +X		X = Gov
Hotels			Late Tour	4	7	1		Ticket
Inside Passage		Late Tour	4	8	2 +X		X = Ships
Sport Fishing		Late Tour	3	8	2 +X		X = Fish



EVENT CARD LIST
Event:			Notes:
Seward’s Folly		Early; Lose 4 Dollars but gain 1 VP
Gold Rush		Early; Buy a Mine card for free
Boom			Early; Gain 5 Dollars
Avalanche		Early; Lose 1 Dollar
Bust			Early; Lose 3 Dollars
Exploration		Early; Gain 1 VP
Con Men			Early; Gain 1D6 -2 Dollars

Depression		Lose 6 Dollars
Alaskan Air Expedition	Buy an Air card for Free
Fire			Lose 2 Dollars
Ghost Towns		Lose 4 Dollars
Alaska Railroad		Buy a Ground card for Free
Homestead Act		Gain 5 Dollars
Iditarod		Gain 1 VP		
Statehood		Buy a Government card for Free
WWII			Buy a Military card for Free
Alaska Highway		Buy a Ground card for Free

Earthquake		Late; Lose 5 Dollars
Cold War Build-Up	Late; Buy a Military card for Free 
Oil Spill		Late; Lose 4 Dollars and 1 VP in end game scoring
Oil Price Spike		Late; Gain 7 Dollars
Oil Price Crash		Late; Lose 6 Dollars
State Spending		Late; Gain 5 Dollars
Recession		Late; Lose 3 Dollars
Settlement Act		Late; Gain 1 VP
Volcanic Eruption	Late; No Effect
Conservation Act	Late; Buy a Tourism Card for Free
Discovery		Late; Buy an Oil Card for Free
Fish Farms		Late; Lose 2 Dollars per Fish Resource
Permanent Fund		Late; Lose 6 Dollars but gain 1 VP





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