ALAMO






INTRODUCTION 
Card game. Simulates the siege of the Alamo in 1836.

CARDS
Players will have to make their own sets of cards.
The Texians and Mexicans have their own unique decks.
On the Deck lists, # = number of that card in the deck.
Notice that most cards have a force value.

SET UP
Shuffle both decks.
The Texian player draws 4 cards. 
The Mexican player draws 4 cards.

TURN SEQUENCE
The turn is divided into 4 phases:
Draw Phase
Bombardment Phase
Discard Phase
Mexican Attack Phase

DRAW PHASE
Both players draw 1 card from their respective decks.

BOMBARDMENT PHASE
Players may discard 1 or more Artillery cards.
The recipient must discard the top card of their deck, or cards from their 
hands with a combined Force equal or greater than that of the Artillery card.

DISCARD PHASE
If the Mexican player has more than 7 cards he must discard the excess.
If the Texian player has more than 7 cards he must shuffle the excess into 
his deck.

MEXICAN ATTACK PHASE
The Mexican player may decide not to attack. If so, the turn ends.
To attack the Mexican player places cards from his hand to the table.
The Mexican must attack with at least one Leader or Reserve card. 
The Mexican player may play up to 1 equipment card, 1 tactics card, 
1 Artillery card, 1 Leader card, 2 Reserve cards, and any number of 
non-reserve Troop cards.
Troop cards get a bonus of +10 Force, if they are played with their 
matching Leader.
Add up the force value of all of these cards and multiply by 2 if a 
Breach card is used.  
This number is the Total Mexican Force Value.
The Texians may defend by playing cards to the table.
The Texian player may play up to 2 equipment cards, 1 tactics card, 
2 Artillery cards, 1 Leader card, 1 morale card, 1 standing defense, and 
any number of Troop cards.
Add up the force value of all of these cards and multiply by 2 if a 
Texian Fire card is used.  
This number is the Total Texian Force Value.
Compare the Total Force Values of Both Sides.
The winner is the higher total.
If tied, both players discard all their cards played.
The winner shuffles the surviving cards into his deck. 
The loser discards all cards played.
The loser must discard cards from his hand or drawn from the top of his deck 
with a combined Force value equal to or greater than the difference between 
the Total values.  
Doubler cards are considered to be Force = 50 for this purpose.
The winner may keep played cards with a combined Force value equal to or less 
than the difference between the Total values. 

MEXICAN VICTORY
If the Texian player goes to draw a card and there are no cards left in his 
deck, than the Mexicans are able to take the Fortress with fewer casualties
than they did in historical fact.	

TEXIAN VICTORY
If the Mexican player goes to draw a card and there are no cards left in his 
deck, than the Mexicans take more casualties than historical fact.	

MEXICAN DECK CARD LIST
#	CARD			FORCE		NOTES
1	General Cos		30		1st Column, Leader
5	Aldama Battalion	20		1st Column, Troops
3	San Luis Companies	20		1st Column, Troops		
1	Colonel Duque		10		2nd Column, Leader
1	General Castrillion	10		2nd Column, Leader
5	Toluca Battallion	20		2nd Column, Troops
2	San Luis Companies	20		2nd Column, Troops
1	Colonel Romero		10		3rd Column, Leader
5	Matamoros Companies	20		3rd Column, Troops
5	Jiminez Fusiliers	20		3rd Column, Troops
1	Colonel Juan Morales	10		4th Column, Leader
3	Light Companies		10		4th Column, Troops
1	Santa Anna		50		Reserves, Leader
5	Zapadores Battalion	30		Reserves, Troops
5	Grenadier Companies	30		Reserves, Troops
5	Mexican Batteries    	30		Artillery
1	Battery at 250 yards    50		Artillery
1	Mexican Sharpshooters	10		Artillery
1	Scaling Ladders		10		Equipment
1	Muskets			10		Equipment
1	Carbines		10		Equipment
6	Breach			--		Tactics; Doubler
1	Encirclement		30		Tactics


TEXIAN DECK CARD LIST
#	CARD			FORCE	NOTES
1	William B. Travis	40	Leader		
1	Davy Crockett		50	Leader		
1	James Bowie		30	Leader
1	James Bonham		10	Leader
1	Captain Baugh		10	Leader
1	Lt. George Kimball	10	Leader	
1	Captain Dickinson	10	Leader, +10 to artillery cards played with
5	Texian Volunteers	20	Troops, +10 if played with Bowie
2	Gonzales Ranging Co.	30	Troops, +10 if played with Kimball
3	Texian Cavalry		30	Troops; +10 if played with Travis	
1	New Orleans Greys	30	Troops	
1	Alabama Red Rovers	30	Troops
1	Volunteer, ex-US Army	30	Troops
1	San Antonio Greys	30	Troops	
1	Mobile Greys		30	Troops	
2	Tennesseeans		30	Troops; +10 if played with Crockett          		
1	"Victory or Death"	40	Morale
1	"Never Surrender"	40	Morale
1	Waiting for Fannin	40	Morale
1	"Post of Honor"		40	Morale
1	Line in the Dust	40	Morale
1	McGregors Bagpipes	10	Morale
1	Stockade		10	Standing Defense
1	Long Barracks		10	Standing Defense
1	Low Barracks		10	Standing Defense
1	Trenches		10	Standing Defense
1	Earthwork Ramparts	10	Standing Defense
3	12 Foot High Wall	20	Standing Defense	
1	Mission Church		10	Standing Defense
1	Hospital		10	Standing Defense		 
3	Kentucky Rifles		20	Equipment	
2	Grapeshot		20	Equipment
1	Blunderbusses		10	Equipment
1	Raid			40	Tactics	
6	Texian Fire		--	Tactics; Doubler	
1	18-pdr. Cannon		30	Artillery
2	Lunette Artillery	20	Artillery
2	Chapel Artillery	20	Artillery	
2	Cannons			20	Artillery








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