INTRODUCTION Board game for 2-4+ players. Theme: The ongoing social and political revolutions in the Middle East and North African Countries circa 2010+. VICTORY The player with the most Reform Tokens at the end of the game wins. The game ends when 4 Countries have been Overthrown. THE BOARD The board is a circular track of 50 spaces. Each space should be large enough to hold 1 card. There are 2 types of Spaces: Revolution and Country. Eleven Countries are Represented: # Title: 1. Revolution 2. Tunisia 3. Tunisia 4. Tunisia 5. Revolution 6. Libya 7. Libya 8. Libya 9. Libya 10. Revolution 11. Egypt 12. Egypt 13. Egypt 14. Revolution 15. Algeria 16. Algeria 17. Algeria 18. Algeria 19. Revolution 20. Oman 21. Oman 22. Oman 23. Revolution 24. Yemen 25. Yemen 26. Yemen 27. Revolution 28. Syria 29. Syria 30. Syria 31. Syria 32. Revolution 33. Jordan 34. Jordan 35. Jordan 36. Jordan 37. Revolution 38. Bahrain 39. Bahrain 40. Bahrain 41. Revolution 42. Iraq 43. Iraq 44. Iraq 45. Revolution 46. Iran 47. Iran 48. Iran 49. Iran 50. Iran THE DECK Players share a Common Deck. The deck has one copy of each card in the card list. There are 3 main types of cards: 1. Revolution Cards 2. Resistance Cards 3. Motivation Cards VICTORY TOKENS Players share a common set of Victory Tokens. COUNTERS Each player has a set of counters of a unique color. PAWNS Each player has a single Pawn. This pawn should be the same color as the players counters. More than 1 Pawn may occupy 1 space on the board at a time. DICE Six sided dice are needed. SETUP Shuffle the deck. Each player picks a color and takes the corresponding Pawn and Counters. All players draw 2 cards from the deck. Players roll high on the dice to see who goes first. All players place their pawns on the number 1 Revolution space on the board before the Tunisia Country spaces. TURN SEQUENCE Players take turns. Each turn has 5 Phases: Draw Phase Move Phase Action Phase Overthrow Phase End Phase DRAW PHASE Draw 1 Card and place it in your hand. You may discard a Motivation card to draw 2 cards. If the deck runs out, shuffle the discard and draw from it. MOVE PHASE Roll 1 die and move forward that many spaces OR discard a card from your hand and move forward a number of spaces equal to its Force Value. If you land on a Revolution Space you may do one of three actions: 1. Roll the Die and move again 2. Move to any other Revolution Space on the Board 3. Draw 1 Card and place it in your hand 4. Play a Counter onto any Country Space you have Radicalized. ACTION PHASE --- If you land on a Country Space that has no card on it, you may play a Revolution card to that space. Tuck it partially under the Board directly next to the space. Place 1 of your Counters on the Space if you placed a card there. If you have a card under a space you are said to have Radicalized it. You may chose not to play a Revolution card if you don’t want to or cannot. If a Country already has 1 card of the same type, you cannot play a second. For example: Tunisia can only have 1 Intervention card tucked under its spaces. --- If you land on a Country Space that you have already Radicalized (You have a card and one or more counters there already) you may do one of the following: 1. Place an additional counter on the Space. 2. Exchange the tucked card with one from your hand. 2. Draw 1 card and discard 1 card (It may be the same card). --- If you land on a Country space radicalized by another player, you can either do nothing or play 1 or more Resistance cards with a combined Force value equal to or greater than the number of Counters your opponent has on the space. If you do so, discard all the counters on the space and the card tucked under it. Remove the Resistance cards from the game. --- If you land on a Country Space that is Overthrown skip over it and go to the next space and resume your move. OVERTHROW PHASE If you played a Revolution card under a Country space this turn and all the other spaces for that country have already been Radicalized (by you or others) the Country is now said to have been Overthrown. Immediately score Victory Tokens (VT) for the country. --- You gain 2 Victory Tokens for playing the final card to Overthrow the country. --- The player with the highest combined total of Counters and Card Force values gets 5 VT. --- The player with the second highest total of Counters and Card Force values gets 3 VT. --- All other players with at least 1 card and counter in the Country get 1 VT each. If tied for first, tied players get 4 VT each. If tied for second, tied players get 2 VT each. Overthrown Countries are out of play. Pawns cannot land on them, they simply move past them without counting them. END PHASE Max hand size is 5 cards. Discard excess cards. END GAME SCORING Each player gets 1 extra VP for each Space they have a Counter in. COMMON DECK CARD LIST NOTATION C = Civil Revolt M = Military Revolt I = Foreign Intervention R = Regime Resistance V = Victories O = Organization T = Motivation X = Can be used as R or M Z = Can be used as R or V COMMON DECK CARD LIST Name Type Force Demonstrations C 3 Protests C 4 Civil War X 5 Uprising C 6 Rebels M 6 No-Fly Zone I 7 Military Junta X 5 Dictatorship T - Hard Liners R 2 Regime R 1 Marches C 3 Rallies C 4 Strikes C 4 Absolute Monarchy T - Social Media O 7 Twitter O 4 Food Price Inflation T - YouTube O 2 Facebook O 3 Communications O 5 Cell Phones O 6 Raise Awareness O 2 Human Rights Violations T - Repression R 2 Censorship R 1 Slogans O 3 World Opinion I 5 Armed Mobs X 2 Police State R 2 Government Corruption T - Wave of Unrest C 6 Day of Rage C 7 Resignations V 6 Violence X 3 Dissolution V 5 Release Political Prisoners V 4 Elections V 6 Ouster V 4 Riots M 3 Roadblocks X 1 Presidential Supporters R 1 Occupation C 2 Clashes M 3 Concessions V 2 Dismissals V 3 Promises Z 2 Lies R 1 Step Down V 5 Attacks X 1 Mass Arrests R 1 Expulsions Z 1 Opposition Leaders C 5 Lift Ban V 4 Crackdown R 3 Youthquake T - Labor Movement C 3 Activists C 4 Security Forces R 2 Ethnic Minorities C 3 Students & Professors C 3 Interim Government Z 2 Islamic Militants M 3 Stalemate R 1 State of Emergency R 1 Solidarity C 3 NATO Airstrikes I 6 Unemployment T - Martyrs C 4 UN Sanctions I 6 Defections V 4 Journalists C 4 Tanks & Soldiers R 1 American Interests I 4 Helicopters R 1 Snipers R 1 Mercenaries R 1 Self Immolation O 4 Suppression R 1 Muslim Brotherhood C 3 Widespread Detentions R 1 LINKS Arab Spring Wikipedia DESIGNER NOTES As things progress I plan to make adjustments.

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